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1 MOSES: a Framework for QoS Driven Runtime Adaptation of Service-oriented Systems

by Valeria Cardellini, Emiliano Casalicchio, Vincenzo Grassi, Stefano Iannucci, Francesco Lo Presti, Raffaela Mir
"... Abstract—Architecting software systems according to the serviceoriented paradigm, and designing runtime self-adaptable systems are two relevant research areas in today’s software engineering. In this paper we address issues that lie at the intersection of these two important fields. First, we presen ..."
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Abstract—Architecting software systems according to the serviceoriented paradigm, and designing runtime self-adaptable systems are two relevant research areas in today’s software engineering. In this paper we address issues that lie at the intersection of these two important fields. First, we

CORE PROCESS SYSTEM PARTITION ATOM PREEMPTION BEHAVIOR ANALYSIS AND PARAMETERS DESIGN BASED ON EDF

by He Feng, Xiong Hua-gang
"... Abstract:In order to ensure the system information security, the avionics integrated core system adopts the hierarchical partition management model. Focused on the dynamical priority strategy in the upper scheduler, the block effect algorithm for partition executing atom time is proposed from a more ..."
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Abstract:In order to ensure the system information security, the avionics integrated core system adopts the hierarchical partition management model. Focused on the dynamical priority strategy in the upper scheduler, the block effect algorithm for partition executing atom time is proposed from a

The Datacenter as a Computer An Introduction to the Design of Warehouse-Scale Machinesiii Synthesis Lectures on Computer Architecture Editor

by unknown authors
"... ..."
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The Datacenter as a Computer An Introduction to the Design of Warehouse-Scale Machinesiii Synthesis Lectures on Computer Architecture Editor

by unknown authors
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The Datacenter as a Computer An Introduction to the Design of Warehouse-Scale Machinesiii Synthesis Lectures on Computer Architecture Editor

by unknown authors
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Transactions on Parallel and Distributed Systems

by Systems C. Special-purpose
"... (MMOGs) can include millions of concurrent players spread across the world and interacting with each other within a single session. Faced with high resource demand variability and with misfit resource renting policies, the current industry practice is to over-provision for each game tens of self-own ..."
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(MMOGs) can include millions of concurrent players spread across the world and interacting with each other within a single session. Faced with high resource demand variability and with misfit resource renting policies, the current industry practice is to over-provision for each game tens of self-owned data centres, making the market entry affordable only for big companies. Focusing on the reduction of entry and operational costs, we investigate a new dynamic resource provisioning method for MMOG operation using external data centres as low-cost resource providers. First, we identify in the various types of player interaction a source of short-term load variability, which complements the long-term load variability due to the size of the player population. Then, we introduce a combined MMOG processor, network, and memory load model that takes into account both the player interaction type and the population

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by Paul Sivilotti, Dong Xuan, Xiaodong Zhang, Hongwei Zhang
"... Messaging is a basic service in sensornets. Yet the unique system and application prop-erties of sensornets pose substantial challenges for the messaging design: Firstly, dynamic wireless links, constrained resources, and application diversity challenge the architecture and protocol design of sensor ..."
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Messaging is a basic service in sensornets. Yet the unique system and application prop-erties of sensornets pose substantial challenges for the messaging design: Firstly, dynamic wireless links, constrained resources, and application diversity challenge the architecture and protocol design

Efficient Management of Data Center Resources for Massively Multiplayer

by Online Games, Vlad Nae, Ru Iosup, Stefan Podlipnig, Radu Prodan, Dick Epema, Thomas Fahringer, Multiplayer Online Games
"... (MMOGs) can include millions of concurrent players spread across the world. To keep these highly-interactive virtual environments online, a MMOG operator may need to provision tens of thousands of computing resources from various data centers. Faced with large resource demand variability, and with m ..."
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(MMOGs) can include millions of concurrent players spread across the world. To keep these highly-interactive virtual environments online, a MMOG operator may need to provision tens of thousands of computing resources from various data centers. Faced with large resource demand variability

Using BubbleStorm Accepted Master-Thesis from Marcel Lucas

by Assessor Prof Alej, Ro P. Buchmann, Ph. D
"... Hiermit versichere ich, die vorliegende Master-Thesis ohne Hilfe Dritter nur mit den angegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbehö ..."
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of scalability and maintainability. Hence, different approaches are based on Peer-to-Peer (P2P) technology. In particular, fast-paced NVEs stress these systems and most likely cause high overlay maintenance overhead. This Master’s Thesis presents a novel approach to spatial Publish/Subscribe (Pub/Sub) in P2P

hardware and mobile web technology Master of Science Thesis in Programme Computer Systems and Networks

by Tomas Ohlson, Tomas Ohlson , 2013
"... Digitising statistics handling through ..."
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Digitising statistics handling through
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