Results 1  10
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1,554,100
Lambertian Reflectance and Linear Subspaces
, 2000
"... We prove that the set of all reflectance functions (the mapping from surface normals to intensities) produced by Lambertian objects under distant, isotropic lighting lies close to a 9D linear subspace. This implies that, in general, the set of images of a convex Lambertian object obtained under a wi ..."
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Cited by 514 (20 self)
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the effects of Lambertian materials as the analog of a convolution. These results allow us to construct algorithms for object recognition based on linear methods as well as algorithms that use convex optimization to enforce nonnegative lighting functions. Finally, we show a simple way to enforce non
An iterative thresholding algorithm for linear inverse problems with a sparsity constraint
, 2008
"... ..."
LSQR: An Algorithm for Sparse Linear Equations and Sparse Least Squares
 ACM Trans. Math. Software
, 1982
"... An iterative method is given for solving Ax ~ffi b and minU Ax b 112, where the matrix A is large and sparse. The method is based on the bidiagonalization procedure of Golub and Kahan. It is analytically equivalent to the standard method of conjugate gradients, but possesses more favorable numerica ..."
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Cited by 649 (21 self)
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gradient algorithms, indicating that I~QR is the most reliable algorithm when A is illconditioned. Categories and Subject Descriptors: G.1.2 [Numerical Analysis]: ApprorJmationleast squares approximation; G.1.3 [Numerical Analysis]: Numerical Linear Algebralinear systems (direct and
GMRES: A generalized minimal residual algorithm for solving nonsymmetric linear systems
 SIAM J. SCI. STAT. COMPUT
, 1986
"... We present an iterative method for solving linear systems, which has the property ofminimizing at every step the norm of the residual vector over a Krylov subspace. The algorithm is derived from the Arnoldi process for constructing an l2orthogonal basis of Krylov subspaces. It can be considered a ..."
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Cited by 2046 (40 self)
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We present an iterative method for solving linear systems, which has the property ofminimizing at every step the norm of the residual vector over a Krylov subspace. The algorithm is derived from the Arnoldi process for constructing an l2orthogonal basis of Krylov subspaces. It can be considered
Fronts propagating with curvature dependent speed: algorithms based on Hamiltonâ€“Jacobi formulations
 Journal of Computational Physics
, 1988
"... We devise new numerical algorithms, called PSC algorithms, for following fronts propagating with curvaturedependent speed. The speed may be an arbitrary function of curvature, and the front can also be passively advected by an underlying flow. These algorithms approximate the equations of motion, w ..."
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Cited by 1183 (64 self)
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in the moving fronts. The algorithms handle topological merging and breaking naturally, work in any number of space dimensions, and do not require that the moving surface be written as a function. The methods can be also used for more general HamiltonJacobitype problems. We demonstrate our algorithms
Symbolic Model Checking for Realtime Systems
 INFORMATION AND COMPUTATION
, 1992
"... We describe finitestate programs over realnumbered time in a guardedcommand language with realvalued clocks or, equivalently, as finite automata with realvalued clocks. Model checking answers the question which states of a realtime program satisfy a branchingtime specification (given in an ..."
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Cited by 574 (50 self)
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in an extension of CTL with clock variables). We develop an algorithm that computes this set of states symbolically as a fixpoint of a functional on state predicates, without constructing the state space. For this purpose, we introduce a calculus on computation trees over realnumbered time. Unfortunately
The Omega Test: a fast and practical integer programming algorithm for dependence analysis
 Communications of the ACM
, 1992
"... The Omega testi s ani nteger programmi ng algori thm that can determi ne whether a dependence exi sts between two array references, and i so, under what condi7: ns. Conventi nalwi[A m holds thati nteger programmiB techni:36 are far too expensi e to be used for dependence analysi6 except as a method ..."
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Cited by 521 (15 self)
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The Omega testi s ani nteger programmi ng algori thm that can determi ne whether a dependence exi sts between two array references, and i so, under what condi7: ns. Conventi nalwi[A m holds thati nteger programmiB techni:36 are far too expensi e to be used for dependence analysi6 except as a method
Planning Algorithms
, 2004
"... This book presents a unified treatment of many different kinds of planning algorithms. The subject lies at the crossroads between robotics, control theory, artificial intelligence, algorithms, and computer graphics. The particular subjects covered include motion planning, discrete planning, planning ..."
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Cited by 1108 (51 self)
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This book presents a unified treatment of many different kinds of planning algorithms. The subject lies at the crossroads between robotics, control theory, artificial intelligence, algorithms, and computer graphics. The particular subjects covered include motion planning, discrete planning
A Fast Algorithm for Particle Simulations
, 1987
"... this paper to the case where the potential (or force) at a point is a sum of pairwise An algorithm is presented for the rapid evaluation of the potential and force fields in systems involving large numbers of particles interactions. More specifically, we consider potentials of whose interactions a ..."
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Cited by 1145 (19 self)
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are Coulombic or gravitational in nature. For a the form system of N particles, an amount of work of the order O(N 2 ) has traditionally been required to evaluate all pairwise interactions, un F5F far 1 (F near 1F external ), less some approximation or truncation method is used. The algorithm of the present
Reflectance and texture of realworld surfaces
 ACM TRANS. GRAPHICS
, 1999
"... In this work, we investigate the visual appearance of realworld surfaces and the dependence of appearance on scale, viewing direction and illumination direction. At ne scale, surface variations cause local intensity variation or image texture. The appearance of this texture depends on both illumina ..."
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Cited by 586 (23 self)
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In this work, we investigate the visual appearance of realworld surfaces and the dependence of appearance on scale, viewing direction and illumination direction. At ne scale, surface variations cause local intensity variation or image texture. The appearance of this texture depends on both
Results 1  10
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1,554,100