Results 1 - 10
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116,361
Robust Monte Carlo Localization for Mobile Robots
, 2001
"... Mobile robot localization is the problem of determining a robot's pose from sensor data. This article presents a family of probabilistic localization algorithms known as Monte Carlo Localization (MCL). MCL algorithms represent a robot's belief by a set of weighted hypotheses (samples), whi ..."
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Cited by 826 (88 self)
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), which approximate the posterior under a common Bayesian formulation of the localization problem. Building on the basic MCL algorithm, this article develops a more robust algorithm called MixtureMCL, which integrates two complimentary ways of generating samples in the estimation. To apply this algorithm
Detecting Pedestrians Using Patterns of Motion and Appearance
- IN ICCV
, 2003
"... This paper describes a pedestrian detection system that integrates image intensity information with motion information. We use a detection style algorithm that scans a detector over two consecutive frames of a video sequence. The detector is trained (using AdaBoost) to take advantage of both moti ..."
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Cited by 569 (3 self)
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motion and appearance information to detect a walking person. Past approaches have built detectors based on motion information or detectors based on appearance information, but ours is the first to combine both sources of information in a single detector. The implementation described runs at about 4
A Survey of Computer Vision-Based Human Motion Capture
- Computer Vision and Image Understanding
, 2001
"... A comprehensive survey of computer vision-based human motion capture literature from the past two decades is presented. The focus is on a general overview based on a taxonomy of system functionalities, broken down into four processes: initialization, tracking, pose estimation, and recognition. Each ..."
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Cited by 508 (14 self)
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A comprehensive survey of computer vision-based human motion capture literature from the past two decades is presented. The focus is on a general overview based on a taxonomy of system functionalities, broken down into four processes: initialization, tracking, pose estimation, and recognition. Each
EigenTracking: Robust Matching and Tracking of Articulated Objects Using a View-Based Representation
- International Journal of Computer Vision
, 1998
"... This paper describes an approach for tracking rigid and articulated objects using a view-based representation. The approach builds on and extends work on eigenspace representations, robust estimation techniques, and parameterized optical flow estimation. First, we note that the least-squares image r ..."
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Cited by 656 (16 self)
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This paper describes an approach for tracking rigid and articulated objects using a view-based representation. The approach builds on and extends work on eigenspace representations, robust estimation techniques, and parameterized optical flow estimation. First, we note that the least-squares image
Photo tourism: Exploring photo collections in 3D
- In Proc. ACM SIGGRAPH
, 2006
"... Figure 1: Our system takes unstructured collections of photographs such as those from online image searches (a) and reconstructs 3D points and viewpoints (b) to enable novel ways of browsing the photos (c). We present a system for interactively browsing and exploring large unstructured collections o ..."
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Cited by 677 (38 self)
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Figure 1: Our system takes unstructured collections of photographs such as those from online image searches (a) and reconstructs 3D points and viewpoints (b) to enable novel ways of browsing the photos (c). We present a system for interactively browsing and exploring large unstructured collections
Analysis, Modeling and Generation of Self-Similar VBR Video Traffic
, 1994
"... We present a detailed statistical analysis of a 2-hour long empirical sample of VBR video. The sample was obtained by applying a simple intraframe video compression code to an action movie. The main findings of our analysis are (1) the tail behavior of the marginal bandwidth distribution can be accu ..."
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Cited by 546 (6 self)
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We present a detailed statistical analysis of a 2-hour long empirical sample of VBR video. The sample was obtained by applying a simple intraframe video compression code to an action movie. The main findings of our analysis are (1) the tail behavior of the marginal bandwidth distribution can
Bundle Adjustment -- A Modern Synthesis
- VISION ALGORITHMS: THEORY AND PRACTICE, LNCS
, 2000
"... This paper is a survey of the theory and methods of photogrammetric bundle adjustment, aimed at potential implementors in the computer vision community. Bundle adjustment is the problem of refining a visual reconstruction to produce jointly optimal structure and viewing parameter estimates. Topics c ..."
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Cited by 555 (12 self)
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covered include: the choice of cost function and robustness; numerical optimization including sparse Newton methods, linearly convergent approximations, updating and recursive methods; gauge (datum) invariance; and quality control. The theory is developed for general robust cost functions rather than
Lucas-Kanade 20 Years On: A Unifying Framework: Part 3
- International Journal of Computer Vision
, 2002
"... Since the Lucas-Kanade algorithm was proposed in 1981 image alignment has become one of the most widely used techniques in computer vision. Applications range from optical flow, tracking, and layered motion, to mosaic construction, medical image registration, and face coding. Numerous algorithms hav ..."
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Cited by 698 (30 self)
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examine which of the extensions to the Lucas-Kanade algorithm can be used with the inverse compositional algorithm without any significant loss of efficiency, and which cannot. In this paper, Part 3 in a series of papers, we cover the extension of image alignment to allow linear appearance variation. We
Actions as space-time shapes
- In ICCV
, 2005
"... Human action in video sequences can be seen as silhouettes of a moving torso and protruding limbs undergoing articulated motion. We regard human actions as three-dimensional shapes induced by the silhouettes in the space-time volume. We adopt a recent approach [14] for analyzing 2D shapes and genera ..."
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Cited by 642 (4 self)
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Human action in video sequences can be seen as silhouettes of a moving torso and protruding limbs undergoing articulated motion. We regard human actions as three-dimensional shapes induced by the silhouettes in the space-time volume. We adopt a recent approach [14] for analyzing 2D shapes
Results 1 - 10
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116,361