Results 1 - 10
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1,054
Fundamental Graphical Primitives for Visual Query Languages
, 1993
"... The need of a friendly man-machine interaction is becoming crucial for a large variety of applications. In order to reach such a friendliness a new class of languages has been proposed (Visual Languages), based on the extensive use of graphical and iconic mechanisms. We are interested in a particula ..."
Abstract
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Cited by 37 (19 self)
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The need of a friendly man-machine interaction is becoming crucial for a large variety of applications. In order to reach such a friendliness a new class of languages has been proposed (Visual Languages), based on the extensive use of graphical and iconic mechanisms. We are interested in a
Decimation of triangle meshes
- Computer Graphics (SIGGRAPH '92 Proceedings
, 1992
"... The polygon remains a popular graphics primitive for computer graphics application. Besides having a simple representation, computer rendering of polygons is widely supported by commercial graphics hardware and software. ..."
Abstract
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Cited by 640 (2 self)
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The polygon remains a popular graphics primitive for computer graphics application. Besides having a simple representation, computer rendering of polygons is widely supported by commercial graphics hardware and software.
Automating the Design of Graphical Presentations of Relational Information
- ACM Transactions on Graphics
, 1986
"... The goal of the research described in this paper is to develop an application-independent presentation tool that automatically designs effective graphical presentations (such as bar charts, scatter plots, and connected graphs) of relational information. Two problems are raised by this goal: The codi ..."
Abstract
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Cited by 559 (9 self)
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exploits the capabilities of the output medium and the human visual system. A wide variety of designs can be systematically generated by using a composition algebra that composes a small set of primitive graphical languages. Artificial intelligence techniques are used to implement a prototype presentation
Dimensional anchors: A graphic primitive for multidimensional multivariate information visualizations
- In Proc of the NPIV 99
, 1999
"... ..."
Rendering of Surfaces from Volume Data
- IEEE COMPUTER GRAPHICS AND APPLICATIONS
, 1988
"... The application of volume rendering techniques to the display of surfaces from sampled scalar functions of three spatial dimensions is explored. Fitting of geometric primitives to the sampled data is not required. Images are formed by directly shading each sample and projecting it onto the picture ..."
Abstract
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Cited by 875 (12 self)
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The application of volume rendering techniques to the display of surfaces from sampled scalar functions of three spatial dimensions is explored. Fitting of geometric primitives to the sampled data is not required. Images are formed by directly shading each sample and projecting it onto
View Interpolation for Image Synthesis
"... Image-space simplifications have been used to accelerate the calculation of computer graphic images since the dawn of visual simulation. Texture mapping has been used to provide a means by which images may themselves be used as display primitives. The work reported by this paper endeavors to carry t ..."
Abstract
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Cited by 603 (0 self)
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Image-space simplifications have been used to accelerate the calculation of computer graphic images since the dawn of visual simulation. Texture mapping has been used to provide a means by which images may themselves be used as display primitives. The work reported by this paper endeavors to carry
Efficient ray tracing of volume data
- ACM Transactions on Graphics
, 1990
"... Volume rendering is a technique for visualizing sampled scalar or vector fields of three spatial dimensions without fitting geometric primitives to the data. A subset of these techniques generates images by computing 2-D projections of a colored semitransparent volume, where the color and opacity at ..."
Abstract
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Cited by 392 (5 self)
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Volume rendering is a technique for visualizing sampled scalar or vector fields of three spatial dimensions without fitting geometric primitives to the data. A subset of these techniques generates images by computing 2-D projections of a colored semitransparent volume, where the color and opacity
Scan Primitives for GPU Computing
- GRAPHICS HARDWARE 2007
, 2007
"... The scan primitives are powerful, general-purpose data-parallel primitives that are building blocks for a broad range of applications. We describe GPU implementations of these primitives, specifically an efficient formulation and implementation of segmented scan, on NVIDIA GPUs using the CUDA API.Us ..."
Abstract
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Cited by 173 (9 self)
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.Using the scan primitives, we show novel GPU implementations of quicksort and sparse matrix-vector multiply, and analyze the performance of the scan primitives, several sort algorithms that use the scan primitives, and a graphical shallow-water fluid simulation using the scan framework for a tridiagonal matrix
Non-Linear Approximation of Reflectance Functions
, 1997
"... We introduce a new class of primitive functions with non-linear parameters for representing light reflectance functions. The functions are reciprocal, energy-conserving and expressive. They can capture important phenomena such as off-specular reflection, increasing reflectance and retro-reflection. ..."
Abstract
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Cited by 269 (10 self)
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-reflection. We demonstrate this by fitting sums of primitive functions to a physically-based model and to actual measurements. The resulting representation is simple, compact and uniform. It can be applied efficiently in analytical and Monte Carlo computations. CR Categories: I.3.7 [Computer Graphics]: Three
Extending the graphic pipeline with new gpuaccelerated primitives
, 2004
"... Graphics hardware is optimized for rasterizing and solving the vis-ibility of points, lines and polygons. In this paper, we propose a GPU implementation of new graphics primitives (e.g. spheres, cylinders, ellipsoids), which are compatible with the standard pipeline. Our technique consists of two st ..."
Abstract
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Cited by 22 (6 self)
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Graphics hardware is optimized for rasterizing and solving the vis-ibility of points, lines and polygons. In this paper, we propose a GPU implementation of new graphics primitives (e.g. spheres, cylinders, ellipsoids), which are compatible with the standard pipeline. Our technique consists of two
Results 1 - 10
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1,054