Results 1 - 10
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642
Navigation training in virtual environments
- Int. J. Cogn. Ergonom
, 2001
"... Virtual environments (VE) promise important opportunities as future interfaces to computational sys-tems, especially where such technology can take advantage of strong human visuospatial capabilities. Although such synthetic environments often project homeomorphic physical representations of real-wo ..."
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Cited by 10 (1 self)
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consisted of 9 common objects arranged on a flat plane. These objects could be viewed in a free VE, a static VE, or from the static view of a map. The first condition allowed active exploration of the environment while the latter two conditions allowed the participant only a passive opportunity to observe
From Navigation to Active Object Recognition
, 2000
"... In this paper, we address the problem of visual place recognition, view recognition and object recognition in the frame of an autonomous system interacting with its environment. We show that the NN architecture developed for the rst problem can be applied with slight modications to the two oth ..."
Abstract
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Cited by 13 (1 self)
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In this paper, we address the problem of visual place recognition, view recognition and object recognition in the frame of an autonomous system interacting with its environment. We show that the NN architecture developed for the rst problem can be applied with slight modications to the two
The KidsRoom: Perceptually-Based Interactive and Immersive Story Environment
- PRESENCE
, 1999
"... The KidsRoom is a perceptually-based, interactive, narrative playspace for children. Images, music, narration, light, and sound effects are used to transform a normal child's bedroom into a fantasy land where children are guided through a reactive adventure story. The fully automated system was ..."
Abstract
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Cited by 174 (17 self)
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was designed with the following goals: (1) to keep the focus of user action and interaction in the physical and not virtual space; (2) to permit multiple, collaborating people to simultaneously engage in an interactive experience combining both real and virtual objects; (3) to use computer-vision algorithms
Brain activity on navigation in virtual environments
- Journal of Educational Computing Research
, 2001
"... This article reports a first attempt to assess the cognitive processing that takes place in virtual environments, by measuring subjects ’ electrical brain activity using Fast Fourier Transform analysis. The aim of the study was the evaluation of virtual learning environments using the above methodol ..."
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Cited by 3 (0 self)
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This article reports a first attempt to assess the cognitive processing that takes place in virtual environments, by measuring subjects ’ electrical brain activity using Fast Fourier Transform analysis. The aim of the study was the evaluation of virtual learning environments using the above
Object-Focused Interaction in Collaborative Virtual Environments
- ACM Transactions on Computer-Human Interaction (ToCHI
, 2000
"... This paper explores and evaluates the support for object-focused interaction provided by a desktop Collaborative Virtual Environment. An experimental “design ” task was conducted, and video recordings of the participants ’ activities facilitated an observational analysis of interaction in, and throu ..."
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Cited by 74 (5 self)
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This paper explores and evaluates the support for object-focused interaction provided by a desktop Collaborative Virtual Environment. An experimental “design ” task was conducted, and video recordings of the participants ’ activities facilitated an observational analysis of interaction in
Navigation and Recognition in Complex Haptic Virtual Environments -- Reports
, 2002
"... The following article reports result from an extensive study with 25 blind users from Italy and Sweden performed during the summer 2001. The tasks reported here test recognition of geometrical objects, recognition of VRML objects, mathematical surfaces and navigation in a traffic environment. The ou ..."
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The following article reports result from an extensive study with 25 blind users from Italy and Sweden performed during the summer 2001. The tasks reported here test recognition of geometrical objects, recognition of VRML objects, mathematical surfaces and navigation in a traffic environment
Pedestrian Navigation Simulation in Virtual Environment
"... Pedestrian navigation studies in real environments have shown consistent statistical relationships between ‘configuration ’ properties of virtual layouts and movement flows, facilitating prediction of movement from designs. However, these studies are at an aggregate level and say nothing about how i ..."
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those known to relate to movement in the real world, and asking individuals navigate through them immersive. Powerful analogies are initially demonstrated between virtual and real behavior. In this analysis, ‘subjective ’ movement behavior is related to ‘objective ’ properties of environments
Crowd of virtual humans: a new approach for real time navigation in complex and structured environments
- Computer Graphics Forum
, 2004
"... The navigation activity is an every day practice for any human being capable of locomotion. Our objective in this work is to reproduce this crucial human activity inside virtual environments. Putting together the high complexity of a realistic environment such as a city, a big amount of virtual huma ..."
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Cited by 72 (2 self)
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The navigation activity is an every day practice for any human being capable of locomotion. Our objective in this work is to reproduce this crucial human activity inside virtual environments. Putting together the high complexity of a realistic environment such as a city, a big amount of virtual
Object-Centered navigation in virtual construction applications
- Proc. of the WSCG 2001. Plzen
, 2001
"... In this paper we present a novel concept for navigation in virtual environments. While a variety of navigation metaphors have been proposed for immersive VR, desktop scenarios are typically based on mouse navigation, using a flying, walking or driving metaphor. Steering all six degrees of freedom in ..."
Abstract
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Cited by 2 (0 self)
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In this paper we present a novel concept for navigation in virtual environments. While a variety of navigation metaphors have been proposed for immersive VR, desktop scenarios are typically based on mouse navigation, using a flying, walking or driving metaphor. Steering all six degrees of freedom
Object-Centered Navigation In Virtual Construction Applications
- Proc. of the WSCG 2001. Plzen
, 2001
"... In this paper we present a novel concept for navigation in virtual environments. While a variety of navigation metaphors have been proposed for immersive VR, desktop scenarios are typically based on mouse navigation, using a flying, walking or driving metaphor. Steering all six degrees of freedom ..."
Abstract
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are computed dynamically and need not be predefined. Our new navigation concept has been approved by different users and has been tested in an interactive construction environment. Keywords: navigation, object-centered, 6DOF, interaction, human computer interaction, construction kits, virtual reality (VR
Results 1 - 10
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642