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HAPTIC CUES FOR SUPPORTING INTERACTION DESIGN IN THE DRAWING DOMAIN

by Suziah Sulaiman, Ann Bl
"... This paper presents a study to identify a set of haptic cues for the drawing domain. The study involved 21 traditional artists using various pen-like tools and describing the tactile sensation felt when drawing. The study has identified a set of haptic features perceived in the real world situation, ..."
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This paper presents a study to identify a set of haptic cues for the drawing domain. The study involved 21 traditional artists using various pen-like tools and describing the tactile sensation felt when drawing. The study has identified a set of haptic features perceived in the real world situation

Bringing haptics to Second Life for visually impaired people

by Maurizio De Pascale, Sara Mulatto, Domenico Prattichizzo - in Eurohaptics 2008, Manuel Ferre, Ed., LNCS , 2008
"... Abstract. Potential applications of online virtual worlds are attracting the interest of many researchers around the world. One and perhaps the most famous example of such systems is Linden Lab’s Second Life. Last year, sources for its client application have been released under the GPL license, all ..."
Abstract - Cited by 4 (0 self) - Add to MetaCart
, allowing anyone to extend it building a modified client. This work presents an effort to explore the possibilities that haptic technologies can offer to multiuser online virtual worlds, to provide users with an easier, more interactive and immersive experience. A haptic-enabled version of the Second Life

The HAPTICTOUCH Toolkit: Enabling Exploration of Haptic Interactions

by David Ledo, Miguel A. Nacenta, Nicolai Marquardt, Sebastian Boring, Saul Greenberg
"... In the real world, touch based interaction relies on haptic feedback (e.g., grasping objects, feeling textures). Unfortunately, such feedback is absent in current tabletop systems. The previously developed Haptic Tabletop Puck (HTP) aims at supporting experimentation with and development of inexpens ..."
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In the real world, touch based interaction relies on haptic feedback (e.g., grasping objects, feeling textures). Unfortunately, such feedback is absent in current tabletop systems. The previously developed Haptic Tabletop Puck (HTP) aims at supporting experimentation with and development

Revisiting Haptic Issues for Virtual Manipulation

by Ken Hinckley, Matt Conway, Y Pausch, Dennis Proffitt, Richard Stoakley, Neal F. Kassell
"... In efforts to develop interaction techniques for virtual environments which are extremely flexible and versatile, manipulation in virtual reality has focused heavily on visual feedback techniques (such as highlighting objects when the selection cursor passes through them) and generic input devices ( ..."
Abstract - Cited by 1 (0 self) - Add to MetaCart
, proprioceptive, and haptic capabilities without necessarily giving up flexibility and versatility. In support of this statement, we present our experiences with two systems, the two-handed props interface for neurosurgical visualization [2] and with the Worlds in Miniature (WIM) metaphor [6]. Mechanics

Virtual Clay: Haptics-based Deformable Solids of Arbitrary Topology

by Kevin T. Mcdonnell, Hong Qin - Proceedings of the Second International Workshop on Articulated Motion Deformable Objects , 2002
"... Abstract. This paper presents Virtual Clay as a novel, interactive, dynamic, haptics-based deformable solid of arbitrary topology. Our Virtual Clay methodology is a unique, powerful visual modeling paradigm which is founded upon the integration of (1) deformable models, (2) free-form, spline-based s ..."
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Abstract. This paper presents Virtual Clay as a novel, interactive, dynamic, haptics-based deformable solid of arbitrary topology. Our Virtual Clay methodology is a unique, powerful visual modeling paradigm which is founded upon the integration of (1) deformable models, (2) free-form, spline

Atomic Force Microscope Functionality Simulation: Physical and Energetic Analogies

by Jean-loup Florens, Sylvain Marliere, Daniela Urma, Annie Luciani
"... Using Atomic Force Microscopes (AFM) to manipulate nano-objects is an actual challenge for both physicians and biologists. Many visual and haptic interfaces between the AFM and experimentalists have already been implemented. The multi-sensory renderings (seeing, hearing, feeling) studied from a cogn ..."
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Using Atomic Force Microscopes (AFM) to manipulate nano-objects is an actual challenge for both physicians and biologists. Many visual and haptic interfaces between the AFM and experimentalists have already been implemented. The multi-sensory renderings (seeing, hearing, feeling) studied from a

COMPUTER ANIMATION AND VIRTUAL WORLDS

by Comp Anim, Virtual Worlds, Published Wiley, Interscience Doi
"... Integrating physically based sound models in a multimodal rendering architecture By Federico Avanzini ∗ and Paolo Crosato This paper presents a multimodal rendering architecture that integrates physically based sound models with haptic and visual rendering. The proposed sound modeling approach is co ..."
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of interactivity and responsiveness of the sound models to gestures and actions of a user. Finally, an experiment on the relative contributions of haptic and auditory information to bimodal judgments of contact stiffness is presented. Experimental results support the effectiveness of auditory feedback

Learning Appearance Features to Support Robotic Manipulation

by Justus H. Piater, Roderic A. Grupen - Proceedings of the Cognitive Vision Workshop, electronically published , 2002
"... A predominant purpose of vision is to facilitate interaction with the world. Motivated by biological vision, we argue that many common vision-guided activities can be carried out directly on the basis of features of appearance, and do not require elaborate world models. We describe a visual feature ..."
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A predominant purpose of vision is to facilitate interaction with the world. Motivated by biological vision, we argue that many common vision-guided activities can be carried out directly on the basis of features of appearance, and do not require elaborate world models. We describe a visual feature

Surface Modification Tools in a Virtual Environment Interface to a Scanning Probe Microscope

by Mark Finch Vernon, Mark Finch, Vernon L. Chi, Russell M. Taylor Ii - Proc. 1995 Symposium on Interactive 3D Graphics , 1995
"... The NanoManipulator system has been expanded from a virtualreality interface for a specific scanning tunneling microscope to include control of atomic force microscopes. The current state of the system is reviewed, and new tools extending the user's feel and control in manipulation and fabricat ..."
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reality), J.2 (Computer Applications Physical Sciences) Keywords: haptic, force, scientific visualization, interactive graphics, virtual worlds, scanning tunneling microscopy, atomic force microscopy, telepresence, teleoperation. 1. INTRODUCTION Scanning probe microscopy offers unique promise

Integrating Communication with Interaction: Computer Vision Challenges for Interactive and Intelligent Environments

by Jeremy R. Cooperstock
"... Interactive, Intelligent Environments involve a convergence of various research themes, including high-fidelity visualization, communication, gestural expression, and virtualized reality systems. Recent advances in real-time acquisition, transmission, and rendering of multimodal data (e.g. audio, vi ..."
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of participants engaged in a complex, expressive activity. Unfortunately, current systems tend to concentrate almost exclusively on one aspect or the other, supporting the representation and interaction with a virtual world, or supporting distributed human communication, but never both. The ideal interactive
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