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A case study of open source software development: the Apache server

by Audris Mockus, Roy T. Fielding, James Herbsleb - In: Proceedings of the 22nd International Conference on Software Engineering (ICSE 2000 , 2000
"... According to its proponents, open source style software development has the capacity to compete successfully, and perhaps in many cases displace, traditional commercial development methods. In order to begin investigating such claims, we examine the development process of a major open source applica ..."
Abstract - Cited by 787 (31 self) - Add to MetaCart
According to its proponents, open source style software development has the capacity to compete successfully, and perhaps in many cases displace, traditional commercial development methods. In order to begin investigating such claims, we examine the development process of a major open source

Designing Games With A Purpose

by Luis von Ahn , Laura Dabbish , 2008
"... Data generated as a side effect of game play also solves computational problems and trains AI algorithms. ..."
Abstract - Cited by 524 (2 self) - Add to MetaCart
Data generated as a side effect of game play also solves computational problems and trains AI algorithms.

Games and decisions

by Debra Edwards Ph. D , 1957
"... Agency ..."
Abstract - Cited by 610 (0 self) - Add to MetaCart
Abstract not found

What Video Games Have to Teach us About learning and Literacy

by James Paul Gee
"... Xenosaga: Episode 1 are learning machines. They get themselves learned and learned well, so that they get played long and hard by a great many people. This is how they and their designers survive and perpetuate themselves. If a game cannot be learned and even mastered at a certain level, it won’t ge ..."
Abstract - Cited by 1074 (16 self) - Add to MetaCart
Xenosaga: Episode 1 are learning machines. They get themselves learned and learned well, so that they get played long and hard by a great many people. This is how they and their designers survive and perpetuate themselves. If a game cannot be learned and even mastered at a certain level, it won

Predicting How People Play Games: Reinforcement Learning . . .

by Ido Erev, Alvin E. Roth - AMERICAN ECONOMIC REVIEW , 1998
"... ..."
Abstract - Cited by 607 (23 self) - Add to MetaCart
Abstract not found

A Roadmap of Agent Research and Development

by Nicholas R. Jennings, Katia Sycara - INT JOURNAL OF AUTONOMOUS AGENTS AND MULTI-AGENT SYSTEMS , 1998
"... This paper provides an overview of research and development activities in the field of autonomous agents and multi-agent systems. It aims to identify key concepts and applications, and to indicate how they relate to one-another. Some historical context to the field of agent-based computing is give ..."
Abstract - Cited by 508 (8 self) - Add to MetaCart
This paper provides an overview of research and development activities in the field of autonomous agents and multi-agent systems. It aims to identify key concepts and applications, and to indicate how they relate to one-another. Some historical context to the field of agent-based computing

Algorithmic Game Theory

by Tim Roughgarden , 2009
"... ..."
Abstract - Cited by 582 (15 self) - Add to MetaCart
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On agent-based software engineering

by Nicholas R. Jennings, Michael Wooldridge - ARTIFICIAL INTELLIGENCE , 2000
"... Agent-oriented techniques represent an exciting new means of analysing, designing and building complex software systems. They have the potential to significantly improve current practice in software engineering and to extend the range of applications that can feasibly be tackled. Yet, to date, there ..."
Abstract - Cited by 627 (25 self) - Add to MetaCart
) agent-oriented approaches represent a genuine advance over the current state of the art for engineering complex systems. Following on from this view, the major issues raised by adopting an agent-oriented approach to software engineering are highlighted and discussed.

An introduction to software architecture

by David Garlan, Mary Shaw - Advances in Software Engineering and Knowledge Engineering , 1993
"... ..."
Abstract - Cited by 697 (35 self) - Add to MetaCart
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Foundations for the Study of Software Architecture

by Dewayne E. Perry, Alexander L. Wolf - ACM SIGSOFT SOFTWARE ENGINEERING NOTES , 1992
"... The purpose of this paper is to build the foundation for software architecture. We first develop an intuition for software architecture by appealing to several well-established architectural disciplines. On the basis of this intuition, we present a model of software architec-ture that consists of th ..."
Abstract - Cited by 784 (35 self) - Add to MetaCart
The purpose of this paper is to build the foundation for software architecture. We first develop an intuition for software architecture by appealing to several well-established architectural disciplines. On the basis of this intuition, we present a model of software architec-ture that consists
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