Results 1 - 10
of
81
Liang and Jen: Computation-Effective 3-D Graphics Rendering Architecture for Embedded Multimedia System 135 COMPUTATION-EFFECTIVE 3-D GRAPHICS RENDERING ARCHITECTURE FOR EMBEDDED MULTIMEDIA SYSTEM
"... A new architecture is proposed to realize 3-0 graphics rendering for embedded multimedia system. Because only 20 % to 83 % triangles in original 3-0 object models are visible by simulation, our architecture is designed to eliminate the redundant operations on invisible triangles without image qualii ..."
Abstract
- Add to MetaCart
A new architecture is proposed to realize 3-0 graphics rendering for embedded multimedia system. Because only 20 % to 83 % triangles in original 3-0 object models are visible by simulation, our architecture is designed to eliminate the redundant operations on invisible triangles without image
Quicktime VR - an image-based approach to virtual environment navigation.
- In SIGGRAPH 95 Conference Proceedings,
, 1995
"... ABSTRACT Traditionally, virtual reality systems use 3D computer graphics to model and render virtual environments in real-time. This approach usually requires laborious modeling and expensive special purpose rendering hardware. The rendering quality and scene complexity are often limited because of ..."
Abstract
-
Cited by 527 (0 self)
- Add to MetaCart
ABSTRACT Traditionally, virtual reality systems use 3D computer graphics to model and render virtual environments in real-time. This approach usually requires laborious modeling and expensive special purpose rendering hardware. The rendering quality and scene complexity are often limited because
The Metabuffer: A Scalable Multiresolution Multidisplay 3-D Graphics System Using Commodity Rendering Engines
"... Many computer graphics applications require multiple visual displays that are rendered in real time. However, dividing and balancing the rendering workload among a number of CPUs and then sending it to the individual displays efficiently is a difficult task. This report details the design and softwa ..."
Abstract
-
Cited by 22 (4 self)
- Add to MetaCart
Many computer graphics applications require multiple visual displays that are rendered in real time. However, dividing and balancing the rendering workload among a number of CPUs and then sending it to the individual displays efficiently is a difficult task. This report details the design
Optimization of Portable System Architecture for Real-Time 3D Graphics
- Proc. IEEE Int. Symp. on Circuits and Systems (ISCAS 2002), Volume: 1
"... The optimal architecture of personal digital assistants (PDA) system for real-time 3D graphics was analyzed by simulating the 3D applications on the various Advanced RISC Machines (ARM) processor platforms. Simulation results show that for 256x256 screen resolution, even the performance of 200MHz St ..."
Abstract
-
Cited by 2 (0 self)
- Add to MetaCart
StrongARM with 160MHz floating point unit (FPU) shows only 1.78 % of the requirement of full 3D pipeline. To realize the real-time 3D graphics on PDA, the optimal architecture must contain hardware acceleration engine with embedded DRAM as the rendering stage. In this architecture, MAC-enhanced ARM9
SORA: a Service-Oriented Rendering Architecture
"... In the field of visual computing, different technolo-gies like multimedia or physics simulation merge with 3D computer graphics to create more realistic virtual worlds. During this process, 3D scene graph systems have evolved from being pure hierarchical containers of 3D geometry to full application ..."
Abstract
- Add to MetaCart
In the field of visual computing, different technolo-gies like multimedia or physics simulation merge with 3D computer graphics to create more realistic virtual worlds. During this process, 3D scene graph systems have evolved from being pure hierarchical containers of 3D geometry to full
A Low-Power Graphics LSI integrating 29Mb Embedded DRAM for Mobile Multimedia Applications
"... Abstract – A low-power graphics LSI is designed and implemented for mobile multimedia applications. The LSI contains a 32bit RISC processor with enhanced MAC, a 3D rendering engine, programmable power optimizer, and 29Mb embedded DRAM. Full 3D graphics pipeline featuring 264Mtexels/s texture-mapped ..."
Abstract
- Add to MetaCart
Abstract – A low-power graphics LSI is designed and implemented for mobile multimedia applications. The LSI contains a 32bit RISC processor with enhanced MAC, a 3D rendering engine, programmable power optimizer, and 29Mb embedded DRAM. Full 3D graphics pipeline featuring 264Mtexels/s texture
A 7.1-GB/s low-power rendering engine in 2-D array-embedded memory logic CMOS for portable multimedia system
- IEEE J. Solid-State Circuits, Vol
, 2001
"... Abstract—A single-chip rendering engine that consists of a DRAM frame buffer, a SRAM serial access memory, pixel/edge processor array and 32-b RISC core is proposed for low-power three-dimensional (3-D) graphics in portable systems. The main features are two-dimensional (2-D) hierarchical octet tree ..."
Abstract
-
Cited by 1 (0 self)
- Add to MetaCart
Abstract—A single-chip rendering engine that consists of a DRAM frame buffer, a SRAM serial access memory, pixel/edge processor array and 32-b RISC core is proposed for low-power three-dimensional (3-D) graphics in portable systems. The main features are two-dimensional (2-D) hierarchical octet
A low power 3D rendering engine with two texture units and 29Mb embedded DRAM for 3G multimdedia terminals
- European Solid-State Circuits, 2003, Conference on, 1618 Sept.2003, Pages
"... A low-power 3D rendering engine with 2 texture units and 29Mb embedded DRAM is designed and integrated into an LSI for portable 3G multimedia terminals. Texture-mapped 3D graphics with perspective-correct address calculation and bilinear MIPMAP filtering can be realized while consuming the low power ..."
Abstract
-
Cited by 1 (0 self)
- Add to MetaCart
A low-power 3D rendering engine with 2 texture units and 29Mb embedded DRAM is designed and integrated into an LSI for portable 3G multimedia terminals. Texture-mapped 3D graphics with perspective-correct address calculation and bilinear MIPMAP filtering can be realized while consuming the low
A SXGA 3D Display Processor with Reduced Rendering Data and Enhanced Precision
"... Recently, there has been tremendous progress in 3D graphics hardware for various multimedia devices such as mobile phones, portable multimedia players, and game consoles. Architecture evolution from a fixed pipeline to a programmable hardware makes it possible to render more realistic objects and de ..."
Abstract
- Add to MetaCart
Recently, there has been tremendous progress in 3D graphics hardware for various multimedia devices such as mobile phones, portable multimedia players, and game consoles. Architecture evolution from a fixed pipeline to a programmable hardware makes it possible to render more realistic objects
Abstract Load Balancing for Multi-Projector Rendering Systems
"... Multi-projector systems are increasingly being used to provide large-scale and high-resolution displays for next-generation interactive 3D graphics applications, including large-scale data visualization, immersive virtual environments, and collaborative design. These systems must include a very high ..."
Abstract
- Add to MetaCart
. The main challenge is to develop scalable algorithms to partition and assign rendering tasks effectively under the performance and functionality constrains of system area networks, PCs, and commodity 3-D graphics accelerators. We have developed three coarse-grained partitioning algorithms and incorporated
Results 1 - 10
of
81