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Procedurally Generated History: building a game ecosystem through autoplay

by Gabriele Trovato, Soren Johnson, Pieter Spronck
"... Generating interesting game worlds is an ongoing challenge within Procedural Content Generation (PCG). While the use of algorithms for automatically generating content could potentially bring many advantages, the content itself is often random and not well-crafted. In this paper we explore a potenti ..."
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Generating interesting game worlds is an ongoing challenge within Procedural Content Generation (PCG). While the use of algorithms for automatically generating content could potentially bring many advantages, the content itself is often random and not well-crafted. In this paper we explore a

Procedural Audio for Game using GAF

by Olivier Veneri, Stéphane Gros, Stéphane Natkin
"... Constantly increasing power of gaming platforms now makes it possible for game developers to consider using procedural techniques in making games. These techniques are actually used to create part of graphical assets such as object’s textures [9] or to generate character motion [26]. However, sound ..."
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is still a challenging domain for procedural content creation. This article presents a new software framework designed to support the use of procedural audio for games. This framework is named GAF (Game Audio Framework) and is currently developped by CNAM/CEDRIC laboratory in Paris as part of the PLAY ALL

Combining search-based procedural content generation and social gaming in the petalz video game

by Sebastian Risi, Joel Lehman, David B. D’ambrosio, Ryan Hall, Kenneth O. Stanley - in 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment , 2012
"... Search-based procedural content generation methods allow video games to introduce new content continually, thereby engaging the player for a longer time while reducing the burden on developers. However, games so far have not explored the potential economic value of unique evolved artifacts. Building ..."
Abstract - Cited by 14 (8 self) - Add to MetaCart
aestheticallypleasing flowers in virtual currency. Furthermore, the transaction in which one player buys seeds from another creates a new social element that links the players in the transaction. The combination of unique user-generated content and social gaming in Petalz facilitates meaningful collaboration between

Generating consistent buildings: a semantic approach for integrating procedural techniques

by Tim Tutenel, Ruben M. Smelik, Ricardo Lopes, Klaas Jan De Kraker, Rafael Bidarra - IEEE Transactions on Computational Intelligence and AI in Games , 2011
"... Abstract—Computer games often take place in extensive virtual worlds, attractive for roaming and exploring. Unfortunately, current virtual cities can strongly hinder this kind of gameplay, since the buildings they feature typically have replicated inte-riors, or no interiors at all. Procedural conte ..."
Abstract - Cited by 8 (7 self) - Add to MetaCart
content generation is becoming more established, with many techniques for automati-cally creating specific building elements. However, the integration of these techniques to form complete buildings is still largely unexplored, limiting their application to open game worlds. We propose a novel approach

Creating, Growing and Sustaining Efficient Innovation Teams

by Casimer Decusatis
"... Economic forces such as the growing service economy and commoditization of traditional value chains have led many organizations to pursue breakthrough innovations as part of their business strategy. There has been an increased interest in collaboration and teamwork as catalysts of innovation, often ..."
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without a clear understanding of the different kinds of teams that can be used to foster innovation or the kinds of team building that will be most likely to yield desired results. The author describes a framework for innovation teams, ranging from highly structured to spontaneous, giving examples of how

Building community and collaboration applications for MMOGs

by George Adam, Christos Bouras, Vaggelis Kapoulas, Andreas Papazois, George Adam, Christos Bouras, Vaggelis Kapoulas, Andreas Papazois
"... Abstract Supporting collaborative activities among the online players are one of the major challenges in the area of Massively Multiplayer Online Games (MMOG), since they increase the richness of gaming experience and create more engaged communities. To this direction, our study has focused on the p ..."
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. In this paper, we focus on the architecture of the CNG Server as well as on the design and implementation of the online community and collaboration tools. Keywords massively multiplayer online gaming · gaming communities · user-generated content · game adaptation The research leading to these results has

Procedural house generation: A method for dynamically generating floor plans

by Jess Martin - Symposium on Interactive 3D Graphics and Games , 2006
"... As the capability to render complex, realistic scenes in real time increases, many applications of computer graphics are hitting the problem of manual model creation. In virtual reality, researchers have found that creating and updating static models is a difficult and time-consuming task [Brooks 19 ..."
Abstract - Cited by 8 (0 self) - Add to MetaCart
color to motion to objects. Recently, procedural methods have been applied to generating manmade artifacts including cities. Parish and Müller used L-systems to generate a city street map and geometry and textures for buildings within the city [Parish and Müller 2001]. Focusing on city modeling, Greuter

Active Mask Framework for Segmentation of Fluorescence Microscope Images

by Gowri Srinivasa, Advisor Prof, Prof Matthew, C. Fickus, Prof Adam, D. Linstedt, Prof Robert, F. Murphy
"... m]]l]]s¶D]]¿÷mB]iv]b]oD]m¶¨]iv]§]iv]r]j]t¿rv]]irj]]t]]m] / | ap]]r¿]ÎNy]s¶D]]mb¶r]ix} Û]Ix]]rd]mb]} p—N]t]o%ism] in]ty]m] / || Û]Is]¡uÎc]rN]]riv]nd]p]*N]m]st¶ I always bow to Śri ̄ Śāradāmbā, the limitless ocean of the nectar of compassion, who bears a rosary, a vessel of nectar, the symbol of ..."
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of knowledge and a book in Her lotus hands. Dedicated to the Lotus Feet of the revered Sadguru. This thesis presents a new active mask (AM) framework and an algorithm for segmenta-tion of digital images, particularly those of punctate patterns from fluorescence microscopy. Fluorescence microscopy has greatly

Materials for an exploratory theory of the network society.

by Manuel Castells , Anthony Giddens , Alain Touraine , Anthony Smith , Benjamin Barber , Peter Hall , Roger-Pol Droit , Sophie Watson , Frank Webster , Krishan Kumar , David Lyon , Craig Calhoun , Jeffrey Henderson , Ramon Ramos , Jose E Rodrigues-Ibanez , Jose F Tezanos , Mary Kaldor , Stephen Jones , Christopher Freeman - The British Journal of Sociology , 2000
"... ABSTRACT This article aims at proposing some elements for a grounded theor y of the network society. The network society is the social structure characteristic of the Information Age, as tentatively identi ed by empirical, cross-cultural investigation. It permeates most societies in the world, in v ..."
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the construction of an analytical framework that could inform, and better organize, further research. However, given the dif culty of the task, and the necessarily collective character of this endeavour, what is presented here should be considered, literally, as materials to be used in the building of a

paper w78-2003-310.content A FRAMEWORK FOR A COLLABORATIVE DESIGN REVIEW SYSTEM UTILIZING THE UNREAL TOURNAMENT (UT) GAME DEVELOPMENT TOOL SUMMARY

by Mohd. Fairuz Shiratuddin, Walid Thabet
"... During the pre-construction phase of a project, a design review process is used by the design team as a means to identify errors and inconsistencies in designs and make necessary changes. Due to the various involvements from many parties in a design team, a project’s design is susceptible to such er ..."
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of the graphical and textual information in real-time. This will allow for performing design changes during walkthrough session and reviewing the results instantaneously among the design team. This paper proposes a framework for a real-time collaborative VR design review system. A prototype application
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