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404,181
Character Animation in Two-Player . . .
, 2010
"... The incorporation of randomness is critical for the believability and effectiveness of controllers for characters in competitive games. We present a fully automatic method for generating intelligent real-time controllers for characters in such a game. Our approach uses game theory to deal with the r ..."
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with the ramifications of the characters acting simultaneously, and generates controllers which employ both long-term planning and an intelligent use of randomness. Our results exhibit nuanced strategies based on unpredictability, such as feints and misdirection moves, which take into account and exploit the possible
Designing Games With A Purpose
, 2008
"... Data generated as a side effect of game play also solves computational problems and trains AI algorithms. ..."
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Cited by 524 (2 self)
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Data generated as a side effect of game play also solves computational problems and trains AI algorithms.
Planning Algorithms
, 2004
"... This book presents a unified treatment of many different kinds of planning algorithms. The subject lies at the crossroads between robotics, control theory, artificial intelligence, algorithms, and computer graphics. The particular subjects covered include motion planning, discrete planning, planning ..."
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Cited by 1108 (51 self)
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This book presents a unified treatment of many different kinds of planning algorithms. The subject lies at the crossroads between robotics, control theory, artificial intelligence, algorithms, and computer graphics. The particular subjects covered include motion planning, discrete planning
Computing sequential equilibria for two-player games
- In SODA ’06
, 2006
"... Koller, Megiddo and von Stengel showed how to ef-ficiently compute minimax strategies for two-player extensive-form zero-sum games with imperfect informa-tion but perfect recall using linear programming and avoiding conversion to normal form. Koller and Pf-effer pointed out that the strategies obtai ..."
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Cited by 27 (1 self)
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Koller, Megiddo and von Stengel showed how to ef-ficiently compute minimax strategies for two-player extensive-form zero-sum games with imperfect informa-tion but perfect recall using linear programming and avoiding conversion to normal form. Koller and Pf-effer pointed out that the strategies
ENGINEERING COOPERATION IN TWO-PLAYER GAMES
, 2009
"... Selfish, strategic players may benefit from cooperation, provided they reach an agreement. It is therefore important to construct mechanisms that enable such cooperation, especially in the case of asymmetric private information. There are two major issues: (1) the determination of a fair and effici ..."
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Cited by 1 (0 self)
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and efficient outcome among the many compromises possible in a strategic game, and (2) the establishment of a play protocol under which strategic players will agree to the selected compromise. The paper presents a general solution for an important class of two person Bayesian games with monetary payoffs
Digital Game-Based Learning
"... [Green and Bavelier, 2003] has grabbed national attention for suggesting that playing “action ” video and computer games has the positive effect of enhancing students ’ visual selective attention. But that finding is just one small part of a more important message that all parents and educators need ..."
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Cited by 519 (0 self)
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[Green and Bavelier, 2003] has grabbed national attention for suggesting that playing “action ” video and computer games has the positive effect of enhancing students ’ visual selective attention. But that finding is just one small part of a more important message that all parents and educators
Predicting How People Play Games: Reinforcement Learning . . .
- AMERICAN ECONOMIC REVIEW
, 1998
"... ..."
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