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702
Space-time codes for high data rate wireless communication: Performance criterion and code construction
- IEEE TRANS. INFORM. THEORY
, 1998
"... We consider the design of channel codes for improving the data rate and/or the reliability of communications over fading channels using multiple transmit antennas. Data is encoded by a channel code and the encoded data is split into n streams that are simultaneously transmitted using n transmit ant ..."
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Cited by 1782 (28 self)
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We consider the design of channel codes for improving the data rate and/or the reliability of communications over fading channels using multiple transmit antennas. Data is encoded by a channel code and the encoded data is split into n streams that are simultaneously transmitted using n transmit
Efficient Software-Based Fault Isolation
, 1993
"... One way to provide fault isolation among cooperating software modules is to place each in its own address space. However, for tightly-coupled modules, this solution incurs prohibitive context switch overhead, In this paper, we present a software approach to implementing fault isolation within a sing ..."
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Cited by 777 (12 self)
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to an address outside its fault domain. Both these software operations are portable and programming language independent. Our approach poses a tradeoff relative to hardware fault isolation: substantially faster communication between fault domains, at a cost of slightly increased execution time for distrusted
A simple cooperative diversity method based on network path selection
- IEEE J. SELECT. AREAS COMMUN
, 2006
"... Cooperative diversity has been recently proposed as a way to form virtual antenna arrays that provide dramatic gains in slow fading wireless environments. However, most of the proposed solutions require distributed space–time coding algorithms, the careful design of which is left for future investi ..."
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Cited by 452 (14 self)
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diversity-multiplexing tradeoff as achieved by more complex protocols, where coordination and distributed space–time coding for relay nodes is required, such as those proposed by Laneman and Wornell (2003). The simplicity of the technique allows for immediate implementation in existing radio hardware
Space-time super-resolution
- PAMI
, 2005
"... We propose a method for constructing a video sequence of high space-time resolution by combining information from multiple low-resolution video sequences of the same dynamic scene. Super-resolution is performed simultaneously in time and in space. By âtemporal super-resolutionâ we mean recoverin ..."
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Cited by 65 (2 self)
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. This leads to interesting visual tradeoffs in time and space, and to new video applications. These include: (i) treatment of spatial artifacts (e.g., motionblur) by increasing the temporal resolution, and (ii) combination of input sequences of different space-time resolutions (e.g., NTSC, PAL, and even high
Space-Time Tradeoffs for Approximate Nearest Neighbor Searching
, 2009
"... Nearest neighbor searching is the problem of preprocessing a set of n point points in d-dimensional space so that, given any query point q, it is possible to report the closest point to q rapidly. In approximate nearest neighbor searching, a parameter ε>0 is given, and a multiplicative error of ( ..."
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Cited by 28 (7 self)
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time O(log(n/ε)). We show that there is a single approach to this fundamental problem, which both improves upon existing results and spans the spectrum of space-time tradeoffs. Given a tradeoff parameter γ, where 2 ≤ γ ≤ 1/ε, we show that there exists a data structure of space O(nγ d−1 log(1/ε
A space–time tradeoff for permutation problems
- In Proceedings of the ACM-SIAM Symposium on Discrete Algorithms (SODA
, 2010
"... Many combinatorial problems—such as the traveling salesman, feedback arcset, cutwidth, and treewidth problem— can be formulated as finding a feasible permutation of n elements. Typically, such problems can be solved by dynamic programming in time and space O ∗ (2 n), by divide and conquer in time O ..."
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Cited by 8 (4 self)
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∗ (4 n) and polynomial space, or by a combination of the two in time O ∗ (4 n 2 −s) and space O ∗ (2 s) for s = n, n/2, n/4,.... Here, we show that one can improve the tradeoff to time O ∗ (T n) and space O ∗ (S n) with T S < 4 at any √ 2 < S < 2. The idea is to find a small family of “thin
Simple Space-Time Trade-Offs for AESA
"... Abstract. We consider indexing and range searching in metric spaces. The best method known is AESA, in practice requiring the fewest number of distance evaluations to answer range queries. The problem with AESA is its space complexity, requiring storage for Θ(n 2) distance values to index n objects. ..."
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Cited by 2 (1 self)
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instance) gives good results. Our preprocessing and side computation costs are the same as for AESA. We propose several improvements, achieving e.g. O(n 1+α) construction cost for some 0 < α < 1, and a variant using even less space. 1
1 Space/Time Tradeoffs in Code Compression for the
"... Reducing instruction memory requirements by improving code density using compression techniques has been the aim of much recent work on embedded devices. Previous work has been successful in improving compression ratios with modest decompression overhead for general purpose RISC architectures. Howev ..."
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Reducing instruction memory requirements by improving code density using compression techniques has been the aim of much recent work on embedded devices. Previous work has been successful in improving compression ratios with modest decompression overhead for general purpose RISC architectures
Size Matters: Space/Time Tradeoffs to Improve GPGPU Applications Performance
- In IEEE/ACM Supercomputing (SC
, 2010
"... Abstract—GPUs offer drastically different performance characteristics compared to traditional multicore architectures. To explore the tradeoffs exposed by this difference, we refactor MUMmer, a widely-used, highly-engineered bioinformatics application which has both CPU- and GPU-based implementation ..."
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Cited by 12 (2 self)
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Abstract—GPUs offer drastically different performance characteristics compared to traditional multicore architectures. To explore the tradeoffs exposed by this difference, we refactor MUMmer, a widely-used, highly-engineered bioinformatics application which has both CPU- and GPU
SPACE–TIME TRADEOFFS FOR SUBSET SUM: AN IMPROVED WORST CASE ALGORITHM
"... Abstract. The technique of Schroeppel and Shamir (SICOMP, 1981) has long been the most efficient way to trade space against time for the Subset Sum problem. In the random-instance setting, however, improved tradeoffs exist. In particular, the recently discovered dissection method of Dinur et al. (CR ..."
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Abstract. The technique of Schroeppel and Shamir (SICOMP, 1981) has long been the most efficient way to trade space against time for the Subset Sum problem. In the random-instance setting, however, improved tradeoffs exist. In particular, the recently discovered dissection method of Dinur et al
Results 1 - 10
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702