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What Video Games Have to Teach us About learning and Literacy

by James Paul Gee
"... Xenosaga: Episode 1 are learning machines. They get themselves learned and learned well, so that they get played long and hard by a great many people. This is how they and their designers survive and perpetuate themselves. If a game cannot be learned and even mastered at a certain level, it won’t ge ..."
Abstract - Cited by 1074 (16 self) - Add to MetaCart
to speak. But most gamers don’t want short and easy games. Thus, designers face and largely solve an intriguing educational dilemma, one also faced by schools and workplaces: how to get people, often young people, to learn and master something that is long and challenging—and enjoy it, to boot.

Designing Games With A Purpose

by Luis von Ahn , Laura Dabbish , 2008
"... Data generated as a side effect of game play also solves computational problems and trains AI algorithms. ..."
Abstract - Cited by 524 (2 self) - Add to MetaCart
Data generated as a side effect of game play also solves computational problems and trains AI algorithms.

Defining Virtual Reality: Dimensions Determining Telepresence

by Jonathan Steuer - JOURNAL OF COMMUNICATION , 1992
"... Virtual reality (VR) is typically defined in terms of technological hardware. This paper attempts to cast a new, variable-based definition of virtual reality that can be used to classify virtual reality in relation to other media. The defintion of virtual reality is based on concepts of "presen ..."
Abstract - Cited by 534 (0 self) - Add to MetaCart
Virtual reality (VR) is typically defined in terms of technological hardware. This paper attempts to cast a new, variable-based definition of virtual reality that can be used to classify virtual reality in relation to other media. The defintion of virtual reality is based on concepts of "presence" and "telepresence," which refer to the sense of being in an environment, generated by natural or mediated means, respectively. Two technological dimensions that contribute to telepresence, vividness and interactivity, are discussed. A variety of media are classified according to these dimensions. Suggestions are made for the application of the new definition of virtual reality within the field of communication research.

Planning Algorithms

by Steven M LaValle , 2004
"... This book presents a unified treatment of many different kinds of planning algorithms. The subject lies at the crossroads between robotics, control theory, artificial intelligence, algorithms, and computer graphics. The particular subjects covered include motion planning, discrete planning, planning ..."
Abstract - Cited by 1108 (51 self) - Add to MetaCart
, planning under uncertainty, sensor-based planning, visibility, decision-theoretic planning, game theory, information spaces, reinforcement learning, nonlinear systems, trajectory planning, nonholonomic planning, and kinodynamic planning.

Mining the Network Value of Customers

by Pedro Domingos, Matt Richardson - In Proceedings of the Seventh International Conference on Knowledge Discovery and Data Mining , 2002
"... One of the major applications of data mining is in helping companies determine which potential customers to market to. If the expected pro t from a customer is greater than the cost of marketing to her, the marketing action for that customer is executed. So far, work in this area has considered only ..."
Abstract - Cited by 562 (11 self) - Add to MetaCart
One of the major applications of data mining is in helping companies determine which potential customers to market to. If the expected pro t from a customer is greater than the cost of marketing to her, the marketing action for that customer is executed. So far, work in this area has considered

The Nash Bargaining Solution in Economic Modeling

by Ken Binmore, Ariel Rubinstein, Asher Wolinsky - Rand Journal of Economics , 1986
"... This article establishes the relationship between the static axiomatic theory of bargaining and the sequential strategic approach to bargaining. We consider two strategic models of alternating offers. The models differ in the source of the incentive of the bargaining parties to reach agreement: the ..."
Abstract - Cited by 556 (1 self) - Add to MetaCart
This article establishes the relationship between the static axiomatic theory of bargaining and the sequential strategic approach to bargaining. We consider two strategic models of alternating offers. The models differ in the source of the incentive of the bargaining parties to reach agreement: the bargainers ' time preference and the risk of breakdown of negotiation. Each of the models has a unique perfect equilibrium. When the motivation to reach agreement is made negligible, in each model the unique perfect equilibrium outcome approaches the Nash bargaining solution, with utilities that reflect the incentive to settle and with the proper disagreement jfoint chosen. The results provide a guide for the application of the Nash bar-gaining solution in economic modelling. 1.

The role of deliberate practice in the acquisition of expert performance

by K. Anders Ericsson, Ralf Th. Krampe, Clemens Tesch-romer - Psychological Review , 1993
"... The theoretical framework presented in this article explains expert performance as the end result of individuals ' prolonged efforts to improve performance while negotiating motivational and external constraints. In most domains of expertise, individuals begin in their childhood a regimen of ef ..."
Abstract - Cited by 633 (13 self) - Add to MetaCart
The theoretical framework presented in this article explains expert performance as the end result of individuals ' prolonged efforts to improve performance while negotiating motivational and external constraints. In most domains of expertise, individuals begin in their childhood a regimen of effortful activities (deliberate practice) designed to optimize improvement. Individual differences, even among elite performers, are closely related to assessed amounts of deliberate practice. Many characteristics once believed to reflect innate talent are actually the result of intense practice extended for a minimum of 10 years. Analysis of expert performance provides unique evidence on the potential and limits of extreme environmental adaptation and learning. Our civilization has always recognized exceptional individuals, whose performance in sports, the arts, and science is vastly superior to that of the rest of the population. Speculations on the causes of these individuals ' extraordinary abilities and performance are as old as the first records of their achievements. Early accounts commonly attribute these individuals' outstanding performance to divine intervention, such as the

The Unix Time-Sharing System

by D. M. Ritchie, K. Thompson - Communications of the ACM , 1974
"... Unix is a general-purpose, multi-user, interactive operating system for the larger Digital Equipment Corporation PDP-11 and the Interdata 8/32 computers. It offers a number of features seldom found even in larger operating systems, including i A hierarchical file system incorporating demountable vol ..."
Abstract - Cited by 536 (14 self) - Add to MetaCart
Unix is a general-purpose, multi-user, interactive operating system for the larger Digital Equipment Corporation PDP-11 and the Interdata 8/32 computers. It offers a number of features seldom found even in larger operating systems, including i A hierarchical file system incorporating demountable volumes, ii Compatible file, device, and inter-process I/O, iii The ability to initiate asynchronous processes, iv System command language selectable on a per-user basis, v Over 100 subsystems including a dozen languages, vi High degree of portability. This paper discusses the nature and implementation of the file system and of the user command interface. I.

Agile Application-Aware Adaptation for Mobility

by Brian D. Noble, M. Satyanarayanan, Dushyanth Narayanan, James Eric Tilton, Jason Flinn, Kevin R. Walker - SOSP-16 , 1997
"... In this paper we show that application-aware adaptation, a collaborative partnership between the operating system and applications, offers the most general and effective approach to mobile information access. We describe the design of Odyssey, a prototype implementing this approach, and show how it ..."
Abstract - Cited by 503 (31 self) - Add to MetaCart
In this paper we show that application-aware adaptation, a collaborative partnership between the operating system and applications, offers the most general and effective approach to mobile information access. We describe the design of Odyssey, a prototype implementing this approach, and show how it supports concurrent execution of diverse mobile applications. We identify agility as a key attribute of adaptive systems, and describe how to quantify and measure it. We present the results of our evaluation of Odyssey, indicating performance improvements up to a factor of 5 on a benchmark of three applications concurrently using remote services over a network with highly variable bandwidth.

The provision of incentives in firms

by Canice Prendergast - JOURNAL OF ECONOMIC LITERATURE , 1999
"... ..."
Abstract - Cited by 841 (7 self) - Add to MetaCart
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