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Surface reconstruction from unorganized points
 COMPUTER GRAPHICS (SIGGRAPH ’92 PROCEEDINGS)
, 1992
"... We describe and demonstrate an algorithm that takes as input an unorganized set of points fx1�:::�xng IR 3 on or near an unknown manifold M, and produces as output a simplicial surface that approximates M. Neither the topology, the presence of boundaries, nor the geometry of M are assumed to be know ..."
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Cited by 815 (8 self)
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We describe and demonstrate an algorithm that takes as input an unorganized set of points fx1�:::�xng IR 3 on or near an unknown manifold M, and produces as output a simplicial surface that approximates M. Neither the topology, the presence of boundaries, nor the geometry of M are assumed
Iterative point matching for registration of freeform curves and surfaces
, 1994
"... A heuristic method has been developed for registering two sets of 3D curves obtained by using an edgebased stereo system, or two dense 3D maps obtained by using a correlationbased stereo system. Geometric matching in general is a difficult unsolved problem in computer vision. Fortunately, in ma ..."
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Cited by 660 (8 self)
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, which is required for environment modeling (e.g., building a Digital Elevation Map). Objects are represented by a set of 3D points, which are considered as the samples of a surface. No constraint is imposed on the form of the objects. The proposed algorithm is based on iteratively matching points
Reconstruction and Representation of 3D Objects with Radial Basis Functions
 Computer Graphics (SIGGRAPH ’01 Conf. Proc.), pages 67–76. ACM SIGGRAPH
, 2001
"... We use polyharmonic Radial Basis Functions (RBFs) to reconstruct smooth, manifold surfaces from pointcloud data and to repair incomplete meshes. An object's surface is defined implicitly as the zero set of an RBF fitted to the given surface data. Fast methods for fitting and evaluating RBFs al ..."
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Cited by 505 (1 self)
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noninterpolating approximation when the data is noisy. The functional representation is in effect a solid model, which means that gradients and surface normals can be determined analytically. This helps generate uniform meshes and we show that the RBF representation has advantages for mesh
Stable signal recovery from incomplete and inaccurate measurements,”
 Comm. Pure Appl. Math.,
, 2006
"... Abstract Suppose we wish to recover a vector x 0 ∈ R m (e.g., a digital signal or image) from incomplete and contaminated observations y = Ax 0 + e; A is an n × m matrix with far fewer rows than columns (n m) and e is an error term. Is it possible to recover x 0 accurately based on the data y? To r ..."
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Cited by 1397 (38 self)
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Abstract Suppose we wish to recover a vector x 0 ∈ R m (e.g., a digital signal or image) from incomplete and contaminated observations y = Ax 0 + e; A is an n × m matrix with far fewer rows than columns (n m) and e is an error term. Is it possible to recover x 0 accurately based on the data y
Approximate distance oracles
, 2004
"... Let G = (V, E) be an undirected weighted graph with V  = n and E  = m. Let k ≥ 1 be an integer. We show that G = (V, E) can be preprocessed in O(kmn 1/k) expected time, constructing a data structure of size O(kn 1+1/k), such that any subsequent distance query can be answered, approximately, in ..."
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Cited by 273 (9 self)
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Let G = (V, E) be an undirected weighted graph with V  = n and E  = m. Let k ≥ 1 be an integer. We show that G = (V, E) can be preprocessed in O(kmn 1/k) expected time, constructing a data structure of size O(kn 1+1/k), such that any subsequent distance query can be answered, approximately
APPROXIMATE G¹ CUBIC SURFACES FOR DATA APPROXIMATION
"... This paper presents a piecewise cubic approximation method with approximate G¹ continuity. For a given triangular mesh of points with arbitrary topology, one cubic triangular Bézier patch surface is constructed. The resulting surfaces have G¹ continuity at the vertex points, but only requires approx ..."
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This paper presents a piecewise cubic approximation method with approximate G¹ continuity. For a given triangular mesh of points with arbitrary topology, one cubic triangular Bézier patch surface is constructed. The resulting surfaces have G¹ continuity at the vertex points, but only requires
Results 1  10
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1,240,587