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Bringing HMD-based Augmented Reality into the Warehouse

by Into The Warehouse, Björn Schwerdtfeger
"... München eingereicht und durch die Fakultät für Informatik am.................. Augmented Reality is not yet widely used. Even though existing for several decades and said to have the potential to provide an ideal, efficient and intuitive way of presenting information. This is because the realization ..."
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for this exploration, I selected the order picking process in logistics applications. This thesis reports on the development of an application to support this task, by iteratively improving Augmented Reality-based metaphors. In such order picking tasks, workers collect sets of items from assortments in warehouses

An indoors, HMD-based mobile mixed reality guide

by Achille Peternier, Xavier Righetti, Mathieu Hopmann, Daniel Thalmann (vrlab, George Papagiannakis Pierre Davy, Paolo Barsocchi (cnr, Anna Kirykou (icom, Matteo Repetto (unige
"... This paper describes an indoors, mobile mixed reality guide system: ..."
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This paper describes an indoors, mobile mixed reality guide system:

Pick-by-Vision: Bringing HMD-based Augmented Reality into the Warehouse

by unknown authors
"... angenommen. ..."
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angenommen.

A Survey of Augmented Reality

by Ronald Azuma , 1997
"... This paper surveys the field of Augmented Reality, in which 3-D virtual objects are integrated into a 3-D real environment in real time. It describes the medical, manufacturing, visualization, path planning, entertainment and military applications that have been explored. This paper describes the ch ..."
Abstract - Cited by 446 (0 self) - Add to MetaCart
This paper surveys the field of Augmented Reality, in which 3-D virtual objects are integrated into a 3-D real environment in real time. It describes the medical, manufacturing, visualization, path planning, entertainment and military applications that have been explored. This paper describes

Analyzing for emotional arousal in HMD-based head movements during a virtual emergency

by C. Becker-asano, D. Sun, C. N. Scheel, B. Tuschen-caffier, B. Nebel
"... Abstract. This paper reports on results of a statistical analysis of hu-man players ’ head-movements. Forty-one participants were asked to cope with an unexpected emergency in a virtual parking lot. Before the vir-tual reality exposure began, half of the participants watched an emotion-inducing movi ..."
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Abstract. This paper reports on results of a statistical analysis of hu-man players ’ head-movements. Forty-one participants were asked to cope with an unexpected emergency in a virtual parking lot. Before the vir-tual reality exposure began, half of the participants watched an emotion

Virtual Reality on a WIM: Interactive Worlds in Miniature

by Richard Stoakley, Matthew J. Conway, Randy Pausch , 1995
"... This paper explores a user interface technique which augments an immersive head tracked display with a hand-held miniature copy of the virtual environment. We call this interface technique the Worlds in Miniature (WIM) metaphor. In addition to the first-person perspective offered by a virtual realit ..."
Abstract - Cited by 292 (1 self) - Add to MetaCart
This paper explores a user interface technique which augments an immersive head tracked display with a hand-held miniature copy of the virtual environment. We call this interface technique the Worlds in Miniature (WIM) metaphor. In addition to the first-person perspective offered by a virtual

The KidsRoom: Perceptually-Based Interactive and Immersive Story Environment

by Aaron F. Bobick, Stephen S. Intille, James W. Davis, Freedom Baird, Claudio S. Pinhanez, Lee W. Campbell, Yuri A. Ivanov, Arjan Schütte, Andrew Wilson - PRESENCE , 1999
"... The KidsRoom is a perceptually-based, interactive, narrative playspace for children. Images, music, narration, light, and sound effects are used to transform a normal child's bedroom into a fantasy land where children are guided through a reactive adventure story. The fully automated system was ..."
Abstract - Cited by 173 (17 self) - Add to MetaCart
The KidsRoom is a perceptually-based, interactive, narrative playspace for children. Images, music, narration, light, and sound effects are used to transform a normal child's bedroom into a fantasy land where children are guided through a reactive adventure story. The fully automated system

An overview of the SPHINX speech recognition system

by Kai-fu Lee, Hsiao-wuen Hon, A N D Raj Reddy, Fellow Ieee , 1990
"... Abstract-Speaker independence, continuous speech, and large vo-cabularies pose three of the greatest challenges in automatic speech recognition. Previously, accurate speech recognizers avoided dealing simultaneously with all three problems. This paper describes SPHINX, a system that demonstrates the ..."
Abstract - Cited by 159 (8 self) - Add to MetaCart
Abstract-Speaker independence, continuous speech, and large vo-cabularies pose three of the greatest challenges in automatic speech recognition. Previously, accurate speech recognizers avoided dealing simultaneously with all three problems. This paper describes SPHINX, a system that demonstrates

The Transfer of Spatial Knowledge in Virtual Environment Training

by David Waller, Earl Hunt, David Knapp
"... Many training applications of virtual environments (VE's) require people to be able to transfer spatial knowledge acquired in a VE to a real world situation. Using the concept of fidelity, we examine the variables that mediate the transfer of spatial knowledge and discuss the form and develop ..."
Abstract - Cited by 95 (4 self) - Add to MetaCart
. Spatial Knowledge Transfer p. 3 Introduction Virtual environment (VE) training is based on the assumption t...

Trains 93 dialogues

by Peter A. Heeman, James F. Allen, Peter A. Heeman, James Allen, Peter A. Heeman, James F , 1995
"... This report describes a corpus of task-oriented dialogues set in the TRAINS domain. A user collaborates with a planning assistant to accomplish some task involving manufacturing and shipping goods in a railroad freight system. We include a description of the task, collection situation, and transcrip ..."
Abstract - Cited by 71 (14 self) - Add to MetaCart
This report describes a corpus of task-oriented dialogues set in the TRAINS domain. A user collaborates with a planning assistant to accomplish some task involving manufacturing and shipping goods in a railroad freight system. We include a description of the task, collection situation
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