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Exploring 3D User Interface Technologies For Improving The Gaming Experience

by Arun Kulshreshth, Joseph J. Laviola
"... We present the results of a comprehensive video game study which explores how the gaming experience is effected when several 3D user interface technologies are used simultane-ously. We custom designed an air-combat game integrating several 3DUI technologies (stereoscopic 3D, head tracking, and finge ..."
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We present the results of a comprehensive video game study which explores how the gaming experience is effected when several 3D user interface technologies are used simultane-ously. We custom designed an air-combat game integrating several 3DUI technologies (stereoscopic 3D, head tracking

Understanding User Experience in Stereoscopic 3D Games

by Jonas Schild, Joseph J. Laviola, Maic Masuch - ACM CHI , 2012
"... Recent advances in digital game technology are making stereoscopic games more popular. Stereoscopic 3D graphics promise a better gaming experience but this potential has not yet been proven empirically. In this paper, we present a comprehensive study that evaluates player experience of three stereos ..."
Abstract - Cited by 7 (2 self) - Add to MetaCart
Recent advances in digital game technology are making stereoscopic games more popular. Stereoscopic 3D graphics promise a better gaming experience but this potential has not yet been proven empirically. In this paper, we present a comprehensive study that evaluates player experience of three

Enhancing Spatial Perception and User Experience in Video Games with Volumetric Shadows

by Tuukka M. Takala, Perttu Hämäläinen, Mikael Matveinen, Taru Simonen, Jari Takatalo
"... In this paper, we investigate the use of volumetric shadows for enhancing three-dimensional perception and action in third-person motion games. They offer an alternative to previously studied cues and visual guides. Our preliminary survey revealed that from the games that require Kinect, 37 % rely p ..."
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setting with stereo rendering and flat surface shadows. Author Keywords Depth perception; depth cues; stereoscopy; games; 3D user

User Interfaces for Mobile Navigation

by Fotis Liarokapis, Emily Conradi
"... mobile computing, visualisation, human computer interaction, learning systems and GIS. Emily Conradi has an MSc in Electronic Publishing (City University, 2005), and a background in multimedia and web development. She currently works as a Project Manager for the e-learning Unit at St George's U ..."
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/methodology/approach – Two interactive mobile interfaces were designed and implemented following a user centred approach. The first interface makes use of 2D digital technology such as different representations of 2D maps and textual information. To enhance the user experience during navigation, location aware searches may

Exploring user experience in game interface: a case study of The Sims 3

by Nazlena Mohamad Ali , Siti Zahidah Abdullah , Juhana Salim , Hyowon Lee , 2013
"... Abstract User interfaces are a crucial factor in successful computer games design. Well-designed user interactions in a computer game can enhance user experience in terms of playfulness, immersion and flow, resulting in better user engagement during game playing. The aim of this paper is to better ..."
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understand the elements of user interface designs in games by measuring the user experience while engaged in playing the game. An experiment was conducted using The Sims 3, an extremely popular social and life simulation game featuring real 3D graphics, to measure various facets of user experiences while

A survey of design issues in spatial input

by Ken Hinckley, Randy Pausch, John C. Goble, Neal F. Kassell , 1994
"... We present a survey of design issues for developing effective free-space three-dimensional (3D) user interfaces. Our survey is based upon previous work in 3D interaction, our experience in developing free-space interfaces, and our informal observations of test users. We illustrate our design issues ..."
Abstract - Cited by 115 (3 self) - Add to MetaCart
using examples drawn from instances of 3D interfaces. For example, our first issue suggests that users have difficulty understanding three-dimensional space. We offer a set of strategies which may help users to better perceive a 3D virtual environment, including the use of spatial references, relative

The Bespoke 3DUI XNA Framework: A Low-Cost Platform for Prototyping 3D Spatial Interfaces in Video Games

by Paul D. Varcholik, Joseph J. Laviola, Charles Hughes
"... This paper presents the Bespoke 3DUI XNA Framework, an open-source software platform for research in 3D user interaction. The Bespoke 3DUI XNA Framework distinguishes itself from other platforms, in that it provides 3D user interface machinery in a game development framework. This combination levera ..."
Abstract - Cited by 2 (0 self) - Add to MetaCart
and game makers can leverage the platform to investigate 3D user interfaces in the context of prototypical interactive experiences.

Smart Playing Cards - Enhancing the Gaming Experience with RFID

by Christian Floerkemeier, Friedemann Mattern - Proceedings of the Third International Workshop on Pervasive Gaming Applications - PerGames 2006 at PERVASIVE 2006 , 2006
"... The idea of pervasive gaming, where traditional, tabletop games are enhanced with wireless computing devices, has recently received increased attention. In this paper, we present a card game that is augmented with information technology to advise novice players and to relieve the players of mund ..."
Abstract - Cited by 16 (2 self) - Add to MetaCart
game flow and which works reliably. We also illustrate how the players' mobile phones can be used as user interfaces, thus reducing the overall system costs.

Evaluating the Effectiveness of Spatial Memory in 2D and 3D Physical and Virtual Environments

by Andy Cockburn, Bruce Mckenzie - In Proceedings of CHI , 2002
"... User interfaces can improve task performance by exploiting the powerful human capabilities for spatial cognition. This opportunity has been demonstrated by many prior experiments. It is tempting to believe that providing greater spatial flexibility---by moving from flat 2D to 3D user interfaces---wi ..."
Abstract - Cited by 59 (1 self) - Add to MetaCart
User interfaces can improve task performance by exploiting the powerful human capabilities for spatial cognition. This opportunity has been demonstrated by many prior experiments. It is tempting to believe that providing greater spatial flexibility---by moving from flat 2D to 3D user interfaces

Poster: RealDance: An Exploration of 3D Spatial Interfaces for Dancing

by Emiko Charbonneau, Andrew Miller Chadwick, A. Wingrave Joseph, J. Laviola
"... We present RealDance, a prototype video game for exploring spatial 3D interaction for dance-based gaming and instruction. Our interface uses four Nintendo Wii remotes and is independent of buttons, floor position, cameras, or sensor bars so the user is untethered, allowing for natural, full-body mot ..."
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We present RealDance, a prototype video game for exploring spatial 3D interaction for dance-based gaming and instruction. Our interface uses four Nintendo Wii remotes and is independent of buttons, floor position, cameras, or sensor bars so the user is untethered, allowing for natural, full
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