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Artificial Neural Networks For Spatial Perception -- Towards Visual Object Localisation in Humanoid Robots
, 2013
"... In this paper, we present our on-going research to allow humanoid robots to learn spatial perception. We are using artificial neural networks (ANN) to estimate the location of objects in the robot’s environment. The method is using only the visual inputs and the joint encoder readings, no camera ca ..."
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In this paper, we present our on-going research to allow humanoid robots to learn spatial perception. We are using artificial neural networks (ANN) to estimate the location of objects in the robot’s environment. The method is using only the visual inputs and the joint encoder readings, no camera
Towards spatial perception: Learning to locate objects from vision
- in Postgraduate Conference on Robotics and Development of Cognition (RobotDoC
, 2012
"... Our humanoid robot learns to provide position estimates of objects placed on a table, even while the robot is moving its torso, head and eyes (cm range accuracy). These estimates are provided by trained artificial neural networks (ANN) and a cartesian genetic programming (GP) method, based solely on ..."
Abstract
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Cited by 3 (3 self)
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: spatial understanding, object localisation, humanoid robot, neural network, genetic programming
Transferring Spatial Perception Between Robots Operating In A Shared Workspace
"... We use a Katana robotic arm to teach an iCub humanoid robot how to perceive the location of the objects it sees. To do this, the Katana positions an object within the shared workspace, and tells the iCub where it has placed it. While the iCub moves it observes the object, and a neural network then ..."
Abstract
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Cited by 8 (7 self)
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We use a Katana robotic arm to teach an iCub humanoid robot how to perceive the location of the objects it sees. To do this, the Katana positions an object within the shared workspace, and tells the iCub where it has placed it. While the iCub moves it observes the object, and a neural network
LumiNet An Organic Interactive Illumination Network Diploma Thesis at the Media Computing Group
"... I hereby declare that I have created this work completely on my own and used no other sources or tools than the ones listed, and that I have marked any citations accordingly. Hiermit versichere ich, dass ich die vorliegende Arbeit selbständig verfasst und keine anderen als die angegebenen Quellen un ..."
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I hereby declare that I have created this work completely on my own and used no other sources or tools than the ones listed, and that I have marked any citations accordingly. Hiermit versichere ich, dass ich die vorliegende Arbeit selbständig verfasst und keine anderen als die angegebenen Quellen und Hilfsmittel benutzt sowie Zitate kenntlich gemacht habe.
22.10.2009 Implementation of a Peer-to-Peer Multiplayer Game with Realtime Requirements
"... Massively multiplayer online games (MMOGs) have become increasingly popular in the recent years, particularly in the form of online role-playing games (MMORPGs). These games support up to several ten thousand players interacting in a virtual game world. The current commercially successful games are ..."
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completely event-based mode, supporting the execution of the game in an discrete-event-based network simulator. Third, a simple artificial intelligence player is developed for workload generation in large (and possibly simulated) networks. Furthermore, the newly developed transport protocol CUSP is applied
3esis Supervisor Accepted by
, 2005
"... in partial ful2llment of the requirements for the degree of ..."
Perspective An Online Bioinformatics Curriculum
"... Abstract: Online learning initia-tives over the past decade have become increasingly comprehen-sive in their selection of courses and sophisticated in their presen-tation, culminating in the recent announcement of a number of consortium and startup activities that promise to make a university educat ..."
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Abstract: Online learning initia-tives over the past decade have become increasingly comprehen-sive in their selection of courses and sophisticated in their presen-tation, culminating in the recent announcement of a number of consortium and startup activities that promise to make a university education on the internet, free of charge, a real possibility. At this pivotal moment it is appropriate to explore the potential for obtaining comprehensive bioinformatics training with currently existing free video resources. This article pre-sents such a bioinformatics curric-ulum in the form of a virtual course catalog, together with editorial commentary, and an assessment of strengths, weaknesses, and likely future directions for open online learning in this field. Online Learning Comes of Age Online academic ‘‘courseware’ ’ at the university level has now been available to the public for a decade, the earliest concerted effort having originated in 2002 with the Massachusetts Institute of Technology (MIT) and their OpenCour-seWare initiative