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GAMIFICATION AND SERIOUS GAME FOR LEARNING
"... The theoretical conceptions of game-based learning are different from those of traditional instruction. Indeed, the classical approaches of needs and task analysis seem to be not appropriate for designing digital serious games as computer-supported collaborative learning environments. This paper aim ..."
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The theoretical conceptions of game-based learning are different from those of traditional instruction. Indeed, the classical approaches of needs and task analysis seem to be not appropriate for designing digital serious games as computer-supported collaborative learning environments. This paper
Improving the Internal Quality of Software through Reputation-based Gamification
"... Diese Dissertation ist auf den Internetseiten der Hochschulbibliothek online verfügbar. Developers are notorious for their dislike of writing in-ternal documentation. It has few value to them because its benefits are too far away in the future and distributed on the whole team, while the efforts of ..."
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Diese Dissertation ist auf den Internetseiten der Hochschulbibliothek online verfügbar. Developers are notorious for their dislike of writing in-ternal documentation. It has few value to them because its benefits are too far away in the future and distributed on the whole team, while the efforts of documenting are burdened on the individual himself. The resulting phenomena have names like free riding or tragedy of the commons. Software is an accumulation of encoded knowledge and a collecting pond for complexity. Its development is more akin to research and evolution than to an agreed path with an established goal. Multiple developers are engaged in an intricate joint endeavor, building on dis-covery, invention and decision making, flanked by sev-
Gamification: The Application of Game Design in Everyday Life
"... Abstract: As ―gamification ‖ lingers between a world changing concept and a meaningless buzzword, a more formal approach is needed in order to understand and elaborate the phenomenon. This thesis aims at clarifying the dimensions of gamification, assess its current expression, and offer alternative ..."
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and efficiencies, explaining how perceiving games as systems is both counterintuitive and counterproductive in the context of gamification. Instead, it counter-proposes an alternative mindset, a grounded theory interpreting the motivation of players for engaging and playing with artifacts. Based on that, it offers
Gamification of Citizen Sensing through Mobile Social Reporting
- in IEEE International Games Innovation Conference 2012 (IGIC), 2012
"... Abstract—The explosion of user-generated content on the Social Web published from mobile devices has seen reporting applications grow in popularity from self-reporting style workout tracking applications like Fitocracy1 to community reporting applications like FixMyStreet2. In this paper, we introdu ..."
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Abstract—The explosion of user-generated content on the Social Web published from mobile devices has seen reporting applications grow in popularity from self-reporting style workout tracking applications like Fitocracy1 to community reporting applications like FixMyStreet2. In this paper, we
A Field Experiment on Gamification of Code Quality in Agile Development
"... Abstract Internal quality of software reduces development costs in the long run but is often neglected by developers. CollabReview, a web-based reputation system for improving the quality of collaboratively written source code, was introduced into an agile development team. The goal was to improve t ..."
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and experiences, and relate the results to answers from concluding interviews. Although the gamification had less effect than we had hoped, our experiment teaches valuable lessons about social effects and informs the future design of similar systems. 1
Research Article Decision Support Model for Introduction of Gamification Solution Using AHP
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The Game of Life: Designing a Gamification System to Increase Current Volunteer Participation and Retention in Volunteer-based Nonprofit Organizations
"... inclusion in Undergraduate Student Research Awards by an authorized administrator of Digital Commons @ Trinity. For more information, please ..."
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inclusion in Undergraduate Student Research Awards by an authorized administrator of Digital Commons @ Trinity. For more information, please
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"... Taking gamification to the next level A detailed overview of the past, the present and a possible future of gamification ..."
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Taking gamification to the next level A detailed overview of the past, the present and a possible future of gamification
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