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39
Analyzing Facebook privacy settings: User expectations vs. reality
- In Proc. ACM/USENIX Internet Measurement Conference (IMC
, 2011
"... The sharing of personal data has emerged as a popular activity over online social networking sites like Facebook. As a result, the issue of online social network privacy has received significant attention in both the research literature and the mainstream media. Our overarching goal is to improve de ..."
Abstract
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Cited by 77 (7 self)
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on measuring the disparity between the desired and actual privacy settings, quantifying the magnitude of the problem of managing privacy. We deploy a survey, implemented as a Facebook application, to 200 Facebook users recruited via Amazon Mechanical Turk. We find that 36 % of content remains shared
Cryptagram: Photo privacy for online social media
- In Proceeding of the first ACM conference on Online Social Networks (2013), ACM
"... While Online Social Networks (OSNs) enable users to share photos easily, they also expose users to several privacy threats from both the OSNs and external entities. The current pri-vacy controls on OSNs are far from adequate, resulting in inappropriate flows of information when users fail to un-ders ..."
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Cited by 3 (1 self)
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-derstand their privacy settings or OSNs fail to implement policies correctly. OSNs may further complicate privacy ex-pectations when they reserve the right to analyze uploaded photos using automated face identification techniques. In this paper, we propose the design, implementation and evaluation of Cryptagram, a
Personalized Social Recommendations- Accurate or Private?
"... With the recent surge of social networks like Facebook, new forms of recommendations have become possible – personalized recommendations of ads, content, and even new friend and product connections based on one’s social interactions. Since recommendations may use sensitive social information, it is ..."
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Cited by 21 (3 self)
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and experimentally. We show that good private social recommendations are feasible only for a small subset of the users in the social network or for a lenient setting of privacy parameters. 1.
Skyfarer: Design Case Study of a Mixed Reality Rehabilitation Video Game
, 2014
"... Abstract. This paper outlines a design case study for Skyfarer, a mixed reality rehabilitation application developed for upper body exercise of individuals aging with disability. We describe how experience, experiential and participatory design methodologies were combined to develop a game, which w ..."
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degrees of upper-body control. Methods. The first step toward design of a gesture-controlled interactive experience is to capture and analyze the expected movements within the context of the application. Both the quantity (e.g., number of repetitions) and the quality (e.g., trajectory, speed) of movements
SURREAL VENUES OF THE POSTMODERN WORLD: SOCIAL NETWORKING SITES
"... ABSTRACT Facebook is not only the most popular social network in present day, it is also the most visited website globally. Since its creation in 2004 its popularity has drastically increased worldwide. With its importance in society today, this study sets out to explore how Honduran university stu ..."
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students create a social reality on Facebook, and in doing so, how they construct a virtual identity online versus the identity they present in everyday life offline. The study discusses privacy issues on Facebook, how the design of the platform limits or influences the information users can post, thus
Design and Implementation for an Android based Massively Multiplayer Online Augmented Reality Game Entwurf und Implementierung für ein Android basiertes Massively Multiplayer Online Augmented Reality Game
, 2014
"... Hiermit versichere ich, die vorliegende Master-Thesis ohne Hilfe Dritter nur mit den an-gegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbeh ..."
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Prüfungsbehörde vorgelegen. Darmstadt, den 28th February 2014 (Denis Lapiner) This Master’s Thesis proposes and implements a game design for an Android based massively multiplayer online augmented reality game. The proposed game design is based on an analysis of other popular aug-mented reality games
Chapter 12 Rough Sets and Rough Logic: A KDD Perspective
"... Abstract Basic ideas of rough set theory were proposed by Zdzis law Pawlak [85, 86] in the early 1980’s. In the ensuing years, we have witnessed a systematic, world–wide growth of interest in rough sets and their applications. The main goal of rough set analysis is induction of approximations of con ..."
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Abstract Basic ideas of rough set theory were proposed by Zdzis law Pawlak [85, 86] in the early 1980’s. In the ensuing years, we have witnessed a systematic, world–wide growth of interest in rough sets and their applications. The main goal of rough set analysis is induction of approximations
ii List of Publications
, 2014
"... pages 156–175, 2013. [2] Johannes Buchmann, Denise Demirel, and Jeroen van de Graaf. Towards a publicly-verifiable mix-net providing everlasting privacy. In Financial Cryptog-raphy, pages 197–204, 2013. [3] Denise Demirel, Jeroen van de Graaf, and Roberto Araùjo. Improving helios ..."
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pages 156–175, 2013. [2] Johannes Buchmann, Denise Demirel, and Jeroen van de Graaf. Towards a publicly-verifiable mix-net providing everlasting privacy. In Financial Cryptog-raphy, pages 197–204, 2013. [3] Denise Demirel, Jeroen van de Graaf, and Roberto Araùjo. Improving helios
unknown title
"... Organizing conference sessions around themes improves the experience for attendees. However, the session creation process can be difficult and time-consuming due to the amount of expertise and effort required to consider alterna-tive paper groupings. We present a collaborative web appli-cation calle ..."
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Organizing conference sessions around themes improves the experience for attendees. However, the session creation process can be difficult and time-consuming due to the amount of expertise and effort required to consider alterna-tive paper groupings. We present a collaborative web appli-cation called Frenzy to draw on the efforts and knowledge of an entire program committee. Frenzy comprises (a) inter-faces to support large numbers of experts working collec-tively to create sessions, and (b) a two-stage process that decomposes the session-creation problem into meta-data elicitation and global constraint satisfaction. Meta-data elicitation involves a large group of experts working simul-taneously, while global constraint satisfaction involves a smaller group that uses the meta-data to form sessions. We evaluated Frenzy with 48 people during a deployment at the CSCW 2014 program committee meeting. The ses-sion making process was much faster than the traditional process, taking 88 minutes instead of a full day. We found that meta-data elicitation was useful for session creation. Moreover, the sessions created by Frenzy were the basis of the CSCW 2014 schedule. Author Keywords Crowdsourcing; groupware; communitysourcing
Results 1 - 10
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