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A Limited Memory Algorithm for Bound Constrained Optimization
 SIAM Journal on Scientific Computing
, 1994
"... An algorithm for solving large nonlinear optimization problems with simple bounds is described. ..."
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Cited by 557 (9 self)
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An algorithm for solving large nonlinear optimization problems with simple bounds is described.
A New Method for Solving Hard Satisfiability Problems
 AAAI
, 1992
"... We introduce a greedy local search procedure called GSAT for solving propositional satisfiability problems. Our experiments show that this procedure can be used to solve hard, randomly generated problems that are an order of magnitude larger than those that can be handled by more traditional approac ..."
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Cited by 734 (21 self)
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We introduce a greedy local search procedure called GSAT for solving propositional satisfiability problems. Our experiments show that this procedure can be used to solve hard, randomly generated problems that are an order of magnitude larger than those that can be handled by more traditional
The FF planning system: Fast plan generation through heuristic search
 Journal of Artificial Intelligence Research
, 2001
"... We describe and evaluate the algorithmic techniques that are used in the FF planning system. Like the HSP system, FF relies on forward state space search, using a heuristic that estimates goal distances by ignoring delete lists. Unlike HSP's heuristic, our method does not assume facts to be ind ..."
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Cited by 822 (53 self)
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We describe and evaluate the algorithmic techniques that are used in the FF planning system. Like the HSP system, FF relies on forward state space search, using a heuristic that estimates goal distances by ignoring delete lists. Unlike HSP's heuristic, our method does not assume facts
A Fast Quantum Mechanical Algorithm for Database Search
 ANNUAL ACM SYMPOSIUM ON THEORY OF COMPUTING
, 1996
"... Imagine a phone directory containing N names arranged in completely random order. In order to find someone's phone number with a probability of , any classical algorithm (whether deterministic or probabilistic)
will need to look at a minimum of names. Quantum mechanical systems can be in a supe ..."
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Cited by 1126 (10 self)
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Imagine a phone directory containing N names arranged in completely random order. In order to find someone's phone number with a probability of , any classical algorithm (whether deterministic or probabilistic)
will need to look at a minimum of names. Quantum mechanical systems can be in a superposition of states and simultaneously examine multiple names. By properly adjusting the phases of various operations, successful computations reinforce each other while others interfere randomly. As a result, the desired phone number can be obtained in only steps. The algorithm is within a small constant factor of the fastest possible quantum mechanical algorithm.
Composable memory transactions
 In Symposium on Principles and Practice of Parallel Programming (PPoPP
, 2005
"... Atomic blocks allow programmers to delimit sections of code as ‘atomic’, leaving the language’s implementation to enforce atomicity. Existing work has shown how to implement atomic blocks over wordbased transactional memory that provides scalable multiprocessor performance without requiring changes ..."
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Cited by 506 (42 self)
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changes to the basic structure of objects in the heap. However, these implementations perform poorly because they interpose on all accesses to shared memory in the atomic block, redirecting updates to a threadprivate log which must be searched by reads in the block and later reconciled with the heap when
Fast Parallel Algorithms for ShortRange Molecular Dynamics
 JOURNAL OF COMPUTATIONAL PHYSICS
, 1995
"... Three parallel algorithms for classical molecular dynamics are presented. The first assigns each processor a fixed subset of atoms; the second assigns each a fixed subset of interatomic forces to compute; the third assigns each a fixed spatial region. The algorithms are suitable for molecular dyn ..."
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Cited by 622 (6 self)
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dynamics models which can be difficult to parallelize efficiently  those with shortrange forces where the neighbors of each atom change rapidly. They can be implemented on any distributedmemory parallel machine which allows for messagepassing of data between independently executing processors
Why a diagram is (sometimes) worth ten thousand words
 Cognitive Science
, 1987
"... We distinguish diagrammatic from sentential paperandpencil representationsof information by developing alternative models of informationprocessing systems that are informationally equivalent and that can be characterized as sentential or diagrammatic. Sentential representations are sequential, li ..."
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Cited by 777 (2 self)
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for use. We then contrast the computational efficiency of these representotions for solving several illustrative problems in mothematics and physics. When two representotions are informationally equivolent, their computational efficiency depends on the informationprocessing operators that act on them
Cognitive load during problem solving: effects on learning
 COGNITIVE SCIENCE
, 1988
"... Considerable evidence indicates that domain specific knowledge in the form of schemes is the primary factor distinguishing experts from novices in problemsolving skill. Evidence that conventional problemsolving activity is not effective in schema acquisition is also accumulating. It is suggested t ..."
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Cited by 603 (13 self)
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Considerable evidence indicates that domain specific knowledge in the form of schemes is the primary factor distinguishing experts from novices in problemsolving skill. Evidence that conventional problemsolving activity is not effective in schema acquisition is also accumulating. It is suggested
FAST VOLUME RENDERING USING A SHEARWARP FACTORIZATION OF THE VIEWING TRANSFORMATION
, 1995
"... Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in areas such as medical imaging and scientific visualization, but its use has been limited by its high computational expense. Early implementations of volume rendering used bruteforce techniques that req ..."
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Cited by 541 (2 self)
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Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in areas such as medical imaging and scientific visualization, but its use has been limited by its high computational expense. Early implementations of volume rendering used bruteforce techniques
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