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980
Cardiovascular Effects And Enjoyment Of Exer-Gaming In Older Adults
"... Background: A physically active lifestyle provides a variety of health benefits. However, physical activity may decline with age. Currently, there are 40 million older adults, representing 13.1 % of the population in the United States. National surveys report that only 30 % of older adults perform a ..."
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adequate amounts of physical activity. The lack of daily physical activity (PA) can lead to an increased risk of chronic disease. Exer-gaming (EG) has been successful in increasing PA in children and young adults in a fun and enjoyable manner, but the use of EG with older adults has not been well studied
Running Head: EXERGAMES Effects of Interactive Physical-Activity Videogame Training on Physical and Cognitive Function in Older Adults
, 2012
"... The purpose of the present study was to assess the potential of exergame training based on physically-simulated sport play as a mode of physical activity that could have cognitive benefits for older adults. If exergame play has the cognitive benefits of conventional physical activity and also has th ..."
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The purpose of the present study was to assess the potential of exergame training based on physically-simulated sport play as a mode of physical activity that could have cognitive benefits for older adults. If exergame play has the cognitive benefits of conventional physical activity and also has
Did They Really Like the Game?-- Challenges in Evaluating Exergames with Older Adults
"... Exergames offer exciting perspectives not only for recreational, but also for therapeutic use. Increasing numbers of older adults in many industrialized countries raise the need for affordable and reliable solutions to help people to stay healthy and fit at advanced ages. While games user research i ..."
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Cited by 1 (1 self)
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Exergames offer exciting perspectives not only for recreational, but also for therapeutic use. Increasing numbers of older adults in many industrialized countries raise the need for affordable and reliable solutions to help people to stay healthy and fit at advanced ages. While games user research
EXERGAMING AND MATTER OF BALANCE ON ASPECTS OF BALANCE AND ACTIVITY ADHERENCE IN OLDER ADULTS
, 2011
"... This study was conducted to determine the relative effect of fall prevention community-based education and video gaming-based exercise (exergaming), on measures of functional balance, fall-efficacy, activity adherence, and perceived enjoyment in community-dwelling older adults (N = 36). To quantify ..."
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This study was conducted to determine the relative effect of fall prevention community-based education and video gaming-based exercise (exergaming), on measures of functional balance, fall-efficacy, activity adherence, and perceived enjoyment in community-dwelling older adults (N = 36). To quantify
Design and promotion of an outdoor gym for older adults: a collaborative project
, 2014
"... Physical activity promotes health andwell being across the life course and is pertinent to Australia’s ageing population. However, more than half of Australian adults are insufficiently active for good health, and this proportion increases with age.1 Outdoor gyms have become increasingly available i ..."
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from the Health Promotion Service (HPS), South Eastern Sydney Local Health District (SESLHD), regarding suitable equipment for a seniors’ outdoor gym. The HPS reviewed the literature on outdoor gyms, older adults ’ physical activity participation and park use, and sought advice from a leading exercise
Cooperation and the use of technology
- In D. Jonassen (Ed.). Handbook of research for educational communication and technology
, 1996
"... We live in an historical period in which knowledge is the most critical resource for social and economic development and people need to be able to participate in a networked, information-based society. Whereas previously people engaged in manufacturing-based work where they generally competed with o ..."
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Cited by 141 (0 self)
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with or worked independently of each other, now people en-gage in information- and technological-rich work where they work in teams. People need to be able to work collaboratively in designing, using, and maintaining the tools of technology. Technology and teamwork will continuously play a larger role in most
Delbaere K: Choice stepping reaction time test using exergame technology for fall risk assessment in older people
- In 36th Annual international conference of the IEEE Engineering in Medicine and Biology Society (EMBC
"... Abstract-Accidental falls remain an important problem in older people. Stepping is a common task to avoid a fall and requires good interplay between sensory functions, central processing and motor execution. Increased choice stepping reaction time has been associated with recurrent falls in older p ..."
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Cited by 1 (0 self)
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people. The aim of this study was to examine if a sensor-based Exergame Choice Stepping Reaction Time test can successfully discriminate older fallers from non-fallers. The stepping test was conducted in a cohort of 104 community-dwelling older people (mean age: 80.7 ± 7.0 years). Participants were asked
Studies of directed forgetting in older adults
- Journal of Experimental Psychology: Learning, Memory and Cognition
, 1996
"... Younger and older adults were compared in4 directed forgetting experiments. These varied in the use of categorized versus unrelated word lists and in the use of item by item versus blocked remember-forget cueing procedures. Consistent with L. Hasher and R. T. Zacks's (1988) hypothesis of impair ..."
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Cited by 35 (5 self)
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in which all studied items were designated as targets. In this article, we present four experiments comparing the performance of younger and older adults on directed forget-ting tasks. In this type of task (e.g., see Bjork, 1989), partici-pants are presented items to study, some of which they are told
PARTICIPANTS: Frail older adults, of whom 92 were in
"... OBJECTIVES: To construct and validate a frailty index (FI) that is clinically sensible and practical for geriatricians by basing it on a routinely used comprehensive geriatric assessment (CGA) instrument. DESIGN: Secondary analysis of a 3-month randomized, controlled trial of a specialized mobile ge ..."
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OBJECTIVES: To construct and validate a frailty index (FI) that is clinically sensible and practical for geriatricians by basing it on a routinely used comprehensive geriatric assessment (CGA) instrument. DESIGN: Secondary analysis of a 3-month randomized, controlled trial of a specialized mobile
Section 18: Eligibility to Participate in Collaborative Care (CC)
"... Version: 2 POLICY [REVISED] The Indiana Department of Child Services (DCS) will make Collaborative Care (CC) available to eligible youth who are currently or were formerly in out-of-home placement. CC is a voluntary program that allows Child in Need of Services (CHINS) and Probation youth 18 years o ..."
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of age and older to remain under the care and placement of DCS in order to continue to receive services. CC focuses on youth-adult partnerships, positive youth development, and encourages youth to develop a strong social network and/or social capital. DCS has determined that a youth is eligible
Results 1 - 10
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980