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Results 1 - 4 of 4

Authentic game-based learning and teachers' dilemmas in reconstructing professional practice

by Y S Chee , S Mehrotra , J C Ong
"... Teachers who attempt pedagogical innovation with authentic digital games face significant challenges because such games instantiate open systems of learner activity, inviting inquiry learning rather than knowledge acquisition. However, school environments are normatively sanctioned cultural spaces ..."
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is to examine some impediments to greater takeup of game-based learning in the classroom. A deeper understanding of challenges should help education leaders identify measures that can enhance take-up. Given this goal, our examination centres on teacher dilemmas that arise with the use of authentic games-games

unknown title

by unknown authors
"... Innovation Education (IE) is a new subject area in the Icelandic national curriculum. The aim is to develop students ’ abilities to innovate, with a particular focus on ideation skills. A Virtual Reality Learning Environment has been subsequently developed to provide a supplementary context for teac ..."
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firstly describe the context for the research. The literature review strategy is based on the research questions: 1. How does the use of the VRLE affect the pedagogy of developing students ’ ideation skills in Innovation Education in the Icelandic context? 2. What are the key issues concerning the teacher

unknown title

by Lydia B. Chilton, Juho Kim, Paul André, Felicia Cordeiro, James A. Landay, Daniel S. Weld, Steven P. Dow, Robert C. Miller, Haoqi Zhang
"... Organizing conference sessions around themes improves the experience for attendees. However, the session creation process can be difficult and time-consuming due to the amount of expertise and effort required to consider alterna-tive paper groupings. We present a collaborative web appli-cation calle ..."
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-cation called Frenzy to draw on the efforts and knowledge of an entire program committee. Frenzy comprises (a) inter-faces to support large numbers of experts working collec-tively to create sessions, and (b) a two-stage process that decomposes the session-creation problem into meta-data elicitation and global

unknown title

by Lydia B. Chilton, Juho Kim, Paul André, Felicia Cordeiro, James A. Landay, Daniel S. Weld, Steven P. Dow, Robert C. Miller, Haoqi Zhang
"... Organizing conference sessions around themes improves the experience for attendees. However, the session creation process can be difficult and time-consuming due to the amount of expertise and effort required to consider alterna-tive paper groupings. We present a collaborative web appli-cation calle ..."
Abstract - Add to MetaCart
-cation called Frenzy to draw on the efforts and knowledge of an entire program committee. Frenzy comprises (a) inter-faces to support large numbers of experts working collec-tively to create sessions, and (b) a two-stage process that decomposes the session-creation problem into meta-data elicitation and global
Results 1 - 4 of 4
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