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Primitives for the manipulation of general subdivisions and the computations of Voronoi diagrams
 ACM Tmns. Graph
, 1985
"... The following problem is discussed: Given n points in the plane (the sites) and an arbitrary query point 4, find the site that is closest to q. This problem can be solved by constructing the Voronoi diagram of the given sites and then locating the query point in one of its regions. Two algorithms ar ..."
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Cited by 543 (11 self)
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The following problem is discussed: Given n points in the plane (the sites) and an arbitrary query point 4, find the site that is closest to q. This problem can be solved by constructing the Voronoi diagram of the given sites and then locating the query point in one of its regions. Two algorithms
Surface Reconstruction by Voronoi Filtering
 Discrete and Computational Geometry
, 1998
"... We give a simple combinatorial algorithm that computes a piecewiselinear approximation of a smooth surface from a finite set of sample points. The algorithm uses Voronoi vertices to remove triangles from the Delaunay triangulation. We prove the algorithm correct by showing that for densely sampled ..."
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Cited by 418 (15 self)
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We give a simple combinatorial algorithm that computes a piecewiselinear approximation of a smooth surface from a finite set of sample points. The algorithm uses Voronoi vertices to remove triangles from the Delaunay triangulation. We prove the algorithm correct by showing that for densely sampled
A New VoronoiBased Surface Reconstruction Algorithm
, 2002
"... We describe our experience with a new algorithm for the reconstruction of surfaces from unorganized sample points in R³. The algorithm is the first for this problem with provable guarantees. Given a “good sample” from a smooth surface, the output is guaranteed to be topologically correct and converg ..."
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Cited by 422 (9 self)
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, rather than approximates, the input points. Our algorithm is based on the threedimensional Voronoi diagram. Given a good program for this fundamental subroutine, the algorithm is quite easy to implement.
Three dimensional manifolds, Kleinian groups and hyperbolic geometry
 BULL. AMER. MATH. SOC
, 1982
"... ..."
Hyperbolic Voronoi diagrams made easy
, 2009
"... We present a simple framework to compute hyperbolic Voronoi diagrams of finite point sets as affine diagrams. We prove that bisectors in Klein’s nonconformal disk model are hyperplanes that can be interpreted as power bisectors of Euclidean balls. Therefore our method simply consists in computing ..."
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Cited by 20 (6 self)
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We present a simple framework to compute hyperbolic Voronoi diagrams of finite point sets as affine diagrams. We prove that bisectors in Klein’s nonconformal disk model are hyperplanes that can be interpreted as power bisectors of Euclidean balls. Therefore our method simply consists in computing
Analysis, Modeling and Generation of SelfSimilar VBR Video Traffic
, 1994
"... We present a detailed statistical analysis of a 2hour long empirical sample of VBR video. The sample was obtained by applying a simple intraframe video compression code to an action movie. The main findings of our analysis are (1) the tail behavior of the marginal bandwidth distribution can be accu ..."
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Cited by 546 (6 self)
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be accurately described using "heavytailed" distributions (e.g., Pareto); (2) the autocorrelation of the VBR video sequence decays hyperbolically (equivalent to longrange dependence) and can be modeled using selfsimilar processes. We combine our findings in a new (nonMarkovian) source model
Multiresolution Analysis of Arbitrary Meshes
, 1995
"... In computer graphics and geometric modeling, shapes are often represented by triangular meshes. With the advent of laser scanning systems, meshes of extreme complexity are rapidly becoming commonplace. Such meshes are notoriously expensive to store, transmit, render, and are awkward to edit. Multire ..."
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Cited by 605 (16 self)
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In computer graphics and geometric modeling, shapes are often represented by triangular meshes. With the advent of laser scanning systems, meshes of extreme complexity are rapidly becoming commonplace. Such meshes are notoriously expensive to store, transmit, render, and are awkward to edit. Multiresolution analysis offers a simple, unified, and theoretically sound approach to dealing with these problems. Lounsbery et al. have recently developed a technique for creating multiresolution representations for a restricted class of meshes with subdivision connectivity. Unfortunately, meshes encountered in practice typically do not meet this requirement. In this paper we present a method for overcoming the subdivision connectivity restriction, meaning that completely arbitrary meshes can now be converted to multiresolution form. The method is based on the approximation of an arbitrary initial mesh M by a mesh M that has subdivision connectivity and is guaranteed to be within a specified tolerance. The key
Unified analysis of discontinuous Galerkin methods for elliptic problems
 SIAM J. Numer. Anal
, 2001
"... Abstract. We provide a framework for the analysis of a large class of discontinuous methods for secondorder elliptic problems. It allows for the understanding and comparison of most of the discontinuous Galerkin methods that have been proposed over the past three decades for the numerical treatment ..."
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Cited by 519 (31 self)
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Abstract. We provide a framework for the analysis of a large class of discontinuous methods for secondorder elliptic problems. It allows for the understanding and comparison of most of the discontinuous Galerkin methods that have been proposed over the past three decades for the numerical treatment of elliptic problems.
Results 1  10
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