• Documents
  • Authors
  • Tables
  • Log in
  • Sign up
  • MetaCart
  • DMCA
  • Donate

CiteSeerX logo

Advanced Search Include Citations

Tools

Sorted by:
Try your query at:
Semantic Scholar Scholar Academic
Google Bing DBLP
Results 1 - 10 of 1,054
Next 10 →

Fundamental Graphical Primitives for Visual Query Languages

by Tiziana Catarci, Giuseppe Santucci, Michele Angelaccio , 1993
"... The need of a friendly man-machine interaction is becoming crucial for a large variety of applications. In order to reach such a friendliness a new class of languages has been proposed (Visual Languages), based on the extensive use of graphical and iconic mechanisms. We are interested in a particula ..."
Abstract - Cited by 37 (19 self) - Add to MetaCart
The need of a friendly man-machine interaction is becoming crucial for a large variety of applications. In order to reach such a friendliness a new class of languages has been proposed (Visual Languages), based on the extensive use of graphical and iconic mechanisms. We are interested in a

Decimation of triangle meshes

by William J. Schroeder, Jonathan A. Zarge, William E. Lorensen - Computer Graphics (SIGGRAPH '92 Proceedings , 1992
"... The polygon remains a popular graphics primitive for computer graphics application. Besides having a simple representation, computer rendering of polygons is widely supported by commercial graphics hardware and software. ..."
Abstract - Cited by 640 (2 self) - Add to MetaCart
The polygon remains a popular graphics primitive for computer graphics application. Besides having a simple representation, computer rendering of polygons is widely supported by commercial graphics hardware and software.

Automating the Design of Graphical Presentations of Relational Information

by Jock Mackinlay - ACM Transactions on Graphics , 1986
"... The goal of the research described in this paper is to develop an application-independent presentation tool that automatically designs effective graphical presentations (such as bar charts, scatter plots, and connected graphs) of relational information. Two problems are raised by this goal: The codi ..."
Abstract - Cited by 559 (9 self) - Add to MetaCart
exploits the capabilities of the output medium and the human visual system. A wide variety of designs can be systematically generated by using a composition algebra that composes a small set of primitive graphical languages. Artificial intelligence techniques are used to implement a prototype presentation

Dimensional anchors: A graphic primitive for multidimensional multivariate information visualizations

by Patrick Hoffman, Georges Grinstein, David Pinkney - In Proc of the NPIV 99 , 1999
"... ..."
Abstract - Cited by 49 (3 self) - Add to MetaCart
Abstract not found

Rendering of Surfaces from Volume Data

by Marc Levoy - IEEE COMPUTER GRAPHICS AND APPLICATIONS , 1988
"... The application of volume rendering techniques to the display of surfaces from sampled scalar functions of three spatial dimensions is explored. Fitting of geometric primitives to the sampled data is not required. Images are formed by directly shading each sample and projecting it onto the picture ..."
Abstract - Cited by 875 (12 self) - Add to MetaCart
The application of volume rendering techniques to the display of surfaces from sampled scalar functions of three spatial dimensions is explored. Fitting of geometric primitives to the sampled data is not required. Images are formed by directly shading each sample and projecting it onto

View Interpolation for Image Synthesis

by Shenchang Eric Chen, et al.
"... Image-space simplifications have been used to accelerate the calculation of computer graphic images since the dawn of visual simulation. Texture mapping has been used to provide a means by which images may themselves be used as display primitives. The work reported by this paper endeavors to carry t ..."
Abstract - Cited by 603 (0 self) - Add to MetaCart
Image-space simplifications have been used to accelerate the calculation of computer graphic images since the dawn of visual simulation. Texture mapping has been used to provide a means by which images may themselves be used as display primitives. The work reported by this paper endeavors to carry

Efficient ray tracing of volume data

by Marc Levoy - ACM Transactions on Graphics , 1990
"... Volume rendering is a technique for visualizing sampled scalar or vector fields of three spatial dimensions without fitting geometric primitives to the data. A subset of these techniques generates images by computing 2-D projections of a colored semitransparent volume, where the color and opacity at ..."
Abstract - Cited by 392 (5 self) - Add to MetaCart
Volume rendering is a technique for visualizing sampled scalar or vector fields of three spatial dimensions without fitting geometric primitives to the data. A subset of these techniques generates images by computing 2-D projections of a colored semitransparent volume, where the color and opacity

Scan Primitives for GPU Computing

by Shubhabrata Sengupta, Mark Harris, Yao Zhang, John D. Owens - GRAPHICS HARDWARE 2007 , 2007
"... The scan primitives are powerful, general-purpose data-parallel primitives that are building blocks for a broad range of applications. We describe GPU implementations of these primitives, specifically an efficient formulation and implementation of segmented scan, on NVIDIA GPUs using the CUDA API.Us ..."
Abstract - Cited by 173 (9 self) - Add to MetaCart
.Using the scan primitives, we show novel GPU implementations of quicksort and sparse matrix-vector multiply, and analyze the performance of the scan primitives, several sort algorithms that use the scan primitives, and a graphical shallow-water fluid simulation using the scan framework for a tridiagonal matrix

Non-Linear Approximation of Reflectance Functions

by Eric P. F. Lafortune, Sing-choong Foo, Kenneth E. Torrance, Donald P. Greenberg , 1997
"... We introduce a new class of primitive functions with non-linear parameters for representing light reflectance functions. The functions are reciprocal, energy-conserving and expressive. They can capture important phenomena such as off-specular reflection, increasing reflectance and retro-reflection. ..."
Abstract - Cited by 269 (10 self) - Add to MetaCart
-reflection. We demonstrate this by fitting sums of primitive functions to a physically-based model and to actual measurements. The resulting representation is simple, compact and uniform. It can be applied efficiently in analytical and Monte Carlo computations. CR Categories: I.3.7 [Computer Graphics]: Three

Extending the graphic pipeline with new gpuaccelerated primitives

by Rodrigo Toledo, Bruno Levy, Isa Inria Lorraine , 2004
"... Graphics hardware is optimized for rasterizing and solving the vis-ibility of points, lines and polygons. In this paper, we propose a GPU implementation of new graphics primitives (e.g. spheres, cylinders, ellipsoids), which are compatible with the standard pipeline. Our technique consists of two st ..."
Abstract - Cited by 22 (6 self) - Add to MetaCart
Graphics hardware is optimized for rasterizing and solving the vis-ibility of points, lines and polygons. In this paper, we propose a GPU implementation of new graphics primitives (e.g. spheres, cylinders, ellipsoids), which are compatible with the standard pipeline. Our technique consists of two
Next 10 →
Results 1 - 10 of 1,054
Powered by: Apache Solr
  • About CiteSeerX
  • Submit and Index Documents
  • Privacy Policy
  • Help
  • Data
  • Source
  • Contact Us

Developed at and hosted by The College of Information Sciences and Technology

© 2007-2019 The Pennsylvania State University