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Hardware/Software Co-Design
- IEEE MICRO
, 1997
"... ... This paper introduces the reader to various aspects of co-design. We highlight the commonalities and point out the differences in various co-design problems in some application areas. Co-design issues and their relationship to classical system implementation tasks are discussed to help the reade ..."
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Cited by 92 (0 self)
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... This paper introduces the reader to various aspects of co-design. We highlight the commonalities and point out the differences in various co-design problems in some application areas. Co-design issues and their relationship to classical system implementation tasks are discussed to help
Hardware-software co-design of embedded systems
- PROCEEDINGS OF THE IEEE
, 1994
"... This paper surveys the design of embedded computer systems, which use software running on programmable computers to im-plement system functions. Creating an embedded computer system which meets its performance, cost, and design time goals is a hardware-software co-design problewhe design of the hard ..."
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Cited by 179 (8 self)
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This paper surveys the design of embedded computer systems, which use software running on programmable computers to im-plement system functions. Creating an embedded computer system which meets its performance, cost, and design time goals is a hardware-software co-design problewhe design
Hardware-Software Co-Design of Embedded Reconfigurable Architectures
, 2000
"... In this paper we describe a new hardware/software partitioning approach for embedded reconfigurable architectures consisting of a general-purpose processor (CPU), a dynamically reconfigurable datapath (e.g. an FPGA), and a memory hierarchy. We have developed a framework called Nimble that automatica ..."
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Cited by 84 (2 self)
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In this paper we describe a new hardware/software partitioning approach for embedded reconfigurable architectures consisting of a general-purpose processor (CPU), a dynamically reconfigurable datapath (e.g. an FPGA), and a memory hierarchy. We have developed a framework called Nimble
A Hardware/Software Co-design Approach for Face Recognition by . . .
- IN 16TH INTERNATIONAL CONFERENCE ON MICROELECTRONICS
, 2004
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Hardware/Software co-design of the digital telecommunication systems
- Proceedings of the IEEE
, 1997
"... In this paper we reflect on the nature of digital telecommunication systems. We argue that these systems require, by nature, a heterogeneous specification and an implementation with heterogeneous architectural styles. CoWare is a hardware/software co-design environment based on a data model that all ..."
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Cited by 32 (2 self)
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In this paper we reflect on the nature of digital telecommunication systems. We argue that these systems require, by nature, a heterogeneous specification and an implementation with heterogeneous architectural styles. CoWare is a hardware/software co-design environment based on a data model
A Detailed Cost Model for Concurrent Use With Hardware/Software Co-Design
- Proceedings of the Design Automation Conference, 2002
, 2002
"... Hardware/software co-design methodologies generally focus on the prediction of system performance or co-verification of system functionality. This study extends this conventional focus through the development of a methodology and software tool that evaluates system (hardware and software) developmen ..."
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Cited by 4 (0 self)
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Hardware/software co-design methodologies generally focus on the prediction of system performance or co-verification of system functionality. This study extends this conventional focus through the development of a methodology and software tool that evaluates system (hardware and software
A survey of general-purpose computation on graphics hardware
, 2007
"... The rapid increase in the performance of graphics hardware, coupled with recent improvements in its programmability, have made graphics hardware acompelling platform for computationally demanding tasks in awide variety of application domains. In this report, we describe, summarize, and analyze the l ..."
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Cited by 545 (18 self)
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the latest research in mapping general-purpose computation to graphics hardware. We begin with the technical motivations that underlie general-purpose computation on graphics processors (GPGPU) and describe the hardware and software developments that have led to the recent interest in this field. We then aim
FAST VOLUME RENDERING USING A SHEAR-WARP FACTORIZATION OF THE VIEWING TRANSFORMATION
, 1995
"... Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in areas such as medical imaging and scientific visualization, but its use has been limited by its high computational expense. Early implementations of volume rendering used brute-force techniques that req ..."
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Cited by 541 (2 self)
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Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in areas such as medical imaging and scientific visualization, but its use has been limited by its high computational expense. Early implementations of volume rendering used brute-force techniques
Ptolemy: A Framework for Simulating and Prototyping Heterogeneous Systems
, 1992
"... Ptolemy is an environment for simulation and prototyping of heterogeneous systems. It uses modern object-oriented software technology (C++) to model each subsystem in a natural and efficient manner, and to integrate these subsystems into a whole. Ptolemy encompasses practically all aspects of design ..."
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Cited by 569 (90 self)
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of designing signal processing and communications systems, ranging from algorithms and communication strategies, simulation, hardware and software design, parallel computing, and generating real-time prototypes. To accommodate this breadth, Ptolemy must support a plethora of widely-differing design styles
Results 1 - 10
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69,243