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Exploring Brick-Based Navigation and Composition in an Augmented Reality
, 1999
"... . BUILD-IT is a planning tool based on computer vision technology, supporting complex planning and composition tasks. A group of people, seated around a table, interact with objects in a virtual scene using real bricks. A plan view of the scene is projected onto the table, where object manipulati ..."
Abstract
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Cited by 16 (3 self)
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. BUILD-IT is a planning tool based on computer vision technology, supporting complex planning and composition tasks. A group of people, seated around a table, interact with objects in a virtual scene using real bricks. A plan view of the scene is projected onto the table, where object
Navigation Methods for an Augmented Reality System
- In Extended Abstracts of ACM Conference on Human Factors in Computing Systems (CHI) ‘00
, 2000
"... BUILD-IT is a planning tool based on computer vision technology, supporting complex planning and composition tasks. A group of people, seated around a table, interact with objects in a virtual scene using real bricks. A plan view of the scene is projected onto the table, where object manipulation ta ..."
Abstract
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Cited by 12 (9 self)
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BUILD-IT is a planning tool based on computer vision technology, supporting complex planning and composition tasks. A group of people, seated around a table, interact with objects in a virtual scene using real bricks. A plan view of the scene is projected onto the table, where object manipulation
Evaluating Navigation Methods for an AR System
, 2000
"... BUILD-IT is a planning tool based on computer vision technology, supporting complex planning and composition tasks. A group of people, seated around a table, interact with objects in a virtual scene using real bricks. A plan view of the scene is projected onto the table, where object manipulation ta ..."
Abstract
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between planar interaction and three-dimensional navigation. An empirical evaluation of the two alternatives is in process. Keywords Augmented Reality, design,, ubiquitous, tangible, interaction, groupware, bricks, navigation, viewpoint control, evaluation INTRODUCTION We present two alternative
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, 2009
"... Abstract: Mobile ad hoc networks (MANETs) and wireless sensor networks (WSNs) are two recently-developed technologies that uniquely function without xed infrastructure support, and sense at scales, resolutions, and durations previously not possible. While both offer great potential in many applicati ..."
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Abstract: Mobile ad hoc networks (MANETs) and wireless sensor networks (WSNs) are two recently-developed technologies that uniquely function without xed infrastructure support, and sense at scales, resolutions, and durations previously not possible. While both offer great potential in many applications, developing software for these types of networks is extremely dffcult, preventing their wide-spread use. Three primary challenges are (1) the high level of dynamics within the network in terms of changing wireless links and node hardware con gurations, (2) the wide variety of hardware present in these networks, and (3) the extremely limited computational and energy resources available. Until now, the burden of handling these issues was put on the software application developer. This dissertation presents three novel programming models and middleware systems that address these challenges: Limone, Agilla, and Servilla. Limone reliably handles high levels of dynamics within MANETs. It does this through lightweight coordination primitives that make minimal assumptions about network connectivity. Agilla enables self-adaptive WSN applications via the integration of mobile agent and tuple space programming models, which is critical given the continuously changing network. It is the rst system to successfully demonstrate the feasibility of using mobile agents and tuple spaces within