Results 1 - 10
of
52
1MIMO Multiway Relaying with Clustered Full Data Exchange: Signal Space Alignment and Degrees of Freedom
"... Abstract—We investigate achievable degrees of freedom (DoF) for a multiple-input multiple-output (MIMO) multiway relay channel (mRC) with L clusters andK users per cluster. Each user is equipped with M antennas and the relay with N antennas. We assume a new data exchange model, termed clustered full ..."
Abstract
- Add to MetaCart
Abstract—We investigate achievable degrees of freedom (DoF) for a multiple-input multiple-output (MIMO) multiway relay channel (mRC) with L clusters andK users per cluster. Each user is equipped with M antennas and the relay with N antennas. We assume a new data exchange model, termed clustered
POUR L'OBTENTION DU GRADE DE DOCTEUR ÈS SCIENCES PAR
"... 2010 to my wife, Joyce, and my family...- Résumé- ..."
hardware and mobile web technology Master of Science Thesis in Programme Computer Systems and Networks
, 2013
"... Digitising statistics handling through ..."
4. TITLE AND SUBTITLE A Practical Theory of Micro-Solar Power Sensor Networks
, 2009
"... Public reporting burden for the collection of information is estimated to average 1 hour per response, including the time for reviewing instructions, searching existing data sources, gathering and maintaining the data needed, and completing and reviewing the collection of information. Send comments ..."
Abstract
- Add to MetaCart
Public reporting burden for the collection of information is estimated to average 1 hour per response, including the time for reviewing instructions, searching existing data sources, gathering and maintaining the data needed, and completing and reviewing the collection of information. Send comments regarding this burden estimate or any other aspect of this collection of information,
unknown title
"... Breaking inside the black box: towards a dynamic evaluation framework for regional innovative capability ..."
Abstract
- Add to MetaCart
Breaking inside the black box: towards a dynamic evaluation framework for regional innovative capability
22.10.2009 Implementation of a Peer-to-Peer Multiplayer Game with Realtime Requirements
"... Massively multiplayer online games (MMOGs) have become increasingly popular in the recent years, particularly in the form of online role-playing games (MMORPGs). These games support up to several ten thousand players interacting in a virtual game world. The current commercially successful games are ..."
Abstract
- Add to MetaCart
are client-server based, which is feasible for relatively slow role-playing games. Those have modest bandwidth and latency requirements and are paid for by their customers. For MMOGs with higher realtime requirements and/or a smaller number of customers willing to pay, peer-to-peer networking seems to be a
c Copyright by
"... Messaging is a basic service in sensornets. Yet the unique system and application prop-erties of sensornets pose substantial challenges for the messaging design: Firstly, dynamic wireless links, constrained resources, and application diversity challenge the architecture and protocol design of sensor ..."
Abstract
- Add to MetaCart
Messaging is a basic service in sensornets. Yet the unique system and application prop-erties of sensornets pose substantial challenges for the messaging design: Firstly, dynamic wireless links, constrained resources, and application diversity challenge the architecture and protocol design of sensornet messaging; Secondly, complex faults and large system scale introduce new challenges to the design of fault-tolerant protocols. The objective of this dissertation is to address the aforementioned challenges of sensornet messaging. Despite the extensive effort in studying sensornet messaging, the lack of a basic un-derstanding of its essential components has been an obstacle for reliable, efcient, and reusable messaging services in sensornets. To address this problem, one task of this dis-sertation is to identify the basic components of sensornet messaging and to study the re-lated algorithmic design issues. More specically, we propose the messaging architecture SMA that consists of three components: trafc-adaptive link estimation and routing (TLR), application-adaptive structuring (AST), and application-adaptive scheduling (ASC). TLR deals with dynamic wireless links as well as the impact of application trafc patterns on
Gameplay-Entwurf und-Implementierung für ein Massively Multiplayer Online Game
"... Hiermit versichere ich, die vorliegende Bachelor-Thesis ohne Hilfe Dritter nur mit den angegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbe ..."
Abstract
- Add to MetaCart
Prüfungsbehörde vorgelegen. Darmstadt, den 30th March 2011 Massively multiplayer online games (MMOGs) are very popular nowadays, but mostly still are implemented in a client-server based approach. This thesis is part of a study on the question: Are peer-to-peer networks suitable for real time applications like
Results 1 - 10
of
52