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ROBOT SENSOR CALIBRATION VIA NEURAL NETWORK AND PARTICLE SWARM OPTIMIZATION ENHANCED WITH CROSSOVER AND MUTATION
"... Original scientific paper In order to determine the position and orientation of an object in the wrist frame for robot, transform relation of hand-eye system should be estimated, which is described as rotational matrix and translational vector. A new approach integrating neural network and particle ..."
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Original scientific paper In order to determine the position and orientation of an object in the wrist frame for robot, transform relation of hand-eye system should be estimated, which is described as rotational matrix and translational vector. A new approach integrating neural network and particle
Fast learning VIEWNET architectures for recognizing 3-D objects from multiple 2-D views
- NEURAL NETWORKS
, 1995
"... The recognition of three-dimensional ( 3-D) objects from sequences of their two-dimensional ( 2-D) views is modeled by a family of self-organizing neural architectures, called VIEWNET, that use View Information Encoded With NETworks. VIEWNET incorporates a preprocessor that generates a compressed b ..."
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Cited by 57 (14 self)
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The recognition of three-dimensional ( 3-D) objects from sequences of their two-dimensional ( 2-D) views is modeled by a family of self-organizing neural architectures, called VIEWNET, that use View Information Encoded With NETworks. VIEWNET incorporates a preprocessor that generates a compressed
CERTIFICATE OF APPROVAL
, 2014
"... Treatment plan optimization for rotating-shield brachytherapy ..."
LumiNet An Organic Interactive Illumination Network Diploma Thesis at the Media Computing Group
"... I hereby declare that I have created this work completely on my own and used no other sources or tools than the ones listed, and that I have marked any citations accordingly. Hiermit versichere ich, dass ich die vorliegende Arbeit selbständig verfasst und keine anderen als die angegebenen Quellen un ..."
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I hereby declare that I have created this work completely on my own and used no other sources or tools than the ones listed, and that I have marked any citations accordingly. Hiermit versichere ich, dass ich die vorliegende Arbeit selbständig verfasst und keine anderen als die angegebenen Quellen und Hilfsmittel benutzt sowie Zitate kenntlich gemacht habe.
IEEE TRANSACTIONS ON COMMUNICATIONS (TO APPEAR) 1 Iterative Receiver Processing for OFDM Modulated Physical-Layer Network Coding in Underwater Acoustic Channels
"... Abstract—Physical-layer network coding (PLNC) allows two remote terminals to exchange information in two time slots via a half-duplex relay. In this paper, we consider PLNC in underwater acoustic (UWA) two-way relay networks, with particular attention on the recovery of the network-coded codeword at ..."
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Abstract—Physical-layer network coding (PLNC) allows two remote terminals to exchange information in two time slots via a half-duplex relay. In this paper, we consider PLNC in underwater acoustic (UWA) two-way relay networks, with particular attention on the recovery of the network-coded codeword
22.10.2009 Implementation of a Peer-to-Peer Multiplayer Game with Realtime Requirements
"... Massively multiplayer online games (MMOGs) have become increasingly popular in the recent years, particularly in the form of online role-playing games (MMORPGs). These games support up to several ten thousand players interacting in a virtual game world. The current commercially successful games are ..."
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is selected for implementation with Planet π4. Planet π4 is improved in several aspects for the purpose of analyzing various network implementations. First, its architecture is restructured and cleaned to allow for an easy replacement of the networking component. Second, its core is modified to work in a
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