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Accelerating a random forest classifier: multi-core, GP-GPU, or FPGA? Accelerating a random forest classifier: multi-core, GP-GPU, or FPGA?
"... Abstract-Random forest classification is a well known machine learning technique that generates classifiers in the form of an ensemble ("forest") of decision trees. The classification of an input sample is determined by the majority classification by the ensemble. Traditional random fores ..."
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classification using models generated by compact random forest machine learning classifiers. Taking advantage of training algorithms that can produce compact random forests composed of many, small trees rather than fewer, deep trees, we are able to regularize the forest such that the classification of any sample
Flush: A Reliable Bulk Transport Protocol for Multihop Wireless Networks
"... We present Flush, a reliable, high goodput bulk data trans-port protocol for wireless sensor networks. Flush provides end-to-end reliability, reduces transfer time, and adapts to time-varying network conditions. It achieves these proper-ties using end-to-end acknowledgments, implicit snooping of con ..."
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We present Flush, a reliable, high goodput bulk data trans-port protocol for wireless sensor networks. Flush provides end-to-end reliability, reduces transfer time, and adapts to time-varying network conditions. It achieves these proper-ties using end-to-end acknowledgments, implicit snooping of control information, and a rate-control algorithm that op-erates at each hop along a flow. Using several real network topologies, we show that Flush closely tracks or exceeds the maximum goodput achievable by a hand-tuned but fixed rate for each hop over a wide range of path lengths and varying network conditions. Flush is scalable; its effective bandwidth over a 48-hop wireless network is approximately one-third of the rate achievable over one hop. The design of Flush is sim-plified by assuming that different flows do not interfere with each other, a reasonable restriction for many sensornet ap-plications that collect bulk data in a coordinated fashion, like structural health monitoring, volcanic activity monitoring, or protocol evaluation. We collected all of the performance data presented in this paper using Flush itself.
1 I-CASH: Intelligently Coupled Array of SSD and HDD
"... This paper presents a new disk I/O architecture composed of an array of a flash memory SSD (solid state disk) and a hard disk drive (HDD) that are intelligently coupled by a special algorithm. We call this architecture I-CASH: Intelligently Coupled Array of SSD and HDD. The SSD stores seldom-changed ..."
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are developed to control the pair of SSD and HDD. The idea is to exploit the fast read performance of SSDs and the high speed computation of modern multi-core CPUs to replace and substitute, to a great extent, the mechanical operations of HDDs. At the same time, we avoid runtime SSD writes that are slow
Perspective An Online Bioinformatics Curriculum
"... Abstract: Online learning initia-tives over the past decade have become increasingly comprehen-sive in their selection of courses and sophisticated in their presen-tation, culminating in the recent announcement of a number of consortium and startup activities that promise to make a university educat ..."
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Abstract: Online learning initia-tives over the past decade have become increasingly comprehen-sive in their selection of courses and sophisticated in their presen-tation, culminating in the recent announcement of a number of consortium and startup activities that promise to make a university
Cryptographic Voting Protocols A Prototype Design and Implementation for University Elections at TU Darmstadt
"... I would like to thank some people who were involved in the creation of this thesis: • Berry Schoenmakers of TU Eindhoven for introducing me to the topic of cryptographic voting protocols. • Evangelos Karatsiolis for his work in guiding me through the process of writing this thesis and his constant m ..."
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I would like to thank some people who were involved in the creation of this thesis: • Berry Schoenmakers of TU Eindhoven for introducing me to the topic of cryptographic voting protocols. • Evangelos Karatsiolis for his work in guiding me through the process of writing this thesis and his constant motivation. • Roberto Samarone Araujo for hours of discussing various protocols with Evengelos and me. • Warren D. Smith for providing with a preliminary version of his upcoming book »How Mathematics can Improve Democracy«. • Ute Günther and Christian Burgmann for their proof-reading. Nonetheless, any remaing errors shall be blamed on me. • Andrea Peter for her love and for cheering me up when I was down. • Last but not least my parents, Jacqueline Herrnkind and Hans Peter Klink – without their love and continuous support, this thesis would never have been written.
Design and Implementation for an Android based Massively Multiplayer Online Augmented Reality Game Entwurf und Implementierung für ein Android basiertes Massively Multiplayer Online Augmented Reality Game
, 2014
"... Hiermit versichere ich, die vorliegende Master-Thesis ohne Hilfe Dritter nur mit den an-gegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbeh ..."
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Hiermit versichere ich, die vorliegende Master-Thesis ohne Hilfe Dritter nur mit den an-gegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbehörde vorgelegen. Darmstadt, den 28th February 2014 (Denis Lapiner) This Master’s Thesis proposes and implements a game design for an Android based massively multiplayer online augmented reality game. The proposed game design is based on an analysis of other popular aug-mented reality games such as Ingress, a game created by Google Inc. The game of this thesis motivates the players to meet in the real world and move in groups to certain points of interest like historic mon-uments. The spatial locality of players, which comes up when players move in groups, makes the game interesting for the research on mobile ad hoc networks (MANETs). The provided implementation of the game contains a centralized communication component that logs the network communication between players and therefore, is usable for data collection of network traffic in MANETs. The collected data
3esis Supervisor Accepted by
, 2005
"... in partial ful2llment of the requirements for the degree of ..."
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