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818
Augmented Reality: A Class of Displays on the Reality-Virtuality Continuum
, 1994
"... In this paper we discuss Augmented Reality (AR) displays in a general sense, within the context of a Reality-Virtuality (RV) continuum, encompassing a large class of "Mixed Reality " (MR) displays, which also includes Augmented Virtuality (AV). MR displays are defined by means of s ..."
Abstract
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Cited by 143 (1 self)
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In this paper we discuss Augmented Reality (AR) displays in a general sense, within the context of a Reality-Virtuality (RV) continuum, encompassing a large class of "Mixed Reality " (MR) displays, which also includes Augmented Virtuality (AV). MR displays are defined by means
Virtual reality and mixed reality for virtual learning environments
"... This paper explores educational uses of virtual learning environment (VLE) concerned with issues of learning, training and entertainment. We analyze the state-of-art research of VLE based on virtual reality and augmented reality. Some examples for the purpose of education and simulation are describe ..."
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This paper explores educational uses of virtual learning environment (VLE) concerned with issues of learning, training and entertainment. We analyze the state-of-art research of VLE based on virtual reality and augmented reality. Some examples for the purpose of education and simulation
Orchestrating a mixed reality performance
- CHI
, 2001
"... A study of a professional touring mixed reality performance called Desert Rain yields insights into how performers orchestrate players ’ engagement in an interactive experience. Six players at a time journey through an extended physical and virtual set. Each sees a virtual world projected onto a scr ..."
Abstract
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Cited by 45 (21 self)
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A study of a professional touring mixed reality performance called Desert Rain yields insights into how performers orchestrate players ’ engagement in an interactive experience. Six players at a time journey through an extended physical and virtual set. Each sees a virtual world projected onto a
Virtual Objects in Mixed-Reality Environment
"... This paper describes the construction of a prototype system that allows the user to manipulate virtual objects in a mixed-reality environment. The user can perceive haptic sensations at his or her fingertips and see a virtual world with a live image of his or her hands manipulating the virtual objec ..."
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This paper describes the construction of a prototype system that allows the user to manipulate virtual objects in a mixed-reality environment. The user can perceive haptic sensations at his or her fingertips and see a virtual world with a live image of his or her hands manipulating the virtual
Understanding and Constructing Shared Spaces with Mixed Reality Boundaries Steve
, 1998
"... We propose an approach to creating shared mixed realities based on the construction of transparent boundaries between real and virtual spaces. First, we introduce a taxonomy that classifies current approaches to shared spaces according to the three dimensions of transportation, artificiality and spa ..."
Abstract
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Cited by 76 (8 self)
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We propose an approach to creating shared mixed realities based on the construction of transparent boundaries between real and virtual spaces. First, we introduce a taxonomy that classifies current approaches to shared spaces according to the three dimensions of transportation, artificiality
Virtual Reflections and Virtual Shadows in Mixed Reality Environments
"... Abstract. In this paper we propose the concepts of virtual reflections, lights and shadows to enhance immersion in mixed reality (MR) environments, which focus on merging the real and the virtual world seamlessly. To improve immersion, we augment the virtual objects with real world information regar ..."
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Cited by 2 (2 self)
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Abstract. In this paper we propose the concepts of virtual reflections, lights and shadows to enhance immersion in mixed reality (MR) environments, which focus on merging the real and the virtual world seamlessly. To improve immersion, we augment the virtual objects with real world information
Vision and Graphics in Producing Mixed Reality Worlds
- In IEEE and ATR Workshop on Computer Vision for Virtual Reality Based Human Communications
, 1998
"... This paper introduces prominent topics of our Mixed Reality (MR) project and states what kind of role computer vision and graphics play in the project. MR is a part of VR in broader sense, but it treats the physical space as well as the virtual space created in computers. Here we use the term " ..."
Abstract
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Cited by 3 (0 self)
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This paper introduces prominent topics of our Mixed Reality (MR) project and states what kind of role computer vision and graphics play in the project. MR is a part of VR in broader sense, but it treats the physical space as well as the virtual space created in computers. Here we use the term "mixed
Perceptual Issues in Augmented Reality
- SPIE Volume 2653: Stereoscopic Displays and Virtual Reality Systems III
, 1996
"... Between the extremes of real life and Virtual Reality lies the spectrum of Mixed Reality, in which views of the real world are combined in some proportion with views of a virtual environment. Combining direct view, stereoscopic video, and stereoscopic graphics, Augmented Reality describes that class ..."
Abstract
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Cited by 65 (1 self)
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Between the extremes of real life and Virtual Reality lies the spectrum of Mixed Reality, in which views of the real world are combined in some proportion with views of a virtual environment. Combining direct view, stereoscopic video, and stereoscopic graphics, Augmented Reality describes
Lessons from the Lighthouse: Collaboration in a shared mixed reality system
, 2003
"... Museums attract increasing numbers of online visitors along with their conventional physical visitors. This paper presents a study of a mixed reality system that allows web, virtual reality and physical visitors to share a museum visit together in real time. Our system allows visitors to share their ..."
Abstract
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Cited by 71 (19 self)
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Museums attract increasing numbers of online visitors along with their conventional physical visitors. This paper presents a study of a mixed reality system that allows web, virtual reality and physical visitors to share a museum visit together in real time. Our system allows visitors to share
Interacting with virtual agents in mixed reality interactive storytelling
- In Proc. of Intelligent Virtual Agents, Kloster Irsee
, 2003
"... User interaction with virtual agents generally takes place in virtual environments in which there is clear separation between the virtual actors and the user, due to the fact that in most cases, the user is in some way external to the virtual world. In Mixed-Reality Interactive Storytelling, the use ..."
Abstract
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Cited by 8 (0 self)
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User interaction with virtual agents generally takes place in virtual environments in which there is clear separation between the virtual actors and the user, due to the fact that in most cases, the user is in some way external to the virtual world. In Mixed-Reality Interactive Storytelling
Results 1 - 10
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818