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1 MOSES: a Framework for QoS Driven Runtime Adaptation of Service-oriented Systems
"... Abstract—Architecting software systems according to the serviceoriented paradigm, and designing runtime self-adaptable systems are two relevant research areas in today’s software engineering. In this paper we address issues that lie at the intersection of these two important fields. First, we presen ..."
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Abstract—Architecting software systems according to the serviceoriented paradigm, and designing runtime self-adaptable systems are two relevant research areas in today’s software engineering. In this paper we address issues that lie at the intersection of these two important fields. First, we
CORE PROCESS SYSTEM PARTITION ATOM PREEMPTION BEHAVIOR ANALYSIS AND PARAMETERS DESIGN BASED ON EDF
"... Abstract:In order to ensure the system information security, the avionics integrated core system adopts the hierarchical partition management model. Focused on the dynamical priority strategy in the upper scheduler, the block effect algorithm for partition executing atom time is proposed from a more ..."
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Abstract:In order to ensure the system information security, the avionics integrated core system adopts the hierarchical partition management model. Focused on the dynamical priority strategy in the upper scheduler, the block effect algorithm for partition executing atom time is proposed from a
Transactions on Parallel and Distributed Systems
"... (MMOGs) can include millions of concurrent players spread across the world and interacting with each other within a single session. Faced with high resource demand variability and with misfit resource renting policies, the current industry practice is to over-provision for each game tens of self-own ..."
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(MMOGs) can include millions of concurrent players spread across the world and interacting with each other within a single session. Faced with high resource demand variability and with misfit resource renting policies, the current industry practice is to over-provision for each game tens of self-owned data centres, making the market entry affordable only for big companies. Focusing on the reduction of entry and operational costs, we investigate a new dynamic resource provisioning method for MMOG operation using external data centres as low-cost resource providers. First, we identify in the various types of player interaction a source of short-term load variability, which complements the long-term load variability due to the size of the player population. Then, we introduce a combined MMOG processor, network, and memory load model that takes into account both the player interaction type and the population
c Copyright by
"... Messaging is a basic service in sensornets. Yet the unique system and application prop-erties of sensornets pose substantial challenges for the messaging design: Firstly, dynamic wireless links, constrained resources, and application diversity challenge the architecture and protocol design of sensor ..."
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Messaging is a basic service in sensornets. Yet the unique system and application prop-erties of sensornets pose substantial challenges for the messaging design: Firstly, dynamic wireless links, constrained resources, and application diversity challenge the architecture and protocol design
Efficient Management of Data Center Resources for Massively Multiplayer
"... (MMOGs) can include millions of concurrent players spread across the world. To keep these highly-interactive virtual environments online, a MMOG operator may need to provision tens of thousands of computing resources from various data centers. Faced with large resource demand variability, and with m ..."
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(MMOGs) can include millions of concurrent players spread across the world. To keep these highly-interactive virtual environments online, a MMOG operator may need to provision tens of thousands of computing resources from various data centers. Faced with large resource demand variability
Using BubbleStorm Accepted Master-Thesis from Marcel Lucas
"... Hiermit versichere ich, die vorliegende Master-Thesis ohne Hilfe Dritter nur mit den angegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbehö ..."
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of scalability and maintainability. Hence, different approaches are based on Peer-to-Peer (P2P) technology. In particular, fast-paced NVEs stress these systems and most likely cause high overlay maintenance overhead. This Master’s Thesis presents a novel approach to spatial Publish/Subscribe (Pub/Sub) in P2P
hardware and mobile web technology Master of Science Thesis in Programme Computer Systems and Networks
, 2013
"... Digitising statistics handling through ..."
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