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Noname manuscript No. (will be inserted by the editor) Bridging Memory-Based Collaborative Filtering and Text Retrieval
"... Abstract When speaking of information retrieval, we often mean text retrieval. But there exist many other forms of information retrieval applications. A typical example is collaborative filtering that suggests interesting items to a user by taking into account other users ’ preferences or tastes. Du ..."
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retrieval algorithms and systems can be directly used without any modification. In this regard, we propose a unified formulation under a common notational framework for memory-based collaborative filtering, and a technique to use any text retrieval weighting function with collaborative filtering preference
Noname manuscript No. (will be inserted by the editor) Bridging Memory-Based Collaborative Filtering and Text Retrieval?
"... Abstract When speaking of information retrieval, we often mean text retrieval. But there exist many other forms of information retrieval applications. A typical example is collaborative filtering that suggests interesting items to a user by taking into account other users ’ preferences or tastes. Du ..."
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, such as the memory-based, essentially calculate the dot product between the user vector (as the query vector in text retrieval) and the item rating vector (as the document vector in text retrieval). Thus, if we properly structure user preference data and employ the target user’s
The Collaborative eNotebook: a Collaborative Learning and Knowledge Management Testbed
- Proceedings of the 2006 American Society for Engineering Education Annual Conference and Exposition
"... Abstract We envision an eNotebook, a software system that enables students and instructors to manage their learning content across the software engineering curriculum, and to organize the content in multiple ways. We also envision this as a Collaborative eNotebook, which students and instructors us ..."
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Cited by 2 (2 self)
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, advanced search and retrieval, peer-to-peer file sharing, and distributed user identity authentication and access authorization; and it concludes with a description of experiments to assess the effectiveness of the Collaborative eNotebook in knowledge management and learning activities of an introduction
Journal of Scientific Computing manuscript No. (will be inserted by the editor) Data-driven Multi-scale Non-local Wavelet Frame Construction and Image Recovery
"... Abstract By assuming that images of interest can be sparsely modelled by some transform, the sparsity-based regularization has been one promising approach for solving many ill-posed inverse problems in image recovery. One often-used type of systems for sparsifying images is wavelet tight frames, whi ..."
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Abstract By assuming that images of interest can be sparsely modelled by some transform, the sparsity-based regularization has been one promising approach for solving many ill-posed inverse problems in image recovery. One often-used type of systems for sparsifying images is wavelet tight frames
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, 2009
"... Abstract: Mobile ad hoc networks (MANETs) and wireless sensor networks (WSNs) are two recently-developed technologies that uniquely function without xed infrastructure support, and sense at scales, resolutions, and durations previously not possible. While both offer great potential in many applicati ..."
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Abstract: Mobile ad hoc networks (MANETs) and wireless sensor networks (WSNs) are two recently-developed technologies that uniquely function without xed infrastructure support, and sense at scales, resolutions, and durations previously not possible. While both offer great potential in many applications, developing software for these types of networks is extremely dffcult, preventing their wide-spread use. Three primary challenges are (1) the high level of dynamics within the network in terms of changing wireless links and node hardware con gurations, (2) the wide variety of hardware present in these networks, and (3) the extremely limited computational and energy resources available. Until now, the burden of handling these issues was put on the software application developer. This dissertation presents three novel programming models and middleware systems that address these challenges: Limone, Agilla, and Servilla. Limone reliably handles high levels of dynamics within MANETs. It does this through lightweight coordination primitives that make minimal assumptions about network connectivity. Agilla enables self-adaptive WSN applications via the integration of mobile agent and tuple space programming models, which is critical given the continuously changing network. It is the rst system to successfully demonstrate the feasibility of using mobile agents and tuple spaces within
SIMULATION, DEVELOPMENT AND DEPLOYMENT OF MOBILE WIRELESS SENSOR NETWORKS FOR MIGRATORY BIRD TRACKING
, 2012
"... This thesis presents CraneTracker, a multi-modal sensing and communication system for monitoring migratory species at the continental level. By exploiting the robust and extensive cellular infrastructure across the continent, traditional mobile wireless sensor networks can be extended to enable reli ..."
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This thesis presents CraneTracker, a multi-modal sensing and communication system for monitoring migratory species at the continental level. By exploiting the robust and extensive cellular infrastructure across the continent, traditional mobile wireless sensor networks can be extended to enable reliable, low-cost monitoring of migratory species. The developed multi-tier architecture yields ecologists with unconventional behavior in-formation not furnished by alternative tracking systems at such a large scale and for a low-cost. The simulation, development and implementation of the CraneTracker soft-ware system is presented. The system is shown effective through multiple proxy deploy-
Design and Implementation for an Android based Massively Multiplayer Online Augmented Reality Game Entwurf und Implementierung für ein Android basiertes Massively Multiplayer Online Augmented Reality Game
, 2014
"... Hiermit versichere ich, die vorliegende Master-Thesis ohne Hilfe Dritter nur mit den an-gegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbeh ..."
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Prüfungsbehörde vorgelegen. Darmstadt, den 28th February 2014 (Denis Lapiner) This Master’s Thesis proposes and implements a game design for an Android based massively multiplayer online augmented reality game. The proposed game design is based on an analysis of other popular aug-mented reality games
Using BubbleStorm Accepted Master-Thesis from Marcel Lucas
"... Hiermit versichere ich, die vorliegende Master-Thesis ohne Hilfe Dritter nur mit den angegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbehö ..."
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of scalability and maintainability. Hence, different approaches are based on Peer-to-Peer (P2P) technology. In particular, fast-paced NVEs stress these systems and most likely cause high overlay maintenance overhead. This Master’s Thesis presents a novel approach to spatial Publish/Subscribe (Pub/Sub) in P2P
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