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22.10.2009 Implementation of a Peer-to-Peer Multiplayer Game with Realtime Requirements

by Gutachten Alej, Ro Buchmann
"... Massively multiplayer online games (MMOGs) have become increasingly popular in the recent years, particularly in the form of online role-playing games (MMORPGs). These games support up to several ten thousand players interacting in a virtual game world. The current commercially successful games are ..."
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serious alternative. This work analyzes the implementation of both a client-server and a peer-to-peer networking model for the prototype shooter game Planet π4. Initially, a survey introduces recent academic approaches to peer-to-peer systems specifically designed for games. Of those, one system

Using BubbleStorm Accepted Master-Thesis from Marcel Lucas

by Assessor Prof Alej, Ro P. Buchmann, Ph. D
"... Hiermit versichere ich, die vorliegende Master-Thesis ohne Hilfe Dritter nur mit den angegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbehö ..."
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of scalability and maintainability. Hence, different approaches are based on Peer-to-Peer (P2P) technology. In particular, fast-paced NVEs stress these systems and most likely cause high overlay maintenance overhead. This Master’s Thesis presents a novel approach to spatial Publish/Subscribe (Pub/Sub) in P2P

von

by Mathematisch-naturwissenschaftlichen Fakultät, Stefan Lange, Prof Dr, Jan-hendrik Olbertz, Prof Dr, Elmar Kulke
"... eingereicht an der ..."
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eingereicht an der

Name:

by Vorgelegt Am Januar, Oliver Schneider, Fachbereich Informatik, Oliver Schneider Contents
"... ..."
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Abstract not found

Gameplay-Entwurf und-Implementierung für ein Massively Multiplayer Online Game

by Denis Lapiner, Gutachten Prof Alej, Ro Buchmann, Gutachten Max Lehn, Tag Einreichung
"... Hiermit versichere ich, die vorliegende Bachelor-Thesis ohne Hilfe Dritter nur mit den angegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbe ..."
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Prüfungsbehörde vorgelegen. Darmstadt, den 30th March 2011 Massively multiplayer online games (MMOGs) are very popular nowadays, but mostly still are implemented in a client-server based approach. This thesis is part of a study on the question: Are peer-to-peer networks suitable for real time applications like

Transactions on Parallel and Distributed Systems

by Systems C. Special-purpose
"... (MMOGs) can include millions of concurrent players spread across the world and interacting with each other within a single session. Faced with high resource demand variability and with misfit resource renting policies, the current industry practice is to over-provision for each game tens of self-own ..."
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-owned data centres, making the market entry affordable only for big companies. Focusing on the reduction of entry and operational costs, we investigate a new dynamic resource provisioning method for MMOG operation using external data centres as low-cost resource providers. First, we identify in the various

Abstract Multichannel Communication in Contiki's Low-power IPv6 Stack

by Ipv Stack, Beshr Al Nahas, Beshr Al Nahas
"... Vast majority of wireless appliances used in household, industry and medical field share the ISM frequency band. These devices need to coexist and thus are challenged to tolerate their mutual interference. One way of dealing with this is by using frequency hopping; where the device changes its radio ..."
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Vast majority of wireless appliances used in household, industry and medical field share the ISM frequency band. These devices need to coexist and thus are challenged to tolerate their mutual interference. One way of dealing with this is by using frequency hopping; where the device changes its radio channel periodically. Consequently, communications will not suffer from the same interference each time; instead, it should be fairer and more stable. This thesis investigates the aforementioned problem in the field of low power wireless sensor networks and Internet of Things where Contiki OS is used. We introduce a low-power pseudo-random frequency-hopping MAC protocol which is specifically characterized as a duty cycled asynchronous sender-initiated LPL style protocol. We illustrate two flavors of the protocol; one that does not use any dedicated channel and another which allows dedicated broadcast channels that can implement frequency-hopping as well. We implement

c Copyright by

by Paul Sivilotti, Dong Xuan, Xiaodong Zhang, Hongwei Zhang
"... Messaging is a basic service in sensornets. Yet the unique system and application prop-erties of sensornets pose substantial challenges for the messaging design: Firstly, dynamic wireless links, constrained resources, and application diversity challenge the architecture and protocol design of sensor ..."
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Messaging is a basic service in sensornets. Yet the unique system and application prop-erties of sensornets pose substantial challenges for the messaging design: Firstly, dynamic wireless links, constrained resources, and application diversity challenge the architecture and protocol design

3esis Supervisor Accepted by

by Audio-based Localisation, Benjamin Christopher Dalton, V. Michael, Benjamin Christopher Dalton , 2005
"... in partial ful2llment of the requirements for the degree of ..."
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in partial ful2llment of the requirements for the degree of

hardware and mobile web technology Master of Science Thesis in Programme Computer Systems and Networks

by Tomas Ohlson, Tomas Ohlson , 2013
"... Digitising statistics handling through ..."
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Digitising statistics handling through
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