• Documents
  • Authors
  • Tables
  • Log in
  • Sign up
  • MetaCart
  • DMCA
  • Donate

CiteSeerX logo

Tools

Sorted by:
Try your query at:
Semantic Scholar Scholar Academic
Google Bing DBLP
Results 1 - 10 of 642
Next 10 →

Navigation training in virtual environments

by E. J. Arthur, P. A. Hancock - Int. J. Cogn. Ergonom , 2001
"... Virtual environments (VE) promise important opportunities as future interfaces to computational sys-tems, especially where such technology can take advantage of strong human visuospatial capabilities. Although such synthetic environments often project homeomorphic physical representations of real-wo ..."
Abstract - Cited by 10 (1 self) - Add to MetaCart
consisted of 9 common objects arranged on a flat plane. These objects could be viewed in a free VE, a static VE, or from the static view of a map. The first condition allowed active exploration of the environment while the latter two conditions allowed the participant only a passive opportunity to observe

From Navigation to Active Object Recognition

by Sacha Leprêtre, Philippe Gaussier, Jean-pierre Cocquerez , 2000
"... In this paper, we address the problem of visual place recognition, view recognition and object recognition in the frame of an autonomous system interacting with its environment. We show that the NN architecture developed for the rst problem can be applied with slight modications to the two oth ..."
Abstract - Cited by 13 (1 self) - Add to MetaCart
In this paper, we address the problem of visual place recognition, view recognition and object recognition in the frame of an autonomous system interacting with its environment. We show that the NN architecture developed for the rst problem can be applied with slight modications to the two

The KidsRoom: Perceptually-Based Interactive and Immersive Story Environment

by Aaron F. Bobick, Stephen S. Intille, James W. Davis, Freedom Baird, Claudio S. Pinhanez, Lee W. Campbell, Yuri A. Ivanov, Arjan Schütte, Andrew Wilson - PRESENCE , 1999
"... The KidsRoom is a perceptually-based, interactive, narrative playspace for children. Images, music, narration, light, and sound effects are used to transform a normal child's bedroom into a fantasy land where children are guided through a reactive adventure story. The fully automated system was ..."
Abstract - Cited by 174 (17 self) - Add to MetaCart
was designed with the following goals: (1) to keep the focus of user action and interaction in the physical and not virtual space; (2) to permit multiple, collaborating people to simultaneously engage in an interactive experience combining both real and virtual objects; (3) to use computer-vision algorithms

Brain activity on navigation in virtual environments

by Tassos A. Mikropoulos - Journal of Educational Computing Research , 2001
"... This article reports a first attempt to assess the cognitive processing that takes place in virtual environments, by measuring subjects ’ electrical brain activity using Fast Fourier Transform analysis. The aim of the study was the evaluation of virtual learning environments using the above methodol ..."
Abstract - Cited by 3 (0 self) - Add to MetaCart
This article reports a first attempt to assess the cognitive processing that takes place in virtual environments, by measuring subjects ’ electrical brain activity using Fast Fourier Transform analysis. The aim of the study was the evaluation of virtual learning environments using the above

Object-Focused Interaction in Collaborative Virtual Environments

by Jon Hindmarsh, Mike Fraser, Christian Heath, Steve Benford, Chris Greenhalgh - ACM Transactions on Computer-Human Interaction (ToCHI , 2000
"... This paper explores and evaluates the support for object-focused interaction provided by a desktop Collaborative Virtual Environment. An experimental “design ” task was conducted, and video recordings of the participants ’ activities facilitated an observational analysis of interaction in, and throu ..."
Abstract - Cited by 74 (5 self) - Add to MetaCart
This paper explores and evaluates the support for object-focused interaction provided by a desktop Collaborative Virtual Environment. An experimental “design ” task was conducted, and video recordings of the participants ’ activities facilitated an observational analysis of interaction in

Navigation and Recognition in Complex Haptic Virtual Environments -- Reports

by From An Extensive, Charlotte Magnusson, Kirsten Rassmus-gröhn, Calle Sjöström, Henrik Danielsson , 2002
"... The following article reports result from an extensive study with 25 blind users from Italy and Sweden performed during the summer 2001. The tasks reported here test recognition of geometrical objects, recognition of VRML objects, mathematical surfaces and navigation in a traffic environment. The ou ..."
Abstract - Add to MetaCart
The following article reports result from an extensive study with 25 blind users from Italy and Sweden performed during the summer 2001. The tasks reported here test recognition of geometrical objects, recognition of VRML objects, mathematical surfaces and navigation in a traffic environment

Pedestrian Navigation Simulation in Virtual Environment

by Md. Haider Ali, Md. Masum Billah, Soheli Farhana
"... Pedestrian navigation studies in real environments have shown consistent statistical relationships between ‘configuration ’ properties of virtual layouts and movement flows, facilitating prediction of movement from designs. However, these studies are at an aggregate level and say nothing about how i ..."
Abstract - Add to MetaCart
those known to relate to movement in the real world, and asking individuals navigate through them immersive. Powerful analogies are initially demonstrated between virtual and real behavior. In this analysis, ‘subjective ’ movement behavior is related to ‘objective ’ properties of environments

Crowd of virtual humans: a new approach for real time navigation in complex and structured environments

by Fabrice Lamarche, Stéphane Donikian - Computer Graphics Forum , 2004
"... The navigation activity is an every day practice for any human being capable of locomotion. Our objective in this work is to reproduce this crucial human activity inside virtual environments. Putting together the high complexity of a realistic environment such as a city, a big amount of virtual huma ..."
Abstract - Cited by 72 (2 self) - Add to MetaCart
The navigation activity is an every day practice for any human being capable of locomotion. Our objective in this work is to reproduce this crucial human activity inside virtual environments. Putting together the high complexity of a realistic environment such as a city, a big amount of virtual

Object-Centered navigation in virtual construction applications

by Colette Elcacho, Thomas Dingel, Reinhard Klein - Proc. of the WSCG 2001. Plzen , 2001
"... In this paper we present a novel concept for navigation in virtual environments. While a variety of navigation metaphors have been proposed for immersive VR, desktop scenarios are typically based on mouse navigation, using a flying, walking or driving metaphor. Steering all six degrees of freedom in ..."
Abstract - Cited by 2 (0 self) - Add to MetaCart
In this paper we present a novel concept for navigation in virtual environments. While a variety of navigation metaphors have been proposed for immersive VR, desktop scenarios are typically based on mouse navigation, using a flying, walking or driving metaphor. Steering all six degrees of freedom

Object-Centered Navigation In Virtual Construction Applications

by Colette Elcacho Thomas, Thomas Dingel, Reinhard Klein - Proc. of the WSCG 2001. Plzen , 2001
"... In this paper we present a novel concept for navigation in virtual environments. While a variety of navigation metaphors have been proposed for immersive VR, desktop scenarios are typically based on mouse navigation, using a flying, walking or driving metaphor. Steering all six degrees of freedom ..."
Abstract - Add to MetaCart
are computed dynamically and need not be predefined. Our new navigation concept has been approved by different users and has been tested in an interactive construction environment. Keywords: navigation, object-centered, 6DOF, interaction, human computer interaction, construction kits, virtual reality (VR
Next 10 →
Results 1 - 10 of 642
Powered by: Apache Solr
  • About CiteSeerX
  • Submit and Index Documents
  • Privacy Policy
  • Help
  • Data
  • Source
  • Contact Us

Developed at and hosted by The College of Information Sciences and Technology

© 2007-2019 The Pennsylvania State University