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Effects of Peripheral Visual Information on Performance of Video Game with Hemi-Spherical Immersive Projection Screen

by Yasuhiro Seya, Kotaro Sato, Yusuke Kimura, Akira Ookubo, Hitoshi Yamagata, Hiroya Fujikake, Yuki Yamamoto, Hanako Ikeda, Katsumi Watanabe
"... The recent development of immersive displays with high resolution and a wide field of view (e.g., hemi-spherical projection screen) has made it possible to play video games with higher levels of presence. However, it is not yet clear how players utilize the visual and auditory information provided b ..."
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The recent development of immersive displays with high resolution and a wide field of view (e.g., hemi-spherical projection screen) has made it possible to play video games with higher levels of presence. However, it is not yet clear how players utilize the visual and auditory information provided

Digital Game-Based Learning

by Marc Prensky
"... [Green and Bavelier, 2003] has grabbed national attention for suggesting that playing “action ” video and computer games has the positive effect of enhancing students ’ visual selective attention. But that finding is just one small part of a more important message that all parents and educators need ..."
Abstract - Cited by 519 (0 self) - Add to MetaCart
[Green and Bavelier, 2003] has grabbed national attention for suggesting that playing “action ” video and computer games has the positive effect of enhancing students ’ visual selective attention. But that finding is just one small part of a more important message that all parents and educators

Surround-screen projection-based virtual reality: The design and implementation of the CAVE

by Carolina Cruz-neira, Daniel J. Sandin, Thomas A. Defanti , 1993
"... Abstract Several common systems satisfy some but not all of the VR This paper describes the CAVE (CAVE Automatic Virtual Environment) virtual reality/scientific visualization system in detail and demonstrates that projection technology applied to virtual-reality goals achieves a system that matches ..."
Abstract - Cited by 709 (27 self) - Add to MetaCart
the quality of workstation screens in terms of resolution, color, and flicker-free stereo. In addition, this format helps reduce the effect of common tracking and system latency errors. The off-axis perspective projection techniques we use are shown to be simple and straightforward. Our techniques for doing

Designing Games With A Purpose

by Luis von Ahn , Laura Dabbish , 2008
"... Data generated as a side effect of game play also solves computational problems and trains AI algorithms. ..."
Abstract - Cited by 524 (2 self) - Add to MetaCart
Data generated as a side effect of game play also solves computational problems and trains AI algorithms.

CONDENSATION - conditional density propagation for visual tracking

by Michael Isard, Andrew Blake - International Journal of Computer Vision , 1998
"... The problem of tracking curves in dense visual clutter is challenging. Kalman filtering is inadequate because it is based on Gaussian densities which, being unimodal, cannot represent simultaneous alternative hypotheses. The Condensation algorithm uses "factored sampling", previously appli ..."
Abstract - Cited by 1499 (12 self) - Add to MetaCart
The problem of tracking curves in dense visual clutter is challenging. Kalman filtering is inadequate because it is based on Gaussian densities which, being unimodal, cannot represent simultaneous alternative hypotheses. The Condensation algorithm uses "factored sampling", previously

The PASCAL Visual Object Classes (VOC) challenge

by Mark Everingham, Luc Van Gool, C. K. I. Williams, J. Winn, Andrew Zisserman , 2009
"... ... is a benchmark in visual object category recognition and detection, providing the vision and machine learning communities with a standard dataset of images and annotation, and standard evaluation procedures. Organised annually from 2005 to present, the challenge and its associated dataset has be ..."
Abstract - Cited by 624 (20 self) - Add to MetaCart
... is a benchmark in visual object category recognition and detection, providing the vision and machine learning communities with a standard dataset of images and annotation, and standard evaluation procedures. Organised annually from 2005 to present, the challenge and its associated dataset has

The role of deliberate practice in the acquisition of expert performance

by K. Anders Ericsson, Ralf Th. Krampe, Clemens Tesch-romer - Psychological Review , 1993
"... The theoretical framework presented in this article explains expert performance as the end result of individuals ' prolonged efforts to improve performance while negotiating motivational and external constraints. In most domains of expertise, individuals begin in their childhood a regimen of ef ..."
Abstract - Cited by 633 (13 self) - Add to MetaCart
The theoretical framework presented in this article explains expert performance as the end result of individuals ' prolonged efforts to improve performance while negotiating motivational and external constraints. In most domains of expertise, individuals begin in their childhood a regimen

Eye movements in reading and information processing: 20 years of research

by Keith Rayner - Psychological Bulletin , 1998
"... Recent studies of eye movements in reading and other information processing tasks, such as music reading, typing, visual search, and scene perception, are reviewed. The major emphasis of the review is on reading as a specific example of cognitive processing. Basic topics discussed with respect to re ..."
Abstract - Cited by 861 (26 self) - Add to MetaCart
Recent studies of eye movements in reading and other information processing tasks, such as music reading, typing, visual search, and scene perception, are reviewed. The major emphasis of the review is on reading as a specific example of cognitive processing. Basic topics discussed with respect

Planning Algorithms

by Steven M LaValle , 2004
"... This book presents a unified treatment of many different kinds of planning algorithms. The subject lies at the crossroads between robotics, control theory, artificial intelligence, algorithms, and computer graphics. The particular subjects covered include motion planning, discrete planning, planning ..."
Abstract - Cited by 1108 (51 self) - Add to MetaCart
, planning under uncertainty, sensor-based planning, visibility, decision-theoretic planning, game theory, information spaces, reinforcement learning, nonlinear systems, trajectory planning, nonholonomic planning, and kinodynamic planning.

A Survey of Medical Image Registration

by J. B. Antoine Maintz, Max A. Viergever , 1998
"... The purpose of this chapter is to present a survey of recent publications concerning medical image registration techniques. These publications will be classified according to a model based on nine salient criteria, the main dichotomy of which is extrinsic versus intrinsic methods The statistics of t ..."
Abstract - Cited by 540 (5 self) - Add to MetaCart
of the classification show definite trends in the evolving registration techniques, which will be discussed. At this moment, the bulk of interesting intrinsic methods is either based on segmented points or surfaces, or on techniques endeavoring to use the full information content of the images involved. Keywords
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