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Homological Algebra of Mirror Symmetry
 in Proceedings of the International Congress of Mathematicians
, 1994
"... Mirror Symmetry was discovered several years ago in string theory as a duality between families of 3dimensional CalabiYau manifolds (more precisely, complex algebraic manifolds possessing holomorphic volume elements without zeroes). The name comes from the symmetry among Hodge numbers. For dual Ca ..."
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Cited by 529 (3 self)
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Mirror Symmetry was discovered several years ago in string theory as a duality between families of 3dimensional CalabiYau manifolds (more precisely, complex algebraic manifolds possessing holomorphic volume elements without zeroes). The name comes from the symmetry among Hodge numbers. For dual
Symmetry and Related Properties via the Maximum Principle
, 1979
"... We prove symmetry, and some related properties, of positive solutions of second order elliptic equations. Our methods employ various forms of the maximum principle, and a device of moving parallel planes to a critical position, and then showing that the solution is symmetric about the limiting plan ..."
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Cited by 539 (4 self)
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We prove symmetry, and some related properties, of positive solutions of second order elliptic equations. Our methods employ various forms of the maximum principle, and a device of moving parallel planes to a critical position, and then showing that the solution is symmetric about the limiting
Evolving Neural Networks through Augmenting Topologies
 Evolutionary Computation
"... An important question in neuroevolution is how to gain an advantage from evolving neural network topologies along with weights. We present a method, NeuroEvolution of Augmenting Topologies (NEAT), which outperforms the best fixedtopology method on a challenging benchmark reinforcement learning task ..."
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Cited by 524 (113 self)
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An important question in neuroevolution is how to gain an advantage from evolving neural network topologies along with weights. We present a method, NeuroEvolution of Augmenting Topologies (NEAT), which outperforms the best fixedtopology method on a challenging benchmark reinforcement learning
Shiftable Multiscale Transforms
, 1992
"... Orthogonal wavelet transforms have recently become a popular representation for multiscale signal and image analysis. One of the major drawbacks of these representations is their lack of translation invariance: the content of wavelet subbands is unstable under translations of the input signal. Wavel ..."
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Cited by 557 (36 self)
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Orthogonal wavelet transforms have recently become a popular representation for multiscale signal and image analysis. One of the major drawbacks of these representations is their lack of translation invariance: the content of wavelet subbands is unstable under translations of the input signal
Factoring wavelet transforms into lifting steps
 J. Fourier Anal. Appl
, 1998
"... ABSTRACT. This paper is essentially tutorial in nature. We show how any discrete wavelet transform or two band subband filtering with finite filters can be decomposed into a finite sequence of simple filtering steps, which we call lifting steps but that are also known as ladder structures. This dec ..."
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Cited by 573 (8 self)
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ABSTRACT. This paper is essentially tutorial in nature. We show how any discrete wavelet transform or two band subband filtering with finite filters can be decomposed into a finite sequence of simple filtering steps, which we call lifting steps but that are also known as ladder structures
Marker tracking and HMD calibration for a videobased augmented reality conferencing system
 in The 2nd International Workshop on Augmented Reality (IWAR 99
, 1999
"... We describe an augmented reality conferencing system which uses the overlay of virtual images on the real world. Remote collaborators are represented on Virtual Monitors which can be freely positioned about a user in space. Users can collaboratively view and interact with virtual objects using a sha ..."
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Cited by 514 (26 self)
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We describe an augmented reality conferencing system which uses the overlay of virtual images on the real world. Remote collaborators are represented on Virtual Monitors which can be freely positioned about a user in space. Users can collaboratively view and interact with virtual objects using a
A Transformation System for Developing Recursive Programs
, 1977
"... A system of rules for transforming programs is described, with the programs in the form of recursion equations An initially very simple, lucid. and hopefully correct program IS transformed into a more efficient one by altering the recursion structure Illustrative examples of program transformations ..."
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Cited by 653 (3 self)
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A system of rules for transforming programs is described, with the programs in the form of recursion equations An initially very simple, lucid. and hopefully correct program IS transformed into a more efficient one by altering the recursion structure Illustrative examples of program transformations
FAST VOLUME RENDERING USING A SHEARWARP FACTORIZATION OF THE VIEWING TRANSFORMATION
, 1995
"... Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in areas such as medical imaging and scientific visualization, but its use has been limited by its high computational expense. Early implementations of volume rendering used bruteforce techniques that req ..."
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Cited by 541 (2 self)
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Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in areas such as medical imaging and scientific visualization, but its use has been limited by its high computational expense. Early implementations of volume rendering used bruteforce techniques that require on the order of 100 seconds to render typical data sets on a workstation. Algorithms with optimizations that exploit coherence in the data have reduced rendering times to the range of ten seconds but are still not fast enough for interactive visualization applications. In this thesis we present a family of volume rendering algorithms that reduces rendering times to one second. First we present a scanlineorder volume rendering algorithm that exploits coherence in both the volume data and the image. We show that scanlineorder algorithms are fundamentally more efficient than commonlyused ray casting algorithms because the latter must perform analytic geometry calculations (e.g. intersecting rays with axisaligned boxes). The new scanlineorder algorithm simply streams through the volume and the image in storage order. We describe variants of the algorithm for both parallel and perspective projections and
Dual polyhedra and mirror symmetry for Calabi–Yau hypersurfaces in toric varieties
 J. Alg. Geom
, 1994
"... We consider families F(∆) consisting of complex (n − 1)dimensional projective algebraic compactifications of ∆regular affine hypersurfaces Zf defined by Laurent polynomials f with a fixed ndimensional Newton polyhedron ∆ in ndimensional algebraic torus T = (C ∗ ) n. If the family F(∆) defined by ..."
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Cited by 467 (20 self)
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that the properties of this duality coincide with the properties of Mirror Symmetry discovered by physicists for CalabiYau 3folds. Our method allows to construct many new examples of CalabiYau 3folds and new candidates for their mirrors which were previously unknown for physicists. We conjecture that there exists
Theoretical improvements in algorithmic efficiency for network flow problems

, 1972
"... This paper presents new algorithms for the maximum flow problem, the Hitchcock transportation problem, and the general minimumcost flow problem. Upper bounds on ... the numbers of steps in these algorithms are derived, and are shown to compale favorably with upper bounds on the numbers of steps req ..."
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Cited by 565 (0 self)
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required by earlier algorithms. First, the paper states the maximum flow problem, gives the FordFulkerson labeling method for its solution, and points out that an improper choice of flow augmenting paths can lead to severe computational difficulties. Then rules of choice that avoid these difficulties
Results 1  10
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658,584