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378,668
Fundamentals of Spherical Parameterization for 3D Meshes
- PROCEEDINGS OF THE 2006 SYMPOSIUM ON INTERACTIVE 3D GRAPHICS AND GAMES, MARCH 1417, 2006
, 2003
"... Parametrization of 3D mesh data is important for many graphics applications, in particular for texture mapping, remeshing and morphing. Closed manifold genus-0 meshes are topologically equivalent to a sphere, hence this is the natural parameter domain for them. Parametrizing a triangle mesh onto the ..."
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Cited by 129 (27 self)
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the sphere means assigning a 3D position on the unit sphere to each of the mesh vertices, such that the spherical triangles induced by the mesh connectivity do not overlap. Satisfying the non-overlapping requirement is the most difficult and critical component of this process. We present a generalization
Fundamentals of spherical parameterization for 3D meshes, ACM Transactions on Graphics (TOG), v.22 n.3, July 2003 Curio C., Breidt M., Kleiner M., Vuong Q, Giese M., Bulthoff H.: Semantic 3D motion retargeting for facial animation. Proceedings of the 3rd
- Proceedings of the 2006 symposium on Interactive 3D graphics and games, March 1417, 2006
"... Parameterization of 3D mesh data is important for many graphics applications, in particular for texture mapping, remeshing and morphing. Closed manifold genus-0 meshes are topologically equivalent to a sphere, hence this is the natural parameter domain for them. Parameterizing a triangle mesh onto t ..."
Abstract
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Cited by 1 (0 self)
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Parameterization of 3D mesh data is important for many graphics applications, in particular for texture mapping, remeshing and morphing. Closed manifold genus-0 meshes are topologically equivalent to a sphere, hence this is the natural parameter domain for them. Parameterizing a triangle mesh onto
Parameterized Complexity
, 1998
"... the rapidly developing systematic connections between FPT and useful heuristic algorithms | a new and exciting bridge between the theory of computing and computing in practice. The organizers of the seminar strongly believe that knowledge of parameterized complexity techniques and results belongs ..."
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Cited by 1218 (75 self)
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the rapidly developing systematic connections between FPT and useful heuristic algorithms | a new and exciting bridge between the theory of computing and computing in practice. The organizers of the seminar strongly believe that knowledge of parameterized complexity techniques and results belongs
Multiresolution Analysis of Arbitrary Meshes
, 1995
"... In computer graphics and geometric modeling, shapes are often represented by triangular meshes. With the advent of laser scanning systems, meshes of extreme complexity are rapidly becoming commonplace. Such meshes are notoriously expensive to store, transmit, render, and are awkward to edit. Multire ..."
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Cited by 605 (16 self)
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In computer graphics and geometric modeling, shapes are often represented by triangular meshes. With the advent of laser scanning systems, meshes of extreme complexity are rapidly becoming commonplace. Such meshes are notoriously expensive to store, transmit, render, and are awkward to edit
Implicit Fairing of Irregular Meshes using Diffusion and Curvature Flow
, 1999
"... In this paper, we develop methods to rapidly remove rough features from irregularly triangulated data intended to portray a smooth surface. The main task is to remove undesirable noise and uneven edges while retaining desirable geometric features. The problem arises mainly when creating high-fidelit ..."
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Cited by 553 (24 self)
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curvature flow operator that achieves a smoothing of the shape itself, distinct from any parameterization. Additional features of the algorithm include automatic exact volume preservation, and hard and soft constraints on the positions of the points in the mesh. We compare our method to previous operators
Using spin images for efficient object recognition in cluttered 3D scenes
- IEEE Transactions on Pattern Analysis and Machine Intelligence
, 1999
"... We present a 3-D shape-based object recognition system for simultaneous recognition of multiple objects in scenes containing clutter and occlusion. Recognition is based on matching surfaces by matching points using the spin-image representation. The spin-image is a data level shape descriptor that i ..."
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Cited by 571 (9 self)
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We present a 3-D shape-based object recognition system for simultaneous recognition of multiple objects in scenes containing clutter and occlusion. Recognition is based on matching surfaces by matching points using the spin-image representation. The spin-image is a data level shape descriptor
Face Recognition Based on Fitting a 3D Morphable Model
- IEEE Trans. Pattern Anal. Mach. Intell
, 2003
"... Abstract—This paper presents a method for face recognition across variations in pose, ranging from frontal to profile views, and across a wide range of illuminations, including cast shadows and specular reflections. To account for these variations, the algorithm simulates the process of image format ..."
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Cited by 546 (19 self)
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formation in 3D space, using computer graphics, and it estimates 3D shape and texture of faces from single images. The estimate is achieved by fitting a statistical, morphable model of 3D faces to images. The model is learned from a set of textured 3D scans of heads. We describe the construction
Mesh Optimization
, 1993
"... We present a method for solving the following problem: Given a set of data points scattered in three dimensions and an initial triangular mesh wH, produce a mesh w, of the same topological type as wH, that fits the data well and has a small number of vertices. Our approach is to minimize an energy f ..."
Abstract
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Cited by 397 (8 self)
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We present a method for solving the following problem: Given a set of data points scattered in three dimensions and an initial triangular mesh wH, produce a mesh w, of the same topological type as wH, that fits the data well and has a small number of vertices. Our approach is to minimize an energy
A Morphable Model For The Synthesis Of 3D Faces
, 1999
"... In this paper, a new technique for modeling textured 3D faces is introduced. 3D faces can either be generated automatically from one or more photographs, or modeled directly through an intuitive user interface. Users are assisted in two key problems of computer aided face modeling. First, new face i ..."
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Cited by 1084 (55 self)
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In this paper, a new technique for modeling textured 3D faces is introduced. 3D faces can either be generated automatically from one or more photographs, or modeled directly through an intuitive user interface. Users are assisted in two key problems of computer aided face modeling. First, new face
Results 1 - 10
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378,668