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GAMIFICATION AND SERIOUS GAME FOR LEARNING

by Pierpaolo Di Bitonto, Roberta De Asmundis, Antonio Ulloa Severino
"... The theoretical conceptions of game-based learning are different from those of traditional instruction. Indeed, the classical approaches of needs and task analysis seem to be not appropriate for designing digital serious games as computer-supported collaborative learning environments. This paper aim ..."
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The theoretical conceptions of game-based learning are different from those of traditional instruction. Indeed, the classical approaches of needs and task analysis seem to be not appropriate for designing digital serious games as computer-supported collaborative learning environments. This paper

Improving the Internal Quality of Software through Reputation-based Gamification

by Christian Reinhard Prause, Aus Siegburg, Prof Dr, Matthias Jarke, Prof Dr, Volker Wulf, Tag Der Mündlichen Prüfung
"... Diese Dissertation ist auf den Internetseiten der Hochschulbibliothek online verfügbar. Developers are notorious for their dislike of writing in-ternal documentation. It has few value to them because its benefits are too far away in the future and distributed on the whole team, while the efforts of ..."
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Diese Dissertation ist auf den Internetseiten der Hochschulbibliothek online verfügbar. Developers are notorious for their dislike of writing in-ternal documentation. It has few value to them because its benefits are too far away in the future and distributed on the whole team, while the efforts of documenting are burdened on the individual himself. The resulting phenomena have names like free riding or tragedy of the commons. Software is an accumulation of encoded knowledge and a collecting pond for complexity. Its development is more akin to research and evolution than to an agreed path with an established goal. Multiple developers are engaged in an intricate joint endeavor, building on dis-covery, invention and decision making, flanked by sev-

Gamification: The Application of Game Design in Everyday Life

by unknown authors
"... Abstract: As ―gamification ‖ lingers between a world changing concept and a meaningless buzzword, a more formal approach is needed in order to understand and elaborate the phenomenon. This thesis aims at clarifying the dimensions of gamification, assess its current expression, and offer alternative ..."
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and efficiencies, explaining how perceiving games as systems is both counterintuitive and counterproductive in the context of gamification. Instead, it counter-proposes an alternative mindset, a grounded theory interpreting the motivation of players for engaging and playing with artifacts. Based on that, it offers

Gamification of Citizen Sensing through Mobile Social Reporting

by David N. Crowley, John G. Breslin, Peter Corcoran, Karen Young - in IEEE International Games Innovation Conference 2012 (IGIC), 2012
"... Abstract—The explosion of user-generated content on the Social Web published from mobile devices has seen reporting applications grow in popularity from self-reporting style workout tracking applications like Fitocracy1 to community reporting applications like FixMyStreet2. In this paper, we introdu ..."
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Abstract—The explosion of user-generated content on the Social Web published from mobile devices has seen reporting applications grow in popularity from self-reporting style workout tracking applications like Fitocracy1 to community reporting applications like FixMyStreet2. In this paper, we

A Field Experiment on Gamification of Code Quality in Agile Development

by Christian R. Prause, Jan Nonnen, Mark Vinkovits
"... Abstract Internal quality of software reduces development costs in the long run but is often neglected by developers. CollabReview, a web-based reputation system for improving the quality of collaboratively written source code, was introduced into an agile development team. The goal was to improve t ..."
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and experiences, and relate the results to answers from concluding interviews. Although the gamification had less effect than we had hoped, our experiment teaches valuable lessons about social effects and informs the future design of similar systems. 1

Research Article Decision Support Model for Introduction of Gamification Solution Using AHP

by Sangkyun Kim
"... ..."
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Abstract not found

Start Your Own

by unknown authors , 2015
"... Introduction to the Gamification of Innovation Contact ..."
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Introduction to the Gamification of Innovation Contact

The Game of Life: Designing a Gamification System to Increase Current Volunteer Participation and Retention in Volunteer-based Nonprofit Organizations

by Ya Chiang Fu, Ya Chiang Fu
"... inclusion in Undergraduate Student Research Awards by an authorized administrator of Digital Commons @ Trinity. For more information, please ..."
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inclusion in Undergraduate Student Research Awards by an authorized administrator of Digital Commons @ Trinity. For more information, please

QUALITY MANAGEMENT EMBEDDED IN INNOVATIVE SYSTEMS

by unknown authors
"... ANDREEA CRISTINA IONICĂ ..."
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ANDREEA CRISTINA IONICĂ

unknown title

by Supervisor Marie Nordström, External Supervisor, Linus Mähler Lundgren, Examiner Pedher Johansson
"... Taking gamification to the next level A detailed overview of the past, the present and a possible future of gamification ..."
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Taking gamification to the next level A detailed overview of the past, the present and a possible future of gamification
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