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unibz.it

by Diego Calvanese, G. De Giacomo, A. Deutsch, M. Montali
"... Bug found in FPU. Intel offers to replace faulty chips. Estimated loss: 475M US$ Esploded 37secs after launch. Cause: uncaught overflow ex-ception. Software “glitch ” found in anti-lock braking system. 185,000 cars recalled. Why verify? “Testing can only show the presence of errors, not their absenc ..."
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Bug found in FPU. Intel offers to replace faulty chips. Estimated loss: 475M US$ Esploded 37secs after launch. Cause: uncaught overflow ex-ception. Software “glitch ” found in anti-lock braking system. 185,000 cars recalled. Why verify? “Testing can only show the presence of errors

Automatic program repair with evolutionary computation,”

by Stephanie Forrest , Westley Weimer , Stephanie Forrest , Claire Le Goues , Thanhvu Nguyen - Commun. ACM, , 2010
"... Abstract There are many methods for detecting and mitigating software errors but few generic methods for automatically repairing errors once they are discovered. This paper highlights recent work combining program analysis methods with evolutionary computation to automatically repair bugs in off-th ..."
Abstract - Cited by 34 (5 self) - Add to MetaCart
; deleted from line 6; c 2 = "days ⌧= 366" inserted between lines 9 and 10; and c 3 = "days ⌧= 366" inserted between lines 10 and 11. Only c 1 and c 3 are necessary to pass all tests, so change c 2 is deleted, producing the final repair: ILLUSTRATION RESULTS To date, we have repaired

New Techniques for Geographic Routing

by Ben Wing, Ben Wing, Lup Leong, Lup Leong , 2006
"... As wireless sensor networks continue to grow in size, we are faced with the prospect of emerging wireless networks with hundreds or thousands of nodes. Geographic routing algorithms are a promising alternative to tradition ad hoc routing algorithms in this new domain for point-to-point routing, but ..."
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As wireless sensor networks continue to grow in size, we are faced with the prospect of emerging wireless networks with hundreds or thousands of nodes. Geographic routing algorithms are a promising alternative to tradition ad hoc routing algorithms in this new domain for point-to-point routing, but deployments of such algorithms are currently uncommon because of some practical difficulties.

Acknowledgements

by Alejandro Houspanossian, Facultad De Ciencias Exactas , 2006
"... First, I would like to thank to Dimka Karastoyanova and Mariano Cilia for all the fruitful discussions, their guidance and support through the course of this project. Thanks also to Prof. Alejandro Buchmann who sponsored my stay at Technische Universität Darmstadt during the spring of 2004. The spec ..."
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First, I would like to thank to Dimka Karastoyanova and Mariano Cilia for all the fruitful discussions, their guidance and support through the course of this project. Thanks also to Prof. Alejandro Buchmann who sponsored my stay at Technische Universität Darmstadt during the spring of 2004. The special thanks go to my advisor, Mariano Cilia, who has made all this possible. Finally, I’d like to thank to my family for all these years of support.

and

by Beta Ziliani, Derek Dreyer, Neelakantan R. Krishnaswami, Aleksandar Nanevski , 2015
"... Effective support for custom proof automation is essential for large-scale interactive proof develop-ment. However, existing languages for automation via tactics either (a) provide no way to specify the behavior of tactics within the base logic of the accompanying theorem prover, or (b) rely on adva ..."
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Effective support for custom proof automation is essential for large-scale interactive proof develop-ment. However, existing languages for automation via tactics either (a) provide no way to specify the behavior of tactics within the base logic of the accompanying theorem prover, or (b) rely on advanced type-theoretic machinery that is not easily integrated into established theorem provers. We present Mtac, a lightweight but powerful extension to Coq that supports dependently typed tactic programming. Mtac tactics have access to all the features of ordinary Coq programming, as well as a new set of typed tactical primitives. We avoid the need to touch the trusted kernel type-checker of Coq by encapsulating uses of these new tactical primitives in a monad, and instrumenting Coq so that it executes monadic tactics during type inference. 1

De-indirection for Flash-based Solid State Drives

by Yiying Zhang, University Of Wisconsin-madison, Prof Shan Lu, Prof Paul Barford, Prof Jude, W. Shavlik , 2013
"... ii iv vTo my parents vi vii Acknowledgements I would first and foremost extend my whole-hearted gratitude to my advisors, An-drea Arpaci-Dusseau and Remzi Arpaci-Dusseau. Andrea and Remzi are the reason that I had the opportunity for this exceptional Ph.D. journey. To this day, I still re-member the ..."
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-member the moment when they took me as their student and the joy and hope in my heart. Andrea and Remzi have showed me what systems research is like and how much fun and challenging it can be. Before this journey with them, I had always liked and believed in the beauty of mathematics and theory. My initial interest

22.10.2009 Implementation of a Peer-to-Peer Multiplayer Game with Realtime Requirements

by Gutachten Alej, Ro Buchmann
"... Massively multiplayer online games (MMOGs) have become increasingly popular in the recent years, particularly in the form of online role-playing games (MMORPGs). These games support up to several ten thousand players interacting in a virtual game world. The current commercially successful games are ..."
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Massively multiplayer online games (MMOGs) have become increasingly popular in the recent years, particularly in the form of online role-playing games (MMORPGs). These games support up to several ten thousand players interacting in a virtual game world. The current commercially successful games are client-server based, which is feasible for relatively slow role-playing games. Those have modest bandwidth and latency requirements and are paid for by their customers. For MMOGs with higher realtime requirements and/or a smaller number of customers willing to pay, peer-to-peer networking seems to be a serious alternative. This work analyzes the implementation of both a client-server and a peer-to-peer networking model for the prototype shooter game Planet π4. Initially, a survey introduces recent academic approaches to peer-to-peer systems specifically designed for games. Of those, one system is selected for implementation with Planet π4. Planet π4 is improved in several aspects for the purpose of analyzing various network implementations. First, its architecture is restructured and cleaned to allow for an easy replacement of the networking component. Second, its core is modified to work in a completely event-based mode, supporting the execution of the game in an discrete-event-based network simulator. Third, a simple artificial intelligence player is developed for workload generation in large (and possibly simulated) networks. Furthermore, the newly developed transport protocol CUSP is applied for the network implementation, thus the game is the first real application using CUSP. Finally the game Planet π4 is integrated with the CUSP network simulator, allowing to run the whole game in a simulated network without the need for modification of its core components. Kurzfassung Massen-Mehrspieler-Onlinespiele (Massively multiplayer online games; MMOGs) wurden in den vergangenen Jahren zunehmend populär, insbesondere in Form von Online-Rollenspielen (MMORPGs). In

Abstract Multichannel Communication in Contiki's Low-power IPv6 Stack

by Ipv Stack, Beshr Al Nahas, Beshr Al Nahas
"... Vast majority of wireless appliances used in household, industry and medical field share the ISM frequency band. These devices need to coexist and thus are challenged to tolerate their mutual interference. One way of dealing with this is by using frequency hopping; where the device changes its radio ..."
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Vast majority of wireless appliances used in household, industry and medical field share the ISM frequency band. These devices need to coexist and thus are challenged to tolerate their mutual interference. One way of dealing with this is by using frequency hopping; where the device changes its

The Datacenter as a Computer An Introduction to the Design of Warehouse-Scale Machinesiii Synthesis Lectures on Computer Architecture Editor

by unknown authors
"... ..."
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The Datacenter as a Computer An Introduction to the Design of Warehouse-Scale Machinesiii Synthesis Lectures on Computer Architecture Editor

by unknown authors
"... ..."
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