### Table 1: Free vibration response of mass-spring system: Comparison of computational effi- ciency of Coulomb and Dahl friction models.

"... In PAGE 21: ... After the the beginning of the stiction phase the friction force continues to oscillate due to the elastic component of the Dahl force which is never damped out. Table1 summarizes the computational effort data required for numerical integration of the equations of motion using the classical Coulomb and Dahl models. These data have been recorded from the Matlab output.... ..."

### Table 1: Mutation operations for mass-spring models.

1994

Cited by 1

### Table 3: Performance of mass-spring-simulation and time to transfer a deformed mesh to the GPU.

"... In PAGE 8: ...6. Performance Table3 shows the times that is needed by mass-spring- meshes of different resolutions. As the geometry of the mesh is changed after each simulation step, it has to be transferred to the graphics adapter again.... ..."

### Table 1. Benchmarks results for classical mass-spring system and our model with tetrahedral and hexahedral meshes. See explanations in the text concerning the estimated number of springs per element in our model. Legend: Ms.: mass, Sp.: spring, Elt.: element, Time: time spent to compute one second of animation, with a time step of 0.01 s.

2000

"... In PAGE 8: ... This has to be compared with 3 axial springs, 3 angular springs and 4 volume springs (undamped), that gives approximately 10 springs for our tetrahedral element, and 3 axial springs, 3 angular springs and 8 volume springs, that gives 14 springs for our hexahedral element. We can conclude from the results displayed in Table1 that simulating anisotropic behavior and ensuring volume preservation are not very expensive in our model. These properties make it suitable for interactive applications.... ..."

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### Table 1: Comparison between the three soft tissue models: pre-computed quasi-static, tensor-mass and spring-mass models.

### Table 2.1: Benchmarks results for classical mass-spring system and our model with tetrahe- dral and hexahedral meshes. See explanations in the text concerning the estimated number of springs per element in our model. Time: time spent to compute one second of animation, with a time step of 0.01 s.

### Table 5.2. Summary of kinematic consequences of various mass-spring equation parameter manipulations.

### TABLE III RESULTS FOR THE TWO-MASS-SPRING PROBLEM

### Table 1: Simulation times of various objects including CD with the tools and the environment.

2003

"... In PAGE 7: ... We currently simulate rigid bodies (see Plate 1), fluids as particles with Lennard-Jones interaction (see Plate 3), 2D mass/spring nets (see Plate 2), volumetric bodies with a deformable surface [21] (see Plate 4), dynamic splines [19] (see Plate 5). The computation time of a simulation loop is shown in Table1 : These times have been measured on a 1GHz Pentium III (see http://www.... ..."

Cited by 8