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A Survey of Computer Vision-Based Human Motion Capture

by Thomas B. Moeslund, Erik Granum - Computer Vision and Image Understanding , 2001
"... A comprehensive survey of computer vision-based human motion capture literature from the past two decades is presented. The focus is on a general overview based on a taxonomy of system functionalities, broken down into four processes: initialization, tracking, pose estimation, and recognition. Each ..."
Abstract - Cited by 508 (14 self) - Add to MetaCart
A comprehensive survey of computer vision-based human motion capture literature from the past two decades is presented. The focus is on a general overview based on a taxonomy of system functionalities, broken down into four processes: initialization, tracking, pose estimation, and recognition. Each

An application-specific protocol architecture for wireless networks

by Wendi Beth Heinzelman , 2000
"... ..."
Abstract - Cited by 1217 (18 self) - Add to MetaCart
Abstract not found

Planning Algorithms

by Steven M LaValle , 2004
"... This book presents a unified treatment of many different kinds of planning algorithms. The subject lies at the crossroads between robotics, control theory, artificial intelligence, algorithms, and computer graphics. The particular subjects covered include motion planning, discrete planning, planning ..."
Abstract - Cited by 1108 (51 self) - Add to MetaCart
This book presents a unified treatment of many different kinds of planning algorithms. The subject lies at the crossroads between robotics, control theory, artificial intelligence, algorithms, and computer graphics. The particular subjects covered include motion planning, discrete planning

Surround-screen projection-based virtual reality: The design and implementation of the CAVE

by Carolina Cruz-neira, Daniel J. Sandin, Thomas A. Defanti , 1993
"... Abstract Several common systems satisfy some but not all of the VR This paper describes the CAVE (CAVE Automatic Virtual Environment) virtual reality/scientific visualization system in detail and demonstrates that projection technology applied to virtual-reality goals achieves a system that matches ..."
Abstract - Cited by 709 (27 self) - Add to MetaCart
the quality of workstation screens in terms of resolution, color, and flicker-free stereo. In addition, this format helps reduce the effect of common tracking and system latency errors. The off-axis perspective projection techniques we use are shown to be simple and straightforward. Our techniques for doing

The click modular router

by Eddie Kohler , 2001
"... Click is a new software architecture for building flexible and configurable routers. A Click router is assembled from packet processing modules called elements. Individual elements implement simple router functions like packet classification, queueing, scheduling, and interfacing with network devic ..."
Abstract - Cited by 1155 (28 self) - Add to MetaCart
Click is a new software architecture for building flexible and configurable routers. A Click router is assembled from packet processing modules called elements. Individual elements implement simple router functions like packet classification, queueing, scheduling, and interfacing with network

Visual reconstruction

by Andrew Blake, Andrew Zisserman , 1987
"... ..."
Abstract - Cited by 891 (3 self) - Add to MetaCart
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Defining Virtual Reality: Dimensions Determining Telepresence

by Jonathan Steuer - JOURNAL OF COMMUNICATION , 1992
"... Virtual reality (VR) is typically defined in terms of technological hardware. This paper attempts to cast a new, variable-based definition of virtual reality that can be used to classify virtual reality in relation to other media. The defintion of virtual reality is based on concepts of "presen ..."
Abstract - Cited by 534 (0 self) - Add to MetaCart
Virtual reality (VR) is typically defined in terms of technological hardware. This paper attempts to cast a new, variable-based definition of virtual reality that can be used to classify virtual reality in relation to other media. The defintion of virtual reality is based on concepts of "presence" and "telepresence," which refer to the sense of being in an environment, generated by natural or mediated means, respectively. Two technological dimensions that contribute to telepresence, vividness and interactivity, are discussed. A variety of media are classified according to these dimensions. Suggestions are made for the application of the new definition of virtual reality within the field of communication research.

Face Recognition: A Literature Survey

by W. Zhao, R. Chellappa, P. J. Phillips, A. Rosenfeld , 2000
"... ... This paper provides an up-to-date critical survey of still- and video-based face recognition research. There are two underlying motivations for us to write this survey paper: the first is to provide an up-to-date review of the existing literature, and the second is to offer some insights into ..."
Abstract - Cited by 1363 (21 self) - Add to MetaCart
... This paper provides an up-to-date critical survey of still- and video-based face recognition research. There are two underlying motivations for us to write this survey paper: the first is to provide an up-to-date review of the existing literature, and the second is to offer some insights into the studies of machine recognition of faces. To provide a comprehensive survey, we not only categorize existing recognition techniques but also present detailed descriptions of representative methods within each category. In addition,

Wavelets and Subband Coding

by Martin Vetterli, Jelena Kovačević , 2007
"... ..."
Abstract - Cited by 608 (32 self) - Add to MetaCart
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Alignment by Maximization of Mutual Information

by Paul A. Viola , 1995
"... ..."
Abstract - Cited by 1009 (13 self) - Add to MetaCart
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