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Experiments with a New Boosting Algorithm

by Yoav Freund, Robert E. Schapire , 1996
"... In an earlier paper, we introduced a new “boosting” algorithm called AdaBoost which, theoretically, can be used to significantly reduce the error of any learning algorithm that consistently generates classifiers whose performance is a little better than random guessing. We also introduced the relate ..."
Abstract - Cited by 2176 (21 self) - Add to MetaCart
the related notion of a “pseudo-loss ” which is a method for forcing a learning algorithm of multi-label conceptsto concentrate on the labels that are hardest to discriminate. In this paper, we describe experiments we carried out to assess how well AdaBoost with and without pseudo-loss, performs on real

Surround-screen projection-based virtual reality: The design and implementation of the CAVE

by Carolina Cruz-neira, Daniel J. Sandin, Thomas A. Defanti , 1993
"... Abstract Several common systems satisfy some but not all of the VR This paper describes the CAVE (CAVE Automatic Virtual Environment) virtual reality/scientific visualization system in detail and demonstrates that projection technology applied to virtual-reality goals achieves a system that matches ..."
Abstract - Cited by 709 (27 self) - Add to MetaCart
multi-screen stereo vision are enumerated, and design barriers, past and current, are described. Advantages and disadvantages of the projection paradigm are discussed, with an analysis of the effect of tracking noise and delay on the user. Successive refinement, a necessary tool for scientific

The Player/Stage Project: Tools for Multi-Robot and Distributed Sensor Systems

by Brian P. Gerkey, Richard T. Vaughan, Andrew Howard - In Proceedings of the 11th International Conference on Advanced Robotics , 2003
"... This paper describes the Player/Stage software tools applied to multi-robot, distributed-robot and sensor network systems. Player is a robot device server that provides network transparent robot control. Player seeks to constrain controller design as little as possible; it is device independent, non ..."
Abstract - Cited by 617 (14 self) - Add to MetaCart
This paper describes the Player/Stage software tools applied to multi-robot, distributed-robot and sensor network systems. Player is a robot device server that provides network transparent robot control. Player seeks to constrain controller design as little as possible; it is device independent

Consensus and cooperation in networked multi-agent systems

by Reza Olfati-saber, J. Alex Fax, Richard M. Murray - PROCEEDINGS OF THE IEEE
"... This paper provides a theoretical framework for analysis of consensus algorithms for multi-agent networked systems with an emphasis on the role of directed information flow, robustness to changes in network topology due to link/node failures, time-delays, and performance guarantees. An overview of ..."
Abstract - Cited by 772 (2 self) - Add to MetaCart
This paper provides a theoretical framework for analysis of consensus algorithms for multi-agent networked systems with an emphasis on the role of directed information flow, robustness to changes in network topology due to link/node failures, time-delays, and performance guarantees. An overview

Groupware: Some issues and experiences

by C. A. Ellis, S. J. Gibbs, G.L. Rein - COMMUNICATIONS OF THE ACM , 1991
"... ..."
Abstract - Cited by 910 (2 self) - Add to MetaCart
Abstract not found

A comparison and evaluation of multi-view stereo reconstruction algorithms

by Steven M. Seitz, Brian Curless, James Diebel, Daniel Scharstein, Richard Szeliski - In IEEE CVPR , 2006
"... This paper presents a quantitative comparison of several multi-view stereo reconstruction algorithms. Until now, the lack of suitable calibrated multi-view image datasets with known ground truth (3D shape models) has prevented such direct comparisons. In this paper, we rst survey multi-view stereo a ..."
Abstract - Cited by 533 (15 self) - Add to MetaCart
This paper presents a quantitative comparison of several multi-view stereo reconstruction algorithms. Until now, the lack of suitable calibrated multi-view image datasets with known ground truth (3D shape models) has prevented such direct comparisons. In this paper, we rst survey multi-view stereo

Distributed Computing in Practice: The Condor Experience

by Douglas Thain, Todd Tannenbaum, Miron Livny - Concurrency and Computation: Practice and Experience , 2005
"... Since 1984, the Condor project has enabled ordinary users to do extraordinary computing. Today, the project continues to explore the social and technical problems of cooperative computing on scales ranging from the desktop to the world-wide computational grid. In this chapter, we provide the history ..."
Abstract - Cited by 542 (7 self) - Add to MetaCart
, we reflect on the lessons of experience and chart the course traveled by research ideas as they grow into production systems.

DSR: The Dynamic Source Routing Protocol for Multi-Hop Wireless Ad Hoc Networks

by David B. Johnson, David A. Maltz, Josh Broch - In Ad Hoc Networking, edited by Charles E. Perkins, Chapter 5 , 2001
"... The Dynamic Source Routing protocol (DSR) is a simple and efficient routing protocol designed specifically for use in multi-hop wireless ad hoc networks of mobile nodes. DSR allows the network to be completely self-organizing and self-configuring, without the need for any existing network infrastruc ..."
Abstract - Cited by 743 (8 self) - Add to MetaCart
The Dynamic Source Routing protocol (DSR) is a simple and efficient routing protocol designed specifically for use in multi-hop wireless ad hoc networks of mobile nodes. DSR allows the network to be completely self-organizing and self-configuring, without the need for any existing network

Defining Virtual Reality: Dimensions Determining Telepresence

by Jonathan Steuer - JOURNAL OF COMMUNICATION , 1992
"... Virtual reality (VR) is typically defined in terms of technological hardware. This paper attempts to cast a new, variable-based definition of virtual reality that can be used to classify virtual reality in relation to other media. The defintion of virtual reality is based on concepts of "presen ..."
Abstract - Cited by 534 (0 self) - Add to MetaCart
Virtual reality (VR) is typically defined in terms of technological hardware. This paper attempts to cast a new, variable-based definition of virtual reality that can be used to classify virtual reality in relation to other media. The defintion of virtual reality is based on concepts of "

Region Competition: Unifying Snakes, Region Growing, and Bayes/MDL for Multi-band Image Segmentation

by Song Chun Zhu, Alan Yuille - IEEE Transactions on Pattern Analysis and Machine Intelligence , 1996
"... We present a novel statistical and variational approach to image segmentation based on a new algorithm named region competition. This algorithm is derived by minimizing a generalized Bayes/MDL criterion using the variational principle. The algorithm is guaranteed to converge to a local minimum and c ..."
Abstract - Cited by 778 (21 self) - Add to MetaCart
We present a novel statistical and variational approach to image segmentation based on a new algorithm named region competition. This algorithm is derived by minimizing a generalized Bayes/MDL criterion using the variational principle. The algorithm is guaranteed to converge to a local minimum
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