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259,368
The SPLASH-2 programs: Characterization and methodological considerations
- INTERNATIONAL SYMPOSIUM ON COMPUTER ARCHITECTURE
, 1995
"... The SPLASH-2 suite of parallel applications has recently been released to facilitate the study of centralized and distributed shared-address-space multiprocessors. In this context, this paper has two goals. One is to quantitatively characterize the SPLASH-2 programs in terms of fundamental propertie ..."
Abstract
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Cited by 1399 (12 self)
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sets of the applications, we describe which operating points in terms of cache size and problem size are representative of realistic situations, which are not, and which re redundant. Using SPLASH-2 as an example, we hope to convey the importance of understanding the interplay of problem size, number
The lexical nature of syntactic ambiguity resolution
- Psychological Review
, 1994
"... Ambiguity resolution is a central problem in language comprehension. Lexical and syntactic ambiguities are standardly assumed to involve different types of knowledge representations and be resolved by different mechanisms. An alternative account is provided in which both types of ambiguity derive fr ..."
Abstract
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Cited by 556 (23 self)
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of apparently conflicting results concerning the roles of lexical and contextual information in sentence processing, explains differences among ambiguities in terms of ease of resolution, and provides a more unified account of language comprehension than was previously available. One of the principal goals
Usability Analysis of Visual Programming Environments: a `cognitive dimensions' framework
- JOURNAL OF VISUAL LANGUAGES AND COMPUTING
, 1996
"... The cognitive dimensions framework is a broad-brush evaluation technique for interactive devices and for non-interactive notations. It sets out a small vocabulary of terms designed to capture the cognitively-relevant aspects of structure, and shows how they can be traded off against each other. T ..."
Abstract
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Cited by 510 (13 self)
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' (possibility of conveying extra meaning by choice of layout, colour, etc.).
Marker tracking and HMD calibration for a video-based augmented reality conferencing system
- in The 2nd International Workshop on Augmented Reality (IWAR 99
, 1999
"... We describe an augmented reality conferencing system which uses the overlay of virtual images on the real world. Remote collaborators are represented on Virtual Monitors which can be freely positioned about a user in space. Users can collaboratively view and interact with virtual objects using a sha ..."
Abstract
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Cited by 514 (26 self)
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We describe an augmented reality conferencing system which uses the overlay of virtual images on the real world. Remote collaborators are represented on Virtual Monitors which can be freely positioned about a user in space. Users can collaboratively view and interact with virtual objects using a
A Field Study of the Software Design Process for Large Systems
- Communications of the ACM
, 1988
"... The problems of designing large software systems were studied through interviewing personnel from 17 large projects. A layered behavioral model is used to analyze how three lgf these problems-the thin spread of application domain knowledge, fluctuating and conflicting requirements, and communication ..."
Abstract
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Cited by 663 (2 self)
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, and communication bottlenecks and breakdowns-affected software productivity and quality through their impact on cognitive, social, and organizational processes.
The Active Badge Location System
- ACM Transactions on Information Systems
, 1992
"... cation is the `pager system'. In order to locate a person a signal is sent out by a central facility that addresses a particular receiver unit (beeper) and produces an audible signal. In addition, it may display a number to which the called-party should phone back (some systems allow a vocal me ..."
Abstract
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Cited by 1452 (14 self)
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message to be conveyed about the call-back number). It is then up to the recipient to use the conventional telephone system to call-back confirming the signal and determine the required action. Although useful in practice there are still circumstances where it is not ideal. For instance, if the called
The case for motivated reasoning
- Psychological Bulletin
, 1990
"... It is proposed that motivation may affect reasoning through reliance on a biased set of cognitive processes—that is, strategies for accessing, constructing, and evaluating beliefs. The motivation to be accurate enhances use of those beliefs and strategies that are considered most appropriate, wherea ..."
Abstract
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Cited by 687 (3 self)
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It is proposed that motivation may affect reasoning through reliance on a biased set of cognitive processes—that is, strategies for accessing, constructing, and evaluating beliefs. The motivation to be accurate enhances use of those beliefs and strategies that are considered most appropriate
A Conceptual Framework and a Toolkit for Supporting the Rapid Prototyping of Context-Aware Applications
, 2001
"... Computing devices and applications are now used beyond the desktop, in diverse environments, and this trend toward ubiquitous computing is accelerating. One challenge that remains in this emerging research field is the ability to enhance the behavior of any application by informing it of the context ..."
Abstract
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Cited by 891 (28 self)
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-aware applications. In this paper, we address these three problems in turn. We first define context, identify categories of contextual information, and characterize context-aware application behavior. Though the full impact of context-aware computing requires understanding very subtle and high-level notions
Defining Virtual Reality: Dimensions Determining Telepresence
- JOURNAL OF COMMUNICATION
, 1992
"... Virtual reality (VR) is typically defined in terms of technological hardware. This paper attempts to cast a new, variable-based definition of virtual reality that can be used to classify virtual reality in relation to other media. The defintion of virtual reality is based on concepts of "presen ..."
Abstract
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Cited by 534 (0 self)
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Virtual reality (VR) is typically defined in terms of technological hardware. This paper attempts to cast a new, variable-based definition of virtual reality that can be used to classify virtual reality in relation to other media. The defintion of virtual reality is based on concepts of "presence" and "telepresence," which refer to the sense of being in an environment, generated by natural or mediated means, respectively. Two technological dimensions that contribute to telepresence, vividness and interactivity, are discussed. A variety of media are classified according to these dimensions. Suggestions are made for the application of the new definition of virtual reality within the field of communication research.
Design and Implementation or the Sun Network Filesystem
, 1985
"... this paper we discuss the design and implementation of the/'fiesystem interface in the kernel and the NF$ virtual/'fiesystem. We describe some interesting design issues and how they were resolved, and point out some of the shortcomings of the current implementation. We conclude with some i ..."
Abstract
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Cited by 504 (0 self)
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this paper we discuss the design and implementation of the/'fiesystem interface in the kernel and the NF$ virtual/'fiesystem. We describe some interesting design issues and how they were resolved, and point out some of the shortcomings of the current implementation. We conclude with some ideas for future enhancements
Results 1 - 10
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259,368