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Asymptotics for firstpassage times on Delaunay triangulations
, 2005
"... In this paper we study planar firstpassage percolation (FPP) models, originally defined in the context of Zd lattice by Hammersley and Welsh [6], on random Delaunay triangulations. The setup is as follows: to each edge e attach a positive random variable τe; the firstpassage time T(v, ¯v) betwee ..."
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Cited by 8 (2 self)
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In this paper we study planar firstpassage percolation (FPP) models, originally defined in the context of Zd lattice by Hammersley and Welsh [6], on random Delaunay triangulations. The setup is as follows: to each edge e attach a positive random variable τe; the firstpassage time T(v, ¯v
Primitives for the manipulation of general subdivisions and the computations of Voronoi diagrams
 ACM Tmns. Graph
, 1985
"... The following problem is discussed: Given n points in the plane (the sites) and an arbitrary query point 4, find the site that is closest to q. This problem can be solved by constructing the Voronoi diagram of the given sites and then locating the query point in one of its regions. Two algorithms ar ..."
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Cited by 543 (11 self)
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are given, one that constructs the Voronoi diagram in O(n log n) time, and another that inserts a new site in O(n) time. Both are based on the use of the Voronoi dual, or Delaunay triangulation, and are simple enough to be of practical value. The simplicity of both algorithms can be attributed
Predicting Internet Network Distance with CoordinatesBased Approaches
 In INFOCOM
, 2001
"... In this paper, we propose to use coordinatesbased mechanisms in a peertopeer architecture to predict Internet network distance (i.e. roundtrip propagation and transmission delay) . We study two mechanisms. The first is a previously proposed scheme, called the triangulated heuristic, which is bas ..."
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Cited by 633 (5 self)
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In this paper, we propose to use coordinatesbased mechanisms in a peertopeer architecture to predict Internet network distance (i.e. roundtrip propagation and transmission delay) . We study two mechanisms. The first is a previously proposed scheme, called the triangulated heuristic, which
How much should we trust differencesindifferences estimates? Quarterly Journal of Economics 119:249–75
, 2004
"... Most papers that employ DifferencesinDifferences estimation (DD) use many years of data and focus on serially correlated outcomes but ignore that the resulting standard errors are inconsistent. To illustrate the severity of this issue, we randomly generate placebo laws in statelevel data on fema ..."
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Cited by 775 (1 self)
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into account the autocorrelation of the data) works well when the number of states is large enough. Two corrections based on asymptotic approximation of the variancecovariance matrix work well for moderate numbers of states and one correction that collapses the time series information into a “pre ” and “post
A Volumetric Method for Building Complex Models from Range Images
, 1996
"... A number of techniques have been developed for reconstructing surfaces by integrating groups of aligned range images. A desirable set of properties for such algorithms includes: incremental updating, representation of directional uncertainty, the ability to fill gaps in the reconstruction, and robus ..."
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Cited by 1018 (18 self)
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with one range image at a time, we first scanconvert it to a distance function, then combine this with the data already acquired using a simple additive scheme. To achieve space efficiency, we employ a runlength encoding of the volume. To achieve time efficiency, we resample the range image to align
Multiresolution Analysis of Arbitrary Meshes
, 1995
"... In computer graphics and geometric modeling, shapes are often represented by triangular meshes. With the advent of laser scanning systems, meshes of extreme complexity are rapidly becoming commonplace. Such meshes are notoriously expensive to store, transmit, render, and are awkward to edit. Multire ..."
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Cited by 605 (16 self)
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In computer graphics and geometric modeling, shapes are often represented by triangular meshes. With the advent of laser scanning systems, meshes of extreme complexity are rapidly becoming commonplace. Such meshes are notoriously expensive to store, transmit, render, and are awkward to edit. Multiresolution analysis offers a simple, unified, and theoretically sound approach to dealing with these problems. Lounsbery et al. have recently developed a technique for creating multiresolution representations for a restricted class of meshes with subdivision connectivity. Unfortunately, meshes encountered in practice typically do not meet this requirement. In this paper we present a method for overcoming the subdivision connectivity restriction, meaning that completely arbitrary meshes can now be converted to multiresolution form. The method is based on the approximation of an arbitrary initial mesh M by a mesh M that has subdivision connectivity and is guaranteed to be within a specified tolerance. The key
A theory of memory retrieval
 PSYCHOL. REV
, 1978
"... A theory of memory retrieval is developed and is shown to apply over a range of experimental paradigms. Access to memory traces is viewed in terms of a resonance metaphor. The probe item evokes the search set on the basis of probememory item relatedness, just as a ringing tuning fork evokes sympath ..."
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Cited by 728 (81 self)
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comparisons. The mathematical model produces predictions about accuracy, mean reaction time, error latency, and reaction time distributions that are in good accord with experimental data. The theory is applied to four item recognition paradigms (Sternberg, prememorized list, studytest, and continuous
FAST VOLUME RENDERING USING A SHEARWARP FACTORIZATION OF THE VIEWING TRANSFORMATION
, 1995
"... Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in areas such as medical imaging and scientific visualization, but its use has been limited by its high computational expense. Early implementations of volume rendering used bruteforce techniques that req ..."
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Cited by 541 (2 self)
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family of volume rendering algorithms that reduces rendering times to one second. First we present a scanlineorder volume rendering algorithm that exploits coherence in both the volume data and the image. We show that scanlineorder algorithms are fundamentally more efficient than commonlyused ray
Results 1  10
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66,344