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260,815
Caching in the Sprite Network File System
- ACM Transactions on Computer Systems
, 1988
"... The Sprite network operating system uses large main-memory disk block caches to achieve high performance in its file system. It provides non-write-through file caching on both client and server machines. A simple cache consistency mechanism permits files to be shared by multiple clients without dang ..."
Abstract
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Cited by 297 (12 self)
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The Sprite network operating system uses large main-memory disk block caches to achieve high performance in its file system. It provides non-write-through file caching on both client and server machines. A simple cache consistency mechanism permits files to be shared by multiple clients without
A Hierarchical Internet Object Cache
- IN PROCEEDINGS OF THE 1996 USENIX TECHNICAL CONFERENCE
, 1995
"... This paper discusses the design andperformance of a hierarchical proxy-cache designed to make Internet information systems scale better. The design was motivated by our earlier trace-driven simulation study of Internet traffic. We believe that the conventional wisdom, that the benefits of hierarch ..."
Abstract
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Cited by 501 (6 self)
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, we relate our experience fitting the cache into the increasingly complex and operational world of Internet information systems, including issues related to security, transparency to cache-unaware clients, and the role of file systems in support of ubiquitous wide-area information systems.
The Google File System
- ACM SIGOPS Operating Systems Review
"... We have designed and implemented the Google File Sys-tem, a scalable distributed file system for large distributed data-intensive applications. It provides fault tolerance while running on inexpensive commodity hardware, and it delivers high aggregate performance to a large number of clients. While ..."
Abstract
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Cited by 1470 (2 self)
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We have designed and implemented the Google File Sys-tem, a scalable distributed file system for large distributed data-intensive applications. It provides fault tolerance while running on inexpensive commodity hardware, and it delivers high aggregate performance to a large number of clients. While
Sprite: A Simple, Cheat-Proof, Credit-Based System for Mobile Ad-Hoc Networks
- in Proceedings of IEEE INFOCOM
, 2002
"... Mobile ad hoc networking has been an active research area for several years. How to stimulate cooperation among selfish mobile nodes, however, is not well addressed yet. In this paper, we propose Sprite, a simple, cheat-proof, creditbased system for stimulating cooperation among selfish nodes in mob ..."
Abstract
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Cited by 473 (18 self)
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Mobile ad hoc networking has been an active research area for several years. How to stimulate cooperation among selfish mobile nodes, however, is not well addressed yet. In this paper, we propose Sprite, a simple, cheat-proof, creditbased system for stimulating cooperation among selfish nodes
The sprite network operating system
- IEEE Computer
, 1988
"... Sprite is a new operating system for networked uniprocessor and multiprocessor workstations with large physical memories. It implements a set of kernel calls much like those of 4.3 BSD UNIX, with extensions to allow processes on the same workstation to share memory and to allow processes to migrate ..."
Abstract
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Cited by 297 (22 self)
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Sprite is a new operating system for networked uniprocessor and multiprocessor workstations with large physical memories. It implements a set of kernel calls much like those of 4.3 BSD UNIX, with extensions to allow processes on the same workstation to share memory and to allow processes to migrate
Disconnected Operation in the Coda File System
- ACM Transactions on Computer Systems
, 1992
"... Disconnected operation is a mode of operation that enables a client to continue accessing critical data during temporary failures of a shared data repository. An important, though not exclusive, application of disconnected operation is in supporting portable computers. In this paper, we show that di ..."
Abstract
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Cited by 1014 (36 self)
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that disconnected operation is feasible, efficient and usable by describing its design and implementation in the Coda File System. The central idea behind our work is that caching of data, now widely used for performance, can also be exploited to improve availability.
Scale and performance in a distributed file system
- ACM Transactions on Computer Systems
, 1988
"... The Andrew File System is a location-transparent distributed tile system that will eventually span more than 5000 workstations at Carnegie Mellon University. Large scale affects performance and complicates system operation. In this paper we present observations of a prototype implementation, motivat ..."
Abstract
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Cited by 937 (47 self)
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The Andrew File System is a location-transparent distributed tile system that will eventually span more than 5000 workstations at Carnegie Mellon University. Large scale affects performance and complicates system operation. In this paper we present observations of a prototype implementation
Cost-Aware WWW Proxy Caching Algorithms
- IN PROCEEDINGS OF THE 1997 USENIX SYMPOSIUM ON INTERNET TECHNOLOGY AND SYSTEMS
, 1997
"... Web caches can not only reduce network traffic and downloading latency, but can also affect the distribution of web traffic over the network through costaware caching. This paper introduces GreedyDualSize, which incorporates locality with cost and size concerns in a simple and non-parameterized fash ..."
Abstract
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Cited by 544 (6 self)
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Web caches can not only reduce network traffic and downloading latency, but can also affect the distribution of web traffic over the network through costaware caching. This paper introduces GreedyDualSize, which incorporates locality with cost and size concerns in a simple and non
Coda: A Highly Available File System for a Distributed Workstation Environment
- In IEEE Transactions on Computers
, 1990
"... Abstract- Coda is a file system for a large-scale distributed computing environment composed of Unix workstations. It provides resiliency to server and network failures through the use of two distinct but complementary mechanisms. One mechanism, server replication,stores copies of a file at multiple ..."
Abstract
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Cited by 530 (46 self)
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Abstract- Coda is a file system for a large-scale distributed computing environment composed of Unix workstations. It provides resiliency to server and network failures through the use of two distinct but complementary mechanisms. One mechanism, server replication,stores copies of a file
Measurements of a Distributed File System
- Proc. of the 13th Symp. on Operating System Principles
, 1991
"... All in-text references underlined in blue are linked to publications on ResearchGate, letting you access and read them immediately. ..."
Abstract
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Cited by 454 (11 self)
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All in-text references underlined in blue are linked to publications on ResearchGate, letting you access and read them immediately.
Results 1 - 10
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260,815