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23
Altering Gameplay Behavior using Stereoscopic 3D Vision-Based Video Game Design
"... We explore the potential of stereoscopic 3D (S3D) vision in offering distinct gameplay using an S3D-specific game called Deepress3D. Our game utilizes established S3D design prin-ciples for optimizing GUI design, visual comfort and game mechanics which rely on depth perception in time-pressured spat ..."
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Cited by 2 (1 self)
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We explore the potential of stereoscopic 3D (S3D) vision in offering distinct gameplay using an S3D-specific game called Deepress3D. Our game utilizes established S3D design prin-ciples for optimizing GUI design, visual comfort and game mechanics which rely on depth perception in time
Stereoscopic Game Design and Evaluation
"... We report on a new game design where the goal is to make the stereoscopic depth cue sufficiently critical to success that game play should become impossible without using a stereoscopic 3D (S3D) display and, at the same time, we investigate whether S3D game play is affected by screen size. Before we ..."
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Cited by 1 (0 self)
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We report on a new game design where the goal is to make the stereoscopic depth cue sufficiently critical to success that game play should become impossible without using a stereoscopic 3D (S3D) display and, at the same time, we investigate whether S3D game play is affected by screen size. Before
Gameplay-Entwurf und-Implementierung für ein Massively Multiplayer Online Game
"... Hiermit versichere ich, die vorliegende Bachelor-Thesis ohne Hilfe Dritter nur mit den angegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbe ..."
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games?. This work discusses Planet π4, a prototype for a 3D space shooter game, designed for benchmarking with exchangeable underlying network systems. In this thesis the original game was improved, especially the gameplay and the produced network load, but also graphics were reworked. The gameplay
Evaluating User Performance in 3D Stereo and Motion Enabled Video Games
"... We present a study that investigates user performance benefits of playing video games using 3D motion controllers in 3D stereoscopic vision in comparison to monoscopic viewing. Using the PlayStation 3 game console coupled with the PlayStation Move Controller, we explored five different games that co ..."
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Cited by 5 (4 self)
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effect on gaming performance based on stereoscopic vision, although reserved to isolated tasks and depending on game expertise. We discuss the reasons behind these findings and provide recommendations for game designers who want to make use of 3D stereoscopic vision and 3D motion controllers to enhance
22.10.2009 Implementation of a Peer-to-Peer Multiplayer Game with Realtime Requirements
"... Massively multiplayer online games (MMOGs) have become increasingly popular in the recent years, particularly in the form of online role-playing games (MMORPGs). These games support up to several ten thousand players interacting in a virtual game world. The current commercially successful games are ..."
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are client-server based, which is feasible for relatively slow role-playing games. Those have modest bandwidth and latency requirements and are paid for by their customers. For MMOGs with higher realtime requirements and/or a smaller number of customers willing to pay, peer-to-peer networking seems to be a
The Computer Games Journal
, 2013
"... Abstract The shift from physical to digital platforms has turned entertainment from a commodity into a service. The video game industry has embraced this evolution for many years. However, until recently it was mainly confined to the digital distribution of games (such as subscriptions for MMO game ..."
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being used by designers to improve their games, and to segment the experience for each particular category of game players, in order to increase player numbers. 53,54 Friends " constraints in social games, invasive advertisement or unbalanced gameplay have a negative impact on player retention
Design and Implementation for an Android based Massively Multiplayer Online Augmented Reality Game Entwurf und Implementierung für ein Android basiertes Massively Multiplayer Online Augmented Reality Game
, 2014
"... Hiermit versichere ich, die vorliegende Master-Thesis ohne Hilfe Dritter nur mit den an-gegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbeh ..."
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Prüfungsbehörde vorgelegen. Darmstadt, den 28th February 2014 (Denis Lapiner) This Master’s Thesis proposes and implements a game design for an Android based massively multiplayer online augmented reality game. The proposed game design is based on an analysis of other popular aug-mented reality games
A meta-analytic review of obesity prevention programs for children and adolescents: The skinny on interventions that work.
- Psychological Bulletin,
, 2006
"... This meta-analytic review summarizes obesity prevention programs and their effects and investigates participant, intervention, delivery, and design features associated with larger effects. A literature search identified 64 prevention programs seeking to produce weight gain prevention effects, of wh ..."
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Cited by 76 (4 self)
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weight gain Reduced Sedentary Behavior A third implication of the energy balance model of obesity is that interventions that reduce sedentary behavior, such as TV viewing and video game use, should also decrease risk for future weight gain. Indeed, it has been theorized that more effective obesity
Künstliche Intelligenz für ein Massively Multiplayer Online Game
"... Hiermit versichere ich, die vorliegende Bachelor-Thesis ohne Hilfe Dritter nur mit den angegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbe ..."
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-to-peer MMOG. Aim of this work is to create a new AI for a peer-to-peer MMOG called Planet π4. First I analyzed the current state of art of the AI for computer games. Then I considered two different approaches to create the AI for Planet π4. The first AI implements a simple behavior while the second AI creates
Using BubbleStorm Accepted Master-Thesis from Marcel Lucas
"... Hiermit versichere ich, die vorliegende Master-Thesis ohne Hilfe Dritter nur mit den angegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbehö ..."
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NVEs. The unstructured P2P system BubbleStorm offers flexible and scalable means and is therefore used as a fundamental base for the developed Pub/Sub system. As the evaluation of the subscription is performed
Results 1 - 10
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