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A virtual reality-based exercise program for stroke rehabilitation. Neural Systems and Rehabilitation engineering

by David Jack, Rares Boian, Alma Merians, Sergei V. Adamovich, Marilyn Tremaine, Michael Recce, Grigore C. Burdea, Howard Poizner - In Proceedings of ACM SIGCAPH ASSETS 2000 , 2001
"... A PC based desktop Virtual Reality system was developed for rehabilitating hand function in stroke patients. The system uses two hand input devices, a CyberGlove and a RMII force feedback glove, to allow the user to interact with one of four rehabilitation exercises. Each of which is designed to exe ..."
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A PC based desktop Virtual Reality system was developed for rehabilitating hand function in stroke patients. The system uses two hand input devices, a CyberGlove and a RMII force feedback glove, to allow the user to interact with one of four rehabilitation exercises. Each of which is designed

Adapting to Human Game Play

by Phillipa Avery, Zbigniew Michalewicz
"... Abstract — No matter how good a computer player is, given enough time human players may learn to adapt to the strategy used, and routinely defeat the computer player. A challenging task is to mimic this human ability to adapt, and create a computer player that can adapt to its opposition’s strategy. ..."
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. By having an adaptive strategy for a computer player, the challenge it provides is ongoing. Additionally, a computer player that adapts specifically to an individual human provides a more personal and tailored game play experience. To address this need we have investigated the creation of such a computer

Development of an interactive rehabilitation game using the Nintendo® WiiFit ™ Balance Board for people with neurological injury

by B S Lange, S M Flynn, C Y Chang, A Ahmed, Y Geng, K Utsav, M Xu, D Seok, S Cheng, A A Rizzo , 2010
"... Visual biofeedback and force plate systems are often used for treatment of balance and mobility disorders following neurological injury. Conventional Physical Therapy techniques have been shown to improve balance, mobility and gait. The training program encourages patients to transfer weight onto th ..."
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rehabilitation. However, initial usability studies and anecdotal evidence has indicated that the commercial games that are currently available are not necessarily suitable for the controlled, specific exercise required for therapy. Based on focus group data and observations with patients, a game has been

Model-driven Engineering of Serious Educational Games: Integrating Learning Objectives for Subject Specific Topics and Transferable Skills

by Kendra M. L. Cooper, C. Shaun Longstreet
"... Educational infrastructures face significant challenges including the need to rapidly, widely, and cost effectively introduce new or revised course material; encourage the broad participation of students; and address changing student motivations and attitudes. The course material needs to address le ..."
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-formal tailored UML Use Case model (visual and tabular, template based specifications); transform the semi-formal model into formal, executable models (UML Statechart for comprehensive simulation/animation and XML, which can be loaded and played in the game engine). Our approach can be applied in an agile

Requirements Engineering Meets Physiotherapy: An Experience with Motion-Based Games

by Liliana Pasquale, Paola Spoletini, Dario Pometto, Francesco Blasi, Tiziana Redaelli, Irccs Fonazione Ca’gr, A Ospedale Maggiore Policlinico
"... Abstract. [Context and motivation] In the last years motion-based games have achieved an increasing success. These games have great po-tential to support physiotherapeutic programs, as they can guide the pa-tients in performing the right movements for their rehabilitation. [Ques-tion/problem] Howeve ..."
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of existing games for people affected by a specific pathology. 1

The role of exergaming in Parkinson’s disease rehabilitation: a systematic review of the evidence

by Gillian Barry , Brook Galna , Lynn Rochester - J Neuroeng Rehabil
"... Abstract Evidence for exercise based computer games (exergaming) as a rehabilitation tool for people with Parkinson's disease (PD) is only now emerging and is yet to be synthesised. To this end, we conducted a systematic review of the exergaming literature to establish what is known about the ..."
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and clinical effectiveness, particularly in the home. The use of commercial games may be too difficult for some people with PD and exergames tailored specifically to the rehabilitation needs and capabilities of people with PD are required for optimal efficacy, adherence and safety.

Bringing Games into the Classroom in Teaching Quality Control Abstract

by G. Gary Wang, Assistant Professor
"... The increasing pressures from students, industry, government, and accreditation organizations demand a paradigm shift in engineering education to turn the focus of education from instruction to learning. In teaching the course of Quality Control at the University of Manitoba, the concepts and princi ..."
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commitment, customer satisfaction, action of all, and continuous improvement. Based on students ’ feedback, this approach was proved to be effective in teaching abstract concepts and in giving students a certain level of real-world experience. The specific game designed in this work might be tailored

REVIEW The role of exergaming in

by unknown authors
"... compliment the rehabilitation of problematic motor symp- real-time motion detection with engaging video games J N E R JOURNAL OF NEUROENGINEERINGAND REHABILITATIONBarry et al. Journal of NeuroEngineering and Rehabilitation 2014, 11:33http://www.jneuroengrehab.com/content/11/1/33motor symptoms in peo ..."
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compliment the rehabilitation of problematic motor symp- real-time motion detection with engaging video games J N E R JOURNAL OF NEUROENGINEERINGAND REHABILITATIONBarry et al. Journal of NeuroEngineering and Rehabilitation 2014, 11:33http://www.jneuroengrehab.com/content/11/1/33motor symptoms

The LuCe Coordination Technology for MAS Design and Development on the Internet

by Enrico Denti, Andrea Omicini, Vladimiro Toschi - In Porto and Roman [29 , 2000
"... Internet-based multi-agent systems call for new metaphors, abstractions, methodologies and enabling techologies specifically tailored to agent-oriented engineering. While coordination models define the framework to manage the space of agent interaction, ruling social behaviours and accomplishing soc ..."
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Internet-based multi-agent systems call for new metaphors, abstractions, methodologies and enabling techologies specifically tailored to agent-oriented engineering. While coordination models define the framework to manage the space of agent interaction, ruling social behaviours and accomplishing

unknown title

by unknown authors
"... Abstract—This paper describes the design and development of a computer game for instructing an athlete through a series of prescribed rehabilitation exercises. In an attempt to prevent or treat musculoskeletal type injuries along with trying to improve physical performance, athletes are prescribed e ..."
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Abstract—This paper describes the design and development of a computer game for instructing an athlete through a series of prescribed rehabilitation exercises. In an attempt to prevent or treat musculoskeletal type injuries along with trying to improve physical performance, athletes are prescribed
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