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CloudRidAR: A Cloud-based Architecture for Mobile Augmented Reality

by Zhanpeng Huangy, Weikai Liy, Pan Huiy, Christoph Peyloz
"... Mobile augmented reality (MAR) has exploded in popular-ity on mobile devices in various fields. However, building a MAR application from scratch on mobile devices is com-plicated and time-consuming. In this paper, we propose CloudRidAR, a framework for MAR developers to facilitate the development, d ..."
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Mobile augmented reality (MAR) has exploded in popular-ity on mobile devices in various fields. However, building a MAR application from scratch on mobile devices is com-plicated and time-consuming. In this paper, we propose CloudRidAR, a framework for MAR developers to facilitate the development

MobiAR: Tourist Experiences through Mobile Augmented Reality

by David Marimon, Cristina Sarasua, Paula Carrasco, Roberto Álvarez, Javier Montesa, Tomasz Adamek, Idoia Romero, Mario Ortega, Pablo Gascó
"... Abstract: Tourists usually request precise and tailored information while exploring a destination. They need accurate information about accommodation, restaurants and tourist attractions, amongst others, in order to make the most of their experience. Mobile Augmented Reality (AR) can help tourists i ..."
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Abstract: Tourists usually request precise and tailored information while exploring a destination. They need accurate information about accommodation, restaurants and tourist attractions, amongst others, in order to make the most of their experience. Mobile Augmented Reality (AR) can help tourists

User Evaluation of See-Through Vision for Mobile Outdoor Augmented Reality

by Benjamin Avery, Bruce H. Thomas, Wayne Piekarski
"... We have developed a system built on our mobile AR platform that provides users with see-through vision, allowing visualization of occluded objects textured with real-time video information. We present a user study that evaluates the user's ability to view this information and understand the app ..."
Abstract - Cited by 7 (3 self) - Add to MetaCart
We have developed a system built on our mobile AR platform that provides users with see-through vision, allowing visualization of occluded objects textured with real-time video information. We present a user study that evaluates the user's ability to view this information and understand

An Augmented Reality Interface for Mobile Information Retrieval

by Jonathan Mooser, Lu Wang, Suya You, Ulrich Neumann - ICME 2007 , 2007
"... Recent years have seen growing interest in mobile augmented reality. The ability to retrieve information and display it as virtual content overlaid on top of an image of the real world is a natural extension to a mobile device equipped with a camera and wireless connectivity. Such applications need ..."
Abstract - Cited by 3 (2 self) - Add to MetaCart
Recent years have seen growing interest in mobile augmented reality. The ability to retrieve information and display it as virtual content overlaid on top of an image of the real world is a natural extension to a mobile device equipped with a camera and wireless connectivity. Such applications need

Distributed User Tracking Concepts for Augmented Reality Applications

by Gudrun Klinker, Thomas Reicher, Bernd Brügge - In Proceedings of ISAR 2000 , 2000
"... Augmented Reality constitues a ne user interface paradigm. Using light headsets and hand-held or worn computing equipment, users can roam their daily working environment while being continuously in contact with their computer systems. For AR to work properly in a large factory, new system architectu ..."
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architectures have to be designed with consideration to the special requirements imposed by AR. In particular, augmented reality requires real-time facilities to track the user's position and viewing direction. In the past, various carefully calibrated sensing devices have been used for this purpose

Considerations of Generic Framework for AR on the Web A Position Paper for W3C’s AR on the Web Workshop

by Jonghong Jeon, Sunghan Kim, Seungyun Lee
"... Augmented reality (AR) is a term for a live direct or indirect view of a physical real-world environment whose elements are merged with (or augmented by) computer-generated virtual imagery – creating a mixed reality. In the case of Augmented Reality, the augmentation is conventionally in real-time a ..."
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-time and in meaningful context with environmental elements. With the help of advanced Computer Vision technology the information about the surrounding real world of the user becomes interactive and digitally usable. Augmented reality is getting a lot of attention these days- particularly the use of AR with smartphones

Facilitating Direct and Ubiquitous Mobile Computer Vision

by Hanno Wirtz , Jan Rüth , Klaus Wehrle
"... ABSTRACT Computer Vision (CV) approaches, e.g., as the basis for mobile Augmented Reality (AR), depend on continuous Internet access for image uploads and large-scale Internet databases to perform image recognition against comparison images. This dependency impedes the ubiquity of applying CV in sp ..."
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ABSTRACT Computer Vision (CV) approaches, e.g., as the basis for mobile Augmented Reality (AR), depend on continuous Internet access for image uploads and large-scale Internet databases to perform image recognition against comparison images. This dependency impedes the ubiquity of applying CV

Design and Implementation for an Android based Massively Multiplayer Online Augmented Reality Game Entwurf und Implementierung für ein Android basiertes Massively Multiplayer Online Augmented Reality Game

by Denis Lapiner, Gutachten Prof Alej, Ro Buchmann, Gutachten Max Lehn, Tag Der Einreichung , 2014
"... Hiermit versichere ich, die vorliegende Master-Thesis ohne Hilfe Dritter nur mit den an-gegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbeh ..."
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Prüfungsbehörde vorgelegen. Darmstadt, den 28th February 2014 (Denis Lapiner) This Master’s Thesis proposes and implements a game design for an Android based massively multiplayer online augmented reality game. The proposed game design is based on an analysis of other popular aug-mented reality games

Exploiting sensors on mobile phones to improve wide-area localization

by Clemens Arth, Alessandro Mulloni, Dieter Schmalstieg - IN ICPR , 2012
"... In this paper, we discuss how the sensors available in modern smartphones can improve 6-degree-of-freedom (6DOF) localization in wide-area environments. In our research, we focus on phones as a platform for large-scale Augmented Reality (AR) applications. Thus, our aim is to estimate the position an ..."
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In this paper, we discuss how the sensors available in modern smartphones can improve 6-degree-of-freedom (6DOF) localization in wide-area environments. In our research, we focus on phones as a platform for large-scale Augmented Reality (AR) applications. Thus, our aim is to estimate the position

M-Learning Application for Ubiquitous Learning Based on Android Web Platform Hye-jin Kim1*

by unknown authors , 2011
"... (u-learning). Android is breaking new ground for mobile computing and open technologies. Android is versatile as it is not limited only to mobile phones, but it can be installed on various devices. Android gives developers the opportunity to leverage their development skills, while also building an ..."
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(u-learning). Android is breaking new ground for mobile computing and open technologies. Android is versatile as it is not limited only to mobile phones, but it can be installed on various devices. Android gives developers the opportunity to leverage their development skills, while also building
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