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Creativity in the Game Design Classroom Author #1
"... The way we educate new game designers has profound implications for their later creativity and productivity – and for the health of the game industry as a whole. Will we turn out a generation of students who are comfortable with innovation in game design? Or will we teach them to make safe, conventi ..."
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The way we educate new game designers has profound implications for their later creativity and productivity – and for the health of the game industry as a whole. Will we turn out a generation of students who are comfortable with innovation in game design? Or will we teach them to make safe
Designing Games With A Purpose
, 2008
"... Data generated as a side effect of game play also solves computational problems and trains AI algorithms. ..."
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Cited by 524 (2 self)
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Data generated as a side effect of game play also solves computational problems and trains AI algorithms.
What Video Games Have to Teach us About learning and Literacy
"... Xenosaga: Episode 1 are learning machines. They get themselves learned and learned well, so that they get played long and hard by a great many people. This is how they and their designers survive and perpetuate themselves. If a game cannot be learned and even mastered at a certain level, it won’t ge ..."
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Cited by 1074 (16 self)
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Xenosaga: Episode 1 are learning machines. They get themselves learned and learned well, so that they get played long and hard by a great many people. This is how they and their designers survive and perpetuate themselves. If a game cannot be learned and even mastered at a certain level, it won
Digital Game-Based Learning
"... [Green and Bavelier, 2003] has grabbed national attention for suggesting that playing “action ” video and computer games has the positive effect of enhancing students ’ visual selective attention. But that finding is just one small part of a more important message that all parents and educators need ..."
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Cited by 519 (0 self)
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[Green and Bavelier, 2003] has grabbed national attention for suggesting that playing “action ” video and computer games has the positive effect of enhancing students ’ visual selective attention. But that finding is just one small part of a more important message that all parents and educators
Inside the black box: Raising standards through classroom assessment
- Phi Delta Kappan
, 1998
"... Raising the standards of learning that are achieved through school education is an important national priority. Governments have been vigorous in the last ten years in making changes in pursuit of this aim. National curriculum testing, the development of the GCSE, league tables of school performance ..."
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Cited by 533 (7 self)
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in classrooms. Here, teachers have to manage complicated and demanding situations, channelling the personal, emotional and social pressures amongst a group of 30 or so youngsters in order to help them to learn now, and to become better learners in the future. Standards can only be raised if teachers can tackle
Predicting How People Play Games: Reinforcement Learning . . .
- AMERICAN ECONOMIC REVIEW
, 1998
"... ..."
Designing Learning
- In
, 2004
"... …Truth [is] being involved in an eternal conversation about things that matter, conducted with passion and discipline…truth is not in the conclusions so much as in the process of conversation itself…if you want to be in truth you must be in conversation. Parker Palmer ..."
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Cited by 555 (9 self)
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…Truth [is] being involved in an eternal conversation about things that matter, conducted with passion and discipline…truth is not in the conclusions so much as in the process of conversation itself…if you want to be in truth you must be in conversation. Parker Palmer
A Field Study of the Software Design Process for Large Systems
- Communications of the ACM
, 1988
"... The problems of designing large software systems were studied through interviewing personnel from 17 large projects. A layered behavioral model is used to analyze how three lgf these problems-the thin spread of application domain knowledge, fluctuating and conflicting requirements, and communication ..."
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Cited by 663 (2 self)
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The problems of designing large software systems were studied through interviewing personnel from 17 large projects. A layered behavioral model is used to analyze how three lgf these problems-the thin spread of application domain knowledge, fluctuating and conflicting requirements
Cognitive architecture and instructional design
- Educational Psychology Review
, 1998
"... Cognitive load theory has been designed to provide guidelines intended to assist in the presentation of information in a manner that encourages learner activities that optimize intellectual performance. The theory assumes a limited capacity working memory that includes partially independent subcompo ..."
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Cited by 469 (46 self)
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Cognitive load theory has been designed to provide guidelines intended to assist in the presentation of information in a manner that encourages learner activities that optimize intellectual performance. The theory assumes a limited capacity working memory that includes partially independent
An Essay Concerning Human Understanding
, 1921
"... God, having designed man for a sociable creature, made him not only with an inclination and under a necessity to have fellowship with those of his own kind, but furnished him also with language, which was to be the great instrument and common tie of society. ..."
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Cited by 790 (2 self)
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God, having designed man for a sociable creature, made him not only with an inclination and under a necessity to have fellowship with those of his own kind, but furnished him also with language, which was to be the great instrument and common tie of society.
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