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Finding the k Shortest Paths
, 1997
"... We give algorithms for finding the k shortest paths (not required to be simple) connecting a pair of vertices in a digraph. Our algorithms output an implicit representation of these paths in a digraph with n vertices and m edges, in time O(m + n log n + k). We can also find the k shortest pat ..."
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Cited by 401 (2 self)
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We give algorithms for finding the k shortest paths (not required to be simple) connecting a pair of vertices in a digraph. Our algorithms output an implicit representation of these paths in a digraph with n vertices and m edges, in time O(m + n log n + k). We can also find the k shortest
Planning Algorithms
, 2004
"... This book presents a unified treatment of many different kinds of planning algorithms. The subject lies at the crossroads between robotics, control theory, artificial intelligence, algorithms, and computer graphics. The particular subjects covered include motion planning, discrete planning, planning ..."
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Cited by 1108 (51 self)
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This book presents a unified treatment of many different kinds of planning algorithms. The subject lies at the crossroads between robotics, control theory, artificial intelligence, algorithms, and computer graphics. The particular subjects covered include motion planning, discrete planning
ReTiling Polygonal Surfaces
 Computer Graphics
, 1992
"... This paper presents an automatic method of creating surface models at several levels of detail from an original polygonal description of a given object. Representing models at various levels of detail is important for achieving high frame rates in interactive graphics applications and also for speed ..."
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Cited by 448 (3 self)
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This paper presents an automatic method of creating surface models at several levels of detail from an original polygonal description of a given object. Representing models at various levels of detail is important for achieving high frame rates in interactive graphics applications and also
Probabilistic Roadmaps for Path Planning in HighDimensional Configuration Spaces
 IEEE INTERNATIONAL CONFERENCE ON ROBOTICS AND AUTOMATION
, 1996
"... A new motion planning method for robots in static workspaces is presented. This method proceeds in two phases: a learning phase and a query phase. In the learning phase, a probabilistic roadmap is constructed and stored as a graph whose nodes correspond to collisionfree configurations and whose edg ..."
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Cited by 1276 (124 self)
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edges correspond to feasible paths between these configurations. These paths are computed using a simple and fast local planner. In the query phase, any given start and goal configurations of the robot are connected to two nodes of the roadmap; the roadmap is then searched for a path joining these two
The Viterbi algorithm
 Proceedings of the IEEE
, 1973
"... vol. 6, no. 8, pp. 211220, 1951. [7] J. L. Anderson and J. W..Ryon, “Electromagnetic radiation in accelerated systems, ” Phys. Rev., vol. 181, pp. 17651775, 1969. [8] C. V. Heer, “Resonant frequencies of an electromagnetic cavity in an accelerated system of reference, ” Phys. Reu., vol. 134, pp. A ..."
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Cited by 985 (3 self)
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vol. 6, no. 8, pp. 211220, 1951. [7] J. L. Anderson and J. W..Ryon, “Electromagnetic radiation in accelerated systems, ” Phys. Rev., vol. 181, pp. 17651775, 1969. [8] C. V. Heer, “Resonant frequencies of an electromagnetic cavity in an accelerated system of reference, ” Phys. Reu., vol. 134, pp
Theoretical improvements in algorithmic efficiency for network flow problems

, 1972
"... This paper presents new algorithms for the maximum flow problem, the Hitchcock transportation problem, and the general minimumcost flow problem. Upper bounds on ... the numbers of steps in these algorithms are derived, and are shown to compale favorably with upper bounds on the numbers of steps req ..."
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Cited by 565 (0 self)
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required by earlier algorithms. First, the paper states the maximum flow problem, gives the FordFulkerson labeling method for its solution, and points out that an improper choice of flow augmenting paths can lead to severe computational difficulties. Then rules of choice that avoid these difficulties
Shortest paths in simple polygons with polygonmeet constraints
, 2004
"... We study a constrained version of the shortest path problem in simple polygons, in which the path must visit a given target polygon. We provide a worstcase optimal algorithm for this problem and also present a method to construct a subdivision of the simple polygon to efficiently answer queries to ..."
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Cited by 6 (4 self)
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We study a constrained version of the shortest path problem in simple polygons, in which the path must visit a given target polygon. We provide a worstcase optimal algorithm for this problem and also present a method to construct a subdivision of the simple polygon to efficiently answer queries
A learning algorithm for Boltzmann machines
 Cognitive Science
, 1985
"... The computotionol power of massively parallel networks of simple processing elements resides in the communication bandwidth provided by the hardware connections between elements. These connections con allow a significant fraction of the knowledge of the system to be applied to an instance of a probl ..."
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Cited by 586 (13 self)
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to a general learning rule for modifying the connection strengths so as to incorporate knowledge obout o task domain in on efficient way. We describe some simple examples in which the learning algorithm creates internal representations thot ore demonstrobly the most efficient way of using
A HighThroughput Path Metric for MultiHop Wireless Routing
, 2003
"... This paper presents the expected transmission count metric (ETX), which finds highthroughput paths on multihop wireless networks. ETX minimizes the expected total number of packet transmissions (including retransmissions) required to successfully deliver a packet to the ultimate destination. The E ..."
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Cited by 1078 (5 self)
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This paper presents the expected transmission count metric (ETX), which finds highthroughput paths on multihop wireless networks. ETX minimizes the expected total number of packet transmissions (including retransmissions) required to successfully deliver a packet to the ultimate destination
Linear pattern matching algorithms
 IN PROCEEDINGS OF THE 14TH ANNUAL IEEE SYMPOSIUM ON SWITCHING AND AUTOMATA THEORY. IEEE
, 1972
"... In 1970, Knuth, Pratt, and Morris [1] showed how to do basic pattern matching in linear time. Related problems, such as those discussed in [4], have previously been solved by efficient but suboptimal algorithms. In this paper, we introduce an interesting data structure called a bitree. A linear ti ..."
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Cited by 549 (0 self)
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In 1970, Knuth, Pratt, and Morris [1] showed how to do basic pattern matching in linear time. Related problems, such as those discussed in [4], have previously been solved by efficient but suboptimal algorithms. In this paper, we introduce an interesting data structure called a bitree. A linear
Results 1  10
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