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Auditory scene analysis.

by Albert S Bregman , 1990
"... ..."
Abstract - Cited by 686 (1 self) - Add to MetaCart
Abstract not found

The role of deliberate practice in the acquisition of expert performance

by K. Anders Ericsson, Ralf Th. Krampe, Clemens Tesch-romer - Psychological Review , 1993
"... The theoretical framework presented in this article explains expert performance as the end result of individuals ' prolonged efforts to improve performance while negotiating motivational and external constraints. In most domains of expertise, individuals begin in their childhood a regimen of ef ..."
Abstract - Cited by 690 (15 self) - Add to MetaCart
of effortful activities (deliberate practice) designed to optimize improvement. Individual differences, even among elite performers, are closely related to assessed amounts of deliberate practice. Many characteristics once believed to reflect innate talent are actually the result of intense practice extended

Usability Analysis of Visual Programming Environments: a `cognitive dimensions' framework

by T. R. G. Green, M. Petre - JOURNAL OF VISUAL LANGUAGES AND COMPUTING , 1996
"... The cognitive dimensions framework is a broad-brush evaluation technique for interactive devices and for non-interactive notations. It sets out a small vocabulary of terms designed to capture the cognitively-relevant aspects of structure, and shows how they can be traded off against each other. T ..."
Abstract - Cited by 514 (13 self) - Add to MetaCart
The cognitive dimensions framework is a broad-brush evaluation technique for interactive devices and for non-interactive notations. It sets out a small vocabulary of terms designed to capture the cognitively-relevant aspects of structure, and shows how they can be traded off against each other

A theory of shape by space carving

by Kiriakos N. Kutulakos, Steven M. Seitz - In Proceedings of the 7th IEEE International Conference on Computer Vision (ICCV-99), volume I, pages 307– 314, Los Alamitos, CA , 1999
"... In this paper we consider the problem of computing the 3D shape of an unknown, arbitrarily-shaped scene from multiple photographs taken at known but arbitrarilydistributed viewpoints. By studying the equivalence class of all 3D shapes that reproduce the input photographs, we prove the existence of a ..."
Abstract - Cited by 566 (14 self) - Add to MetaCart
real-world scenes. The approach is designed to (1) build photorealistic shapes that accurately model scene appearance from a wide range of viewpoints, and (2) account for the complex interactions between occlusion, parallax, shading, and their effects on arbitrary views of a 3D scene. 1.

Image Quality Assessment: From Error Visibility to Structural Similarity

by Zhou Wang, Alan C. Bovik, Hamid R. Sheikh, Eero P. Simoncelli - IEEE TRANSACTIONS ON IMAGE PROCESSING , 2004
"... Objective methods for assessing perceptual image quality have traditionally attempted to quantify the visibility of errors between a distorted image and a reference image using a variety of known properties of the human visual system. Under the assumption that human visual perception is highly adapt ..."
Abstract - Cited by 1499 (114 self) - Add to MetaCart
Objective methods for assessing perceptual image quality have traditionally attempted to quantify the visibility of errors between a distorted image and a reference image using a variety of known properties of the human visual system. Under the assumption that human visual perception is highly

Real-Time Systems

by Fan Liu, Ajit Narayanan, Quan Bai , 2000
"... Collision avoidance is an important topic in multi-robot systems. Existing multi-robot pathfinding approaches ignore sideswipe collisions among robots (i.e., only consider the collision which two agents try to occupy the same node during the same time-step) [1, 3, 4], and allow diagonal move between ..."
Abstract - Cited by 602 (11 self) - Add to MetaCart
between two adjacent nodes (e.g., Figure 1(b)). However, in many real world applications, sideswipe collisions may also block robots ’ movements or cause deadlocks. For example, as shown in Figure 1, if the size of two robots is as big as the grid size they occupied, collisions will happen not only

Visual reconstruction

by Andrew Blake, Andrew Zisserman , 1987
"... ..."
Abstract - Cited by 898 (3 self) - Add to MetaCart
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On Visual Formalisms

by David Harel - COMMUNICATIONS OF THE ACM , 1988
"... ..."
Abstract - Cited by 624 (17 self) - Add to MetaCart
Abstract not found

A bayesian hierarchical model for learning natural scene categories

by Li Fei-fei - In CVPR , 2005
"... We propose a novel approach to learn and recognize natural scene categories. Unlike previous work [9, 17], it does not require experts to annotate the training set. We represent the image of a scene by a collection of local regions, denoted as codewords obtained by unsupervised learning. Each region ..."
Abstract - Cited by 948 (15 self) - Add to MetaCart
We propose a novel approach to learn and recognize natural scene categories. Unlike previous work [9, 17], it does not require experts to annotate the training set. We represent the image of a scene by a collection of local regions, denoted as codewords obtained by unsupervised learning. Each

Beyond bags of features: Spatial pyramid matching for recognizing natural scene categories

by Cordelia Schmid - In CVPR
"... This paper presents a method for recognizing scene categories based on approximate global geometric correspondence. This technique works by partitioning the image into increasingly fine sub-regions and computing histograms of local features found inside each sub-region. The resulting “spatial pyrami ..."
Abstract - Cited by 1923 (47 self) - Add to MetaCart
This paper presents a method for recognizing scene categories based on approximate global geometric correspondence. This technique works by partitioning the image into increasingly fine sub-regions and computing histograms of local features found inside each sub-region. The resulting “spatial
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