Results 1 - 10
of
31
Communication architecture simulation on the virtual synchronization framework
- in Proc. Int. Workshop Syst., Archit., Model. Simul
, 2007
"... Abstract. As multi-processor system-on-chip (MPSoC) has become an effective solution to ever-increasing design complexity of modern embedded systems, fast and accurate HW/SW cosimulation of such system becomes more important to explore wide design space of communication architecture. Recently we hav ..."
Abstract
-
Cited by 1 (1 self)
- Add to MetaCart
have proposed the trace-driven virtual synchronization technique to boost the cosimulation speed while accuracy is almost preserved, where simulation of communication architectures is separated from simulation of the processing components. This paper proposes two methods of simulation modeling
SIMULATION, DEVELOPMENT AND DEPLOYMENT OF MOBILE WIRELESS SENSOR NETWORKS FOR MIGRATORY BIRD TRACKING
, 2012
"... This thesis presents CraneTracker, a multi-modal sensing and communication system for monitoring migratory species at the continental level. By exploiting the robust and extensive cellular infrastructure across the continent, traditional mobile wireless sensor networks can be extended to enable reli ..."
Abstract
- Add to MetaCart
reliable, low-cost monitoring of migratory species. The developed multi-tier architecture yields ecologists with unconventional behavior in-formation not furnished by alternative tracking systems at such a large scale and for a low-cost. The simulation, development and implementation of the Crane
USENIX Association 11th USENIX Conference on File and Storage Technologies (FAST ’13) 215 Getting Real: Lessons in Transitioning Research Simulations into Hardware Systems
"... Flash-based solid-state drives have revolutionized stor-age with their high performance. Their sophisticated in-ternal mechanisms have led to a plethora of research on how to optimize applications, file systems, and internal SSD designs. Due to the closed nature of commercial de-vices though, most r ..."
Abstract
- Add to MetaCart
research on the internals of an SSD, such as enhanced flash-translation layers, is performed using simulation or emulation. Without implementation in real devices, it can be difficult to judge the true benefit of the proposed designs. In this paper, we describe our efforts to implement two new SSD designs
Nanyang Technological
"... We design and implement FD-Buffer, a buffer manager for database systems running on flash-based disks. Unlike magnetic disks, flash media has an inherent read-write asymmetry: writes involve expen-sive erase operations and as a result are usually much slower than reads. Therefore, we address this as ..."
Abstract
- Add to MetaCart
adapted according to the read-write asymme-try and the runtime workload. We evaluate FD-Buffer with trace-driven simulations as well as experiments on real flash disks. Our evaluation results show that our algorithm achieves up to 40 % less I/O cost in simulation and up to 33 % improvement on the over
22.10.2009 Implementation of a Peer-to-Peer Multiplayer Game with Realtime Requirements
"... Massively multiplayer online games (MMOGs) have become increasingly popular in the recent years, particularly in the form of online role-playing games (MMORPGs). These games support up to several ten thousand players interacting in a virtual game world. The current commercially successful games are ..."
Abstract
- Add to MetaCart
Massively multiplayer online games (MMOGs) have become increasingly popular in the recent years, particularly in the form of online role-playing games (MMORPGs). These games support up to several ten thousand players interacting in a virtual game world. The current commercially successful games
Efficient Management of Data Center Resources for Massively Multiplayer
"... (MMOGs) can include millions of concurrent players spread across the world. To keep these highly-interactive virtual environments online, a MMOG operator may need to provision tens of thousands of computing resources from various data centers. Faced with large resource demand variability, and with m ..."
Abstract
- Add to MetaCart
of both the player population and the player interactions. We evaluate several algorithms, including a novel neural network predictor, for predicting the resource demand. Using trace-based simulation, we evaluate the impact of the data center policies on the resource provisioning efficiency; we show
†Databases and Distributed Systems
"... Abstract—We present an approach to the generation of realistic synthetic workloads for use in benchmarking of (massively) multiplayer online gaming infrastructures. Existing techniques are either too simple to be realistic or are too specific to a particular network structure to be used for comparin ..."
Abstract
- Add to MetaCart
are derived from a real gaming session with 16 players. We implemented the evaluation platform including the prototype game Planet PI4. A novel metric is used to measure the similarity between real and synthetic traces with respect to neighborhood characteristics. In our experiments, we compare real trace
i A TRANSIENT COMPUTATIONAL FLUID DYNAMIC STUDY OF A LABORATORY-SCALE FLUORINE
"... Fluorine gas is produced industrially by electrolysing hydrogen fluoride in a potassium acid fluoride electrolyte. Fluorine is produced at the carbon anode, while hydrogen is produced at the mild-steel cathode. The fluorine produced has a wide range of uses, most notably in the nuclear industry wher ..."
Abstract
- Add to MetaCart
is to construct a model that can accurately predict the physical processes involved in the production of fluorine gas. The results of the simulation will be compared to experimental results from tests done on a lab-scale reactor. A good correlation
Transactions on Parallel and Distributed Systems
"... (MMOGs) can include millions of concurrent players spread across the world and interacting with each other within a single session. Faced with high resource demand variability and with misfit resource renting policies, the current industry practice is to over-provision for each game tens of self-own ..."
Abstract
- Add to MetaCart
-owned data centres, making the market entry affordable only for big companies. Focusing on the reduction of entry and operational costs, we investigate a new dynamic resource provisioning method for MMOG operation using external data centres as low-cost resource providers. First, we identify in the various
Results 1 - 10
of
31