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Development and User Testing of the Gestural Joystick for Gloves-On Hazardous Environments

by Jaewook Bae, Amy Larson, Richard M. Voyles, Roy Godzdanker, Jan Pearce - in Proc. of the IEEE Intl. Symp. on Robot & Human Interactive Communication, Jeju, Korea , 2007
"... Abstract — For controlling robots in an urban search and rescue (USAR) application, we present a wearable joystick with improved sensing capability as well as Giant Magneto-Resistance(GMR) sensor model for rare-earth magnet. Scientists have already begun to try to apply existing interactive devices ..."
Abstract - Cited by 1 (1 self) - Add to MetaCart
of the wearable joystick include easy and wire-free installation into regular gloves. We improved the hardware structure for sensor pad and alignment of magnets and applied band-typed sensor pad to completely wrap up wrist. This band-typed mechanism allows us to reliably obtain sensor data. However, in order

Wearable Joystick For Gloves-on Human/Computer Interaction

by Jaewook Bae A, Richard M. Voyles B
"... In this paper, we present preliminary work on a novel wearable joystick for gloves-on human/computer interaction in hazardous environments. Interacting with traditional input devices can be clumsy and inconvenient for the operator in hazardous environments due to the bulkiness of multiple system com ..."
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In this paper, we present preliminary work on a novel wearable joystick for gloves-on human/computer interaction in hazardous environments. Interacting with traditional input devices can be clumsy and inconvenient for the operator in hazardous environments due to the bulkiness of multiple system

Preliminary Usability Tests of the Wearable Joystick for Gloves-On Hazardous Environments

by Jaewook Bae, Richard M. Voyles, Roy Godzdanker
"... Abstract — In this paper, we describe usability tests to evaluate a gestural joystick as a new input device. The usability of a device addresses five main issues: learnability, efficiency, memorability, errors, and satisfaction. These different measures of usability are used in an attempt to compare ..."
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Abstract — In this paper, we describe usability tests to evaluate a gestural joystick as a new input device. The usability of a device addresses five main issues: learnability, efficiency, memorability, errors, and satisfaction. These different measures of usability are used in an attempt

Visual interpretation of hand gestures for human-computer interaction: A review

by Vladimir I. Pavlovic, Rajeev Sharma, Thomas S. Huang - IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE , 1997
"... The use of hand gestures provides an attractive alternative to cumbersome interface devices for human-computer interaction (HCI). In particular, visual interpretation of hand gestures can help in achieving the ease and naturalness desired for HCI. This has motivated a very active research area conc ..."
Abstract - Cited by 478 (18 self) - Add to MetaCart
The use of hand gestures provides an attractive alternative to cumbersome interface devices for human-computer interaction (HCI). In particular, visual interpretation of hand gestures can help in achieving the ease and naturalness desired for HCI. This has motivated a very active research area

Games and decisions

by Debra Edwards Ph. D , 1957
"... Agency ..."
Abstract - Cited by 610 (0 self) - Add to MetaCart
Abstract not found

A Mathematical Introduction to Robotic Manipulation

by Richard M. Murray, Zexiang Li, S. Shankar Sastry , 1994
"... ..."
Abstract - Cited by 1002 (53 self) - Add to MetaCart
Abstract not found

Measurements and analysis of end-to-end Internet dynamics

by Vern Paxson , 1997
"... ..."
Abstract - Cited by 418 (7 self) - Add to MetaCart
Abstract not found

Visual Recognition of American Sign Language Using Hidden Markov Models

by Thad E. Starner, Alex Pentland , 1995
"... Using hidden Markov models (HMM's), an unobstrusive single view camera system is developed that can recognize hand gestures, namely, a subset of American Sign Language (ASL). Previous systems have concentrated on finger spelling or isolated word recognition, often using tethered electronic glov ..."
Abstract - Cited by 346 (14 self) - Add to MetaCart
Using hidden Markov models (HMM's), an unobstrusive single view camera system is developed that can recognize hand gestures, namely, a subset of American Sign Language (ASL). Previous systems have concentrated on finger spelling or isolated word recognition, often using tethered electronic

Experiences with an Interactive Museum Tour-Guide Robot

by Wolfram Burgard , Armin B. Cremers, Dieter Fox, Dirk Hähnel, Gerhard Lakemeyer, Dirk Schulz , Walter Steiner, Sebastian Thrun , 1998
"... This article describes the software architecture of an autonomous, interactive tour-guide robot. It presents a modular and distributed software architecture, which integrates localization, mapping, collision avoidance, planning, and various modules concerned with user interaction and Web-based telep ..."
Abstract - Cited by 328 (75 self) - Add to MetaCart
-based telepresence. At its heart, the software approach relies on probabilistic computation, on-line learning, and any-time algorithms. It enables robots to operate safely, reliably, and at high speeds in highly dynamic environments, and does not require any modifications of the environment to aid the robot

External Cognition: How do Graphical Representations Work?

by Mike Scaife, Yvonne Rogers - INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES , 1996
"... Advances in graphical technology have now made it possible for us to interact with information in innovative ways, most notably by exploring multimedia environments and by manipulating three-dimensional virtual worlds. Many benefits have been claimed for this new kind of interactivity, a general ass ..."
Abstract - Cited by 335 (26 self) - Add to MetaCart
Advances in graphical technology have now made it possible for us to interact with information in innovative ways, most notably by exploring multimedia environments and by manipulating three-dimensional virtual worlds. Many benefits have been claimed for this new kind of interactivity, a general
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