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Articles I Have a Robot, and I’m Not Afraid to Use It!

by Gal A. Kaminka
"... n Robots (and roboticists) increasingly appear ..."
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n Robots (and roboticists) increasingly appear

copyright by

by Chien-liang Fok, Chris Gill, Christine Julien, Caitlin Kelleher , 2009
"... Abstract: Mobile ad hoc networks (MANETs) and wireless sensor networks (WSNs) are two recently-developed technologies that uniquely function without xed infrastructure support, and sense at scales, resolutions, and durations previously not possible. While both offer great potential in many applicati ..."
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, and Servilla. Limone reliably handles high levels of dynamics within MANETs. It does this through lightweight coordination primitives that make minimal assumptions about network connectivity. Agilla enables self-adaptive WSN applications via the integration of mobile agent and tuple space programming models

Article TDMA-Based Dual-Mode Communication for Mobile Wireless Sensor Networks

by Ankur Mehta, Branko Kerkez, Steven D. Glaser, Kristofer S. J. Pister , 2012
"... sensors ..."
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Abstract not found

ACKNOWLEDGMENTS

by Shahar Kosti, This Prof, Gal A. Kaminka, David Sarne
"... First, I would like to thank my advisors Prof. Gal A. Kaminka and Dr. David Sarne for their excellent guidance and constant support in the past two years. I learned quite a bit about scientific research, all thanks to their great instruction. Working with them was a real pleasure, not only on the pr ..."
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, and in particular for helping with the arrangements for the experiment. I also wish to thank Tal-Oron Gilad from Ben-Gurion University, for providing us with a He-brew translation of the NASA-TLX questionnaire. Thanks to my dear family for their support and encouragement, and for enabling me to com-plete this work

3esis Supervisor Accepted by

by Audio-based Localisation, Benjamin Christopher Dalton, V. Michael, Benjamin Christopher Dalton , 2005
"... in partial ful2llment of the requirements for the degree of ..."
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in partial ful2llment of the requirements for the degree of

Künstliche Intelligenz für ein Massively Multiplayer Online Game

by Dimitri Wulffert, Gutachten Prof Alej, Ro Buchmann, Gutachten Max Lehn, Tag Einreichung
"... Hiermit versichere ich, die vorliegende Bachelor-Thesis ohne Hilfe Dritter nur mit den angegebenen Quellen und Hilfsmitteln angefertigt zu haben. Alle Stellen, die aus Quellen entnommen wurden, sind als solche kenntlich gemacht. Diese Arbeit hat in gleicher oder ähnlicher Form noch keiner Prüfungsbe ..."
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Prüfungsbehörde vorgelegen. Darmstadt, den 31st March 2011 Applying the peer-to-peer architecture to massively multiplayer online games (MMOGs) is a concept that until now didn’t reach any commercial game. The idea of creating a game that allows players to play MMOG over a peer-to-peer system is a great step
Results 1 - 6 of 6
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