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Compact FPU Design and Embedding in a Ubiquitous Processor for Multimedia Performance Enhancement 79 Compact FPU Design and Embedding in a Ubiquitous Processor for Multimedia Performance Enhancement
"... The key to protect huge amount of multimedia data in ubiquitous networks is to introduce safety aware high-performed single VLSI processor sys-tems embedded with cipher process. Thus, we ex-ploited the architecture of a hardware cryptography-embedded multimedia mobile processor named HC-gorilla by s ..."
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The key to protect huge amount of multimedia data in ubiquitous networks is to introduce safety aware high-performed single VLSI processor sys-tems embedded with cipher process. Thus, we ex-ploited the architecture of a hardware cryptography-embedded multimedia mobile processor named HC
Heresy: A Virtual Image-Space 3D Rasterization Architecture
- Proceedings of ACM SIGGRAPH/Eurographics Graphics Hardware Workshop
, 1997
"... With the advent of virtual reality and other visual applications that require photo and cinema realism, 3D graphics hardware has started to enter into the main stream. This paper describes the design and evaluation of a cost-effective highperformance 3D graphics system called Heresy that is based o ..."
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Cited by 6 (2 self)
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With the advent of virtual reality and other visual applications that require photo and cinema realism, 3D graphics hardware has started to enter into the main stream. This paper describes the design and evaluation of a cost-effective highperformance 3D graphics system called Heresy that is based
An Object-oriented Multimedia Distributed Meta-Database
, 1994
"... We describe a multimedia distributed databases system #mmdd# which manages associations of arbitrary renderable objects #suchas text, 3D-graphics, sound, video, certain executables# using a hybrid object-oriented, relational database abstraction. Strengths include author-modi#able schema, author ..."
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We describe a multimedia distributed databases system #mmdd# which manages associations of arbitrary renderable objects #suchas text, 3D-graphics, sound, video, certain executables# using a hybrid object-oriented, relational database abstraction. Strengths include author-modi#able schema
Sepia: Scalable 3D compositing using PCI Pamette
- In Proceedings of the IEEE Symposium on Field Programmable Custom Computing Machines
, 1999
"... We have implemented an image combining architecture that allows distributed rendering of a partitioned data set at interactive rates. The architecture achieves real-time frame rates and low latency through pipelining and the use of a high bandwidth network technology to transfer the image data. It i ..."
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Cited by 29 (3 self)
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of applications running on distributed computing systems such as cluster of workstations and personal computers. We first motivate the development of a distributed rendering system and we introduce some of the concepts related to the 3D-visualization domain. We then describe our implementation of this system
Exploiting instruction level parallelism in geometry processing for three dimensional graphics applications
- ACM/IEEE International Symposium on Microarchitecture
, 1998
"... Three dimensional (3D) graphics applications have become very important workloads running on today’s computer systems. A cost-effective graphics solution is to perform geometry processing of 3D graphics on the host CPU and have specialized hardware handle the rendering task. In this paper, we analyz ..."
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Cited by 7 (1 self)
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Three dimensional (3D) graphics applications have become very important workloads running on today’s computer systems. A cost-effective graphics solution is to perform geometry processing of 3D graphics on the host CPU and have specialized hardware handle the rendering task. In this paper, we
CUSTOM DESIGN OF MULTI-LEVEL DYNAMIC MEMORY MANAGEMENT SUBSYSTEM FOR EMBEDDED SYSTEMS
"... Modern embedded systems have to run new dynamic wireless network and multimedia applications. As a result, these systems must provide run-time memory management support to allow real-time memory de/allocation, retrieving and processing of data while very limited power supply is available. Thus, its ..."
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representative real-life case studies of the new dynamic application domains (i.e., network and 3D rendering applications) ported to embedded systems. The results accomplished with our approach show a very significant reduction in energy consumption (up to 40%) over state-of-theart solutions for dynamic memory
MDSP: a modular DSP architecture for a real-time 3D laser range sensor
, 2002
"... By combining a number of embedded digital signal processors (DSPs) within a desktop PC, we have developed a system that offers not only the mass storage, network utilities, user interface and presentation graphics of a regular PC, but also the real-time response rates normally associated only with e ..."
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Cited by 1 (0 self)
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capabilities. This paper outlines the prototype 3D laser range sensor and describes its computing architecture. The embedded DSPs run under a commercial multiprocessor real-time operating system. This combination leads to a highly modular system in which processors may be added or removed with minimal side
Exploiting Instruction Level Parallelism in Geometry Processing for Three Dimensional Graphics Applications
"... Three dimensional (3D) graphics applications have be-come very important workloads running on today’s com-puter systems. A cost-effective graphics solution is to perform geometry processing of 3D graphics on the host CPU and have specialized hardware handle the rendering task. In this paper, we anal ..."
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Three dimensional (3D) graphics applications have be-come very important workloads running on today’s com-puter systems. A cost-effective graphics solution is to perform geometry processing of 3D graphics on the host CPU and have specialized hardware handle the rendering task. In this paper, we
Exploiting Instruction Level Parallelism in Geometry Processing for Three Dimensional Graphics Applications
"... Three dimensional (3D) graphics applications have be-come very important workloads running on today’s com-puter systems. A cost-effective graphics solution is to perform geometry processing of 3D graphics on the host CPU and have specialized hardware handle the rendering task. In this paper, we anal ..."
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Three dimensional (3D) graphics applications have be-come very important workloads running on today’s com-puter systems. A cost-effective graphics solution is to perform geometry processing of 3D graphics on the host CPU and have specialized hardware handle the rendering task. In this paper, we
Toward A Multicore Architecture for Real-time Ray-tracing
"... Significant improvement to visual quality for real-time 3D graphics requires modeling of complex illumination effects like soft-shadows, reflections, and diffuse lighting interactions. The conventional Z-buffer algorithm driven GPU model does not provide sufficient support for this improvement. This ..."
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Cited by 20 (6 self)
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Significant improvement to visual quality for real-time 3D graphics requires modeling of complex illumination effects like soft-shadows, reflections, and diffuse lighting interactions. The conventional Z-buffer algorithm driven GPU model does not provide sufficient support for this improvement
Results 11 - 20
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