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Creativity in the Game Design Classroom Author #1

by Name Jessica Hammer
"... The way we educate new game designers has profound implications for their later creativity and productivity – and for the health of the game industry as a whole. Will we turn out a generation of students who are comfortable with innovation in game design? Or will we teach them to make safe, conventi ..."
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The way we educate new game designers has profound implications for their later creativity and productivity – and for the health of the game industry as a whole. Will we turn out a generation of students who are comfortable with innovation in game design? Or will we teach them to make safe

Designing Games With A Purpose

by Luis von Ahn , Laura Dabbish , 2008
"... Data generated as a side effect of game play also solves computational problems and trains AI algorithms. ..."
Abstract - Cited by 524 (2 self) - Add to MetaCart
Data generated as a side effect of game play also solves computational problems and trains AI algorithms.

What Video Games Have to Teach us About learning and Literacy

by James Paul Gee
"... Xenosaga: Episode 1 are learning machines. They get themselves learned and learned well, so that they get played long and hard by a great many people. This is how they and their designers survive and perpetuate themselves. If a game cannot be learned and even mastered at a certain level, it won’t ge ..."
Abstract - Cited by 1074 (16 self) - Add to MetaCart
Xenosaga: Episode 1 are learning machines. They get themselves learned and learned well, so that they get played long and hard by a great many people. This is how they and their designers survive and perpetuate themselves. If a game cannot be learned and even mastered at a certain level, it won

Digital Game-Based Learning

by Marc Prensky
"... [Green and Bavelier, 2003] has grabbed national attention for suggesting that playing “action ” video and computer games has the positive effect of enhancing students ’ visual selective attention. But that finding is just one small part of a more important message that all parents and educators need ..."
Abstract - Cited by 519 (0 self) - Add to MetaCart
[Green and Bavelier, 2003] has grabbed national attention for suggesting that playing “action ” video and computer games has the positive effect of enhancing students ’ visual selective attention. But that finding is just one small part of a more important message that all parents and educators

Inside the black box: Raising standards through classroom assessment

by Paul Black, Dylan Wiliam - Phi Delta Kappan , 1998
"... Raising the standards of learning that are achieved through school education is an important national priority. Governments have been vigorous in the last ten years in making changes in pursuit of this aim. National curriculum testing, the development of the GCSE, league tables of school performance ..."
Abstract - Cited by 533 (7 self) - Add to MetaCart
in classrooms. Here, teachers have to manage complicated and demanding situations, channelling the personal, emotional and social pressures amongst a group of 30 or so youngsters in order to help them to learn now, and to become better learners in the future. Standards can only be raised if teachers can tackle

Predicting How People Play Games: Reinforcement Learning . . .

by Ido Erev, Alvin E. Roth - AMERICAN ECONOMIC REVIEW , 1998
"... ..."
Abstract - Cited by 607 (23 self) - Add to MetaCart
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Designing Learning

by Ann C. Baker, Patricia J. Jensen, David A. Kolb, D. A. Conversational, Ann Baker, Patricia Jensen, David Kolb - In , 2004
"... …Truth [is] being involved in an eternal conversation about things that matter, conducted with passion and discipline…truth is not in the conclusions so much as in the process of conversation itself…if you want to be in truth you must be in conversation. Parker Palmer ..."
Abstract - Cited by 555 (9 self) - Add to MetaCart
…Truth [is] being involved in an eternal conversation about things that matter, conducted with passion and discipline…truth is not in the conclusions so much as in the process of conversation itself…if you want to be in truth you must be in conversation. Parker Palmer

A Field Study of the Software Design Process for Large Systems

by Bill Curtis, Herb Krasner, Neil Iscoe - Communications of the ACM , 1988
"... The problems of designing large software systems were studied through interviewing personnel from 17 large projects. A layered behavioral model is used to analyze how three lgf these problems-the thin spread of application domain knowledge, fluctuating and conflicting requirements, and communication ..."
Abstract - Cited by 663 (2 self) - Add to MetaCart
The problems of designing large software systems were studied through interviewing personnel from 17 large projects. A layered behavioral model is used to analyze how three lgf these problems-the thin spread of application domain knowledge, fluctuating and conflicting requirements

Cognitive architecture and instructional design

by John Sweller, Jeroen J. G. Van Merrienboer, Fred G. W. C. Paas - Educational Psychology Review , 1998
"... Cognitive load theory has been designed to provide guidelines intended to assist in the presentation of information in a manner that encourages learner activities that optimize intellectual performance. The theory assumes a limited capacity working memory that includes partially independent subcompo ..."
Abstract - Cited by 469 (46 self) - Add to MetaCart
Cognitive load theory has been designed to provide guidelines intended to assist in the presentation of information in a manner that encourages learner activities that optimize intellectual performance. The theory assumes a limited capacity working memory that includes partially independent

An Essay Concerning Human Understanding

by John Locke , 1921
"... God, having designed man for a sociable creature, made him not only with an inclination and under a necessity to have fellowship with those of his own kind, but furnished him also with language, which was to be the great instrument and common tie of society. ..."
Abstract - Cited by 790 (2 self) - Add to MetaCart
God, having designed man for a sociable creature, made him not only with an inclination and under a necessity to have fellowship with those of his own kind, but furnished him also with language, which was to be the great instrument and common tie of society.
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